TrollerXD73

Newbie
Mar 13, 2020
21
9
Okay, thanks for answer!
Btw I found a bug a moment ago. I wanted to interact with slaves in bedchamber of my main character, I can't do this from here when I press this (Interact with ...) nothing shows up and I though: "it can be beacouse this whole bedchamber-thing is new" so I wanted to interact with them in standard way just in dungeon an there it shows up that this slave is busy so I can't interact with them "yep that is okay" but when I wanted to go back from bio-screen od my slave it change my location straight to lodgigns for slavers not into dungeons like it does when I do it with slave witch isn't in bedchamber.

Edit: nevermind first part... I forgot that I assign main character, because now everything works (I can interact with them)
 
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darkofoc

Member
Game Developer
Oct 7, 2020
199
439
v1.2.2.6 Adds 10 more quests, and a couple of new interactions. The fuckmachine furniture is now obtainable (but it's really really hard), as well as the "good"-tier furnitures.

Evergrey I think that only happens if you upgrade from a really old version (under v1.0.8). I probably won't fix it.
 

TrollerXD73

Newbie
Mar 13, 2020
21
9
Question for dev darkofoc did you plan to add the possibility of choosing quest only from authors you want, just like this Content filter but with authors. I know for now with that amount of content that isn't needed but later when this game will expand (which it does with great speed and I love that).
Other idea is giving player an option to "ban" some quest which they play once but they don't want to repeat adding this quest to "black list", from other point of view it can break the game, because you can ban every "useless" quests (this which didn't give you what you want) and they will recieve only this which are "usefull"... :unsure:
Okay, that are my thoughts you can disagree and tell it's useless.
Good luck with game it's awesome! I enjoy it a lot!
 

darkofoc

Member
Game Developer
Oct 7, 2020
199
439
v1.1.2.11 adds 2 new quests (one thanks to guest writer Dporentel), adds draconic ears, fixes training requirements, and adds asset size to character creation.

did you plan to add the possibility of choosing quest only from authors you want,
No plan. But thanks for the thoughts.
 

X Death

Member
Jan 22, 2020
486
437
You should add quest/mail from merchant every 5 or more weeks after you build a mail or market, the contain can be random and do you planning add another race like alirune or lizardman? Just asking not that i want it.
 

Storm4n

Active Member
Jul 10, 2017
822
329
I can already tell this is going to be an amazing game, a newer fresher version of that other rags game but on a more modern platform.

Overall liking it a lot and hoping it gets better. (y)
 

Storm4n

Active Member
Jul 10, 2017
822
329
Do I always have to set a team of slavers or a mix of slavers/slaves of 3? can't I just use a single character slaver with high level to train a newly arrived slave?
 

Evergrey

Member
Aug 7, 2016
467
244
hmmm i found it odd that if you have negative money you cant get a slave or slaver that is suppose to be free
 

Samurai Sam

Newbie
Aug 23, 2017
20
14
Hi I just restarted this game.

Is there a way to reverse a slave's training?

Is there a suggested guide for what to do with unique slaves (knight, squire, 7 sins anthro, elf from fruit, cat from statue, etc)

I wanted to turn the knight into a slaver but trained him already so now he's ineligible.
 

Evergrey

Member
Aug 7, 2016
467
244
Hi I just restarted this game.

Is there a way to reverse a slave's training?

Is there a suggested guide for what to do with unique slaves (knight, squire, 7 sins anthro, elf from fruit, cat from statue, etc)

I wanted to turn the knight into a slaver but trained him already so now he's ineligible.
you can get the brainwash tech so you can convert any slave into a slaver
 

darkofoc

Member
Game Developer
Oct 7, 2020
199
439
v1.1.2.13 Fixed the duty bug, as well as new and very... "special" desert quest (thanks to Alberich)

do you planning add another race like alirune or lizardman?
No further playable race is planned. (In fact, it's strongly discouraged to add new ones.) Non-playable races will be added up to the writers' discretion though.

The preferred way to make a "new" playable race is via racial traits. For example, right now elves can get fairy wings, and humans can very very rarely get angel wings. You can make a goblin by having a unit with dwarf-short and green skin, while Lizardman is dragonkin without wings.

Do I always have to set a team of slavers or a mix of slavers/slaves of 3?
For almost all quests, yes. This makes balancing far easier, so the decision was made to make 3-man teams standard.

Of course, there are many exceptions in the game.
 
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Samurai Sam

Newbie
Aug 23, 2017
20
14
Umm, how do I get the pet set? I need to train a slave for pet order due in 2 days but I can't do that without the set, and the items in the sex shop aren't enough to make a set.
 

Evergrey

Member
Aug 7, 2016
467
244
Umm, how do I get the pet set? I need to train a slave for pet order due in 2 days but I can't do that without the set, and the items in the sex shop aren't enough to make a set.
you need to get the sex shop and buy it there, then set a equipment set with the pet gear then equip it on the slave
 

X Death

Member
Jan 22, 2020
486
437
No further playable race is planned. (In fact, it's strongly discouraged to add new ones.) Non-playable races will be added up to the writers' discretion though.

The preferred way to make a "new" playable race is via racial traits. For example, right now elves can get fairy wings, and humans can very very rarely get angel wings. You can make a goblin by having a unit with dwarf-short and green skin, while Lizardman is dragonkin without wings.
ah, so like an evolution huh, human change into angel, elf into fairy/nymph, lizard into dragon, goblin into orc, although i dont see the evolution of cat and wolf. I already have elf with an silk wing after send her into a missions so i think now every evolution is available huh.
 

X Death

Member
Jan 22, 2020
486
437
I just notice that the slave stats if become slaver is no more depends on the training, in prev version i can get about average 120 stats if the slave is trained but now, it's standard. Is that normal? or you already think slave training didnt change slaver stats so you make the training didnt affect any slaver stats?
 

darkofoc

Member
Game Developer
Oct 7, 2020
199
439
v1.1.3.2 Reworked 3 of the less useful skills. Great memory, Trainer, and Charming are replaced by Creative, Intimidating, and Animal Whisperer.

I just notice that the slave stats if become slaver is no more depends on the training, in prev version i can get about average 120 stats if the slave is trained but now, it's standard. Is that normal? or you already think slave training didnt change slaver stats so you make the training didnt affect any slaver stats?
Slaves should not get any exp or level up. If they leveled up, that's a bug.
 

X Death

Member
Jan 22, 2020
486
437
Slaves should not get any exp or level up. If they leveled up, that's a bug.
Ah, that's why, dang it man, you shouldn't fix it till i train them into slaver, lol. but seriously i thought the stats is increase because the training.
 
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Tinstaafl

Newbie
Dec 20, 2018
43
130
A suggestion about skill focuses.

As it stands now, skills with higher modifiers have seemingly quite a high chance to increase, even if not selected as focus, so usually it's pretty pointless to do anything, but specialize a slaver in just 1 skill, putting 3 x focus on it.

Playing it for the 1st time, and not fully understanding the game mechanics, I had a lot of fun making my slavers into a Paladin-Slaver, a Heal Slut-Scout, a Rescuer-Fighter, a Gladiator-Whore and so on. 17 out of my 28 lvl 35+ slavers had professions with a hyphen. Now, when I found out, that 3 x focus specialization works much better for me, it's just 3 out of 20 :( .

I'm not sure, how hard it would be from the programming side, but I think, that it would create more variety and more choice, if any focused skill still had a guarantee to get 1 increase, but a player would need to choose 3 different skills and the 1st could get up to 3 increases, the 2nd up to 2, with the 3rd always giving just 1.
 
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