v1.1 is here! Two weeks after the messy release of v1.0, v1.1 should have fixed most of the bugs (while introducing some new ones too).
Compared to v1.0, FoC v1.1 version adds content, stability, performance, new features, and bazilion other things. More detailed changelog at the end, but the biggest changes are:
- Eliminates lag. All actions are almost instant now.
- Content: 20+ new opportunities, 20+ new mails (Special thanks to contributor writer Alberich)
- New features: familial connections (siblings etc), bodyswap, unit histories, scheduled events, harems for you and your slavers
- New content creator features: quest/opportunities involving company units, conditional rewards, slave orders, variables, quest with overlapping text, persistent units
- Full documentation for content creator, including
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,
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,
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, etc.
- (Partial) mobile support.
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Reminder that
FoC is always looking for contributors, be it writers, artists, programmers, or even moderation help! Unlike most other games, to add content into the game, you
do not have to write code at all. This is since the game came shipped with an
in-game GUI tool for adding content. More details
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. As of v1.1, there have been five kind people who has contributed content into the game, while much more have helped playtesting, giving feedbacks, and reporting bugs.
Game is now two months old since its inception
. Woo!
Changelog summary from v1.0 (which was released two weeks ago):
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Fixed, another issue related to "garbage collecting" the units. Thanks!
Go to the (Interact) menu of the unit, then (Set custom image). When you click it, a textbox appears. Put the image name there (e.g., "girl.png"). Starting from v1.1.0.2 theres a "Done" button there that will reload the image. Otherwise, just click (Go back) and the image should be updated.