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VN Ren'Py Abandoned Fighting for Love [v0.2] [Serpentbreath3D]

4.20 star(s) 13 Votes

jetama

Active Member
Oct 28, 2020
649
1,345
243
Wow, the writing and renders in this game is actually really good... MC's not a total creep, the interactions with the characters are realistic, and the BJJ knowledge is solid, which is always a plus.

I like the buildup too, especially given that the dialogue is realistic. Really looking forward to this (y)
 

skyrfen

Ultimate Torrent Dude
Donor
Jun 13, 2021
4,718
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FightingForLove-0.2
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onefingersalute

Engaged Member
Mar 30, 2022
2,229
2,733
386
another update nice looking forward to it(y):coffee::cool: im assuming it will be short i hope not but it probably will be either way looking forward to it
 

djxplod

Member
Mar 2, 2022
296
740
216
I don't get it. Downloaded latest game but there is no new content.

**Update**
Never mind, the latest mod is not updated so don't use it otherwise you can't see the new content.
 

cebs

Engaged Member
Feb 19, 2018
2,429
10,627
673
Last edited:

Simpgor

Well-Known Member
Apr 18, 2020
1,205
3,353
428
Time to replace the 20yo potato if it can't even render prerendered AVNs. My old PC has a 3070 and does fine, but I would think even a cheap used GT 730 would be enough for AVN reading).

the fact that this game pushes anybodies higher while sitting on a static image than most games do while animations are playing means something is "up" (poorly optimized?) in fact none of the games in the signature above me push as hard :KEK:
 

Harem4life

Active Member
Jul 21, 2023
526
1,611
276
Time to replace the 20yo potato if it can't even render prerendered AVNs. My old PC has a 3070 and does fine, but I would think even a cheap used GT 730 would be enough for AVN reading).
There's no problem with my 'potato' since it handles many AAA games with ease. This game is poorly coded I guess.
 
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hrm

Member
Jul 24, 2017
153
225
256
There's no problem with my 'potato' since it handles many AAA games with ease. This game is poorly coded I guess.
It's generally the CPU that's the issue in RenPy games. RenPy can display images with "show" or "scene". Scene clears everything and then displays the new image. Show displays the image but never actually gets rid of it unless it you also do a "hide" (or a later usage of "scene" clears everything). So if a dev forgets the "hide"s, all the images just end up getting layered on top of each other.

The usual culprit is videos that are called with "show". RenPy isn't all that great at video playback in the first place, and has quite high CPU usage when doing so. So call videos with "show" and forget to "hide" them, and now you've got 2+ videos playing at once. I used to have an i5 4690k and a single video would push it to 60%; a second would push it to 95% and things would get laggy; and a third would max it out and make the game pretty much unplayable.

And looking through the code, that's what seems to be the case here. Animations are usually cleared with a "hide", but not every time. And those "a couple hours/minutes later" screens? Videos, for some reason. And they never get hidden except by the occasional usage of "scene".
 
4.20 star(s) 13 Votes