- Jul 29, 2018
- 234
- 707
So I have been enjoying this game so far and am excited to see how much the dev can do to take it to the next level. There is something that I noticed though..you can't romance or sleep with your slavers?
Totally agree with this, it would be more wonderful if we can have feature to have romance and sleep with the slavers, it will be more immersive to have that kind of interactions.So I have been enjoying this game so far and am excited to see how much the dev can do to take it to the next level. There is something that I noticed though..you can't romance or sleep with your slavers?
So I have been enjoying this game so far and am excited to see how much the dev can do to take it to the next level. There is something that I noticed though..you can't romance or sleep with your slavers?
I think it might be a good idea. I've put aTotally agree with this, it would be more wonderful if we can have feature to have romance and sleep with the slavers, it will be more immersive to have that kind of interactions.
totally agree with this, flesh shaping does nothing at all aside from Brawn I and Boob IV. but a lot of other trait already give brawn (the stat) to the point that Brawn I (the trait) is almost irrelevant. i mean, in my recent saves, i crit-fail lots of missions intentionally and fix the slavers in flesh shaping temple so that it can see some use, lol.Will we ever be able to get a way to flesh shape slaves into the higher tiers of physical traits? Kinda bugged by the fact that the lower level ones seem to not have any impact on slave value at all. Kinda makes flesh shaping pointless besides doing it for RP purposes and the odd quest that crits depending on wether your slaves have big tits or not. Also, I'd love for there to be a way to make ugly slaves beautiful or viceversa.
At the moment the game feels like I'm stuck randomly rolling dice hoping for RNG to give me a good character with no control whatsoever on how my slavers/slaves develop as characters as far as their traits go. There's no way to train a slaver to get better at something specifically besides leveling them up or getting some gear, and the one quest chain that gives them extra orange traits (loyalty something) just randomly picks one that most of the time is useless to the slaver since it doesn't align with their stats or what I've specialized them into.
pretty sure you need slutty trait, how high is the rating?I hope darkofoc can fix the probably with Slavers not being able to wear Equipments that have it's Sluttines being too high, and maybe the level 3 version of that trait for the sex one which also is the trait that can allow slavers to wear sluttier clothes will come back in the future?
I pick it at the start of the game, and my first one is 40 or more and was giving me the message that it is too slutty to be equipeded on a Slaver, this is what it said:pretty sure you need slutty trait, how high is the rating?
Thank you for this! Always with fast update and huge contents for every of it, I hope you keep consistent like this even for the future later darkofoc . Anyway, Merry Christmas!v1.2.5.9 adds a bunch of things, under the break. Bug reports are highly critical at this phase. Please report them if you found any, with thanks!
Reminder that the game is open source and always looking for contributors! For example, rather than asking for a feature to be implemented, it is highly preferred that you implement it yourself! Writers are also sorely wanted! Please checkYou must be registered to see the linksfor more information.
---
v1.2.5.9 adds even more QoL stuffs, in preparation for v1.3. And so much more! Full list below.
- New quest
- New weapons
- Auto-attach equipments
- Human (exotic) renamed to Human (sea)
- Import / export save as text for mobile users
- Slave order fulfillment can now be direct from slave pens
- All unit action now appears in the same menu
- Interact screen cleanup (Naraden)
- Filters for more menus
- Filters everywhere can be stickied / hidden now
- Tags are SVG now
- New map (acciabread)
- Interactive map (Naraden)
- Lores for magic, cities, regions
- New portraits
- Bugfixes
- Quest UI adjustments
- Relationship manager costs money
- Many new guides
- Content creator bugfixes
- (interact) menu in unitcard
- Fix quest panoramas
please provide your foc version, because in v1.2.5.10 this is not happened.So IDK about anyone else, but every time I try to start the game I get as far as the screen where you pick your starting group then I get the following errors:
At the top of the page
Error: <<set>>: bad evaluation: Cannot read property 'getMarketObjects' of null
and above every character portrait, where the BUY button should be
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read property 'isCanBuyObject' of null
I've tried changing settings, using different starting races and classes, just about everything. No matter what, I can't select more than 1 starting character before that error message pops up.
So IDK about anyone else, but every time I try to start the game I get as far as the screen where you pick your starting group then I get the following errors:
Thank you for the lovely bug reports . They are fixed in v1.2.5.11please provide your foc version, because in v1.2.5.10 this is not happened.
That was a sneaky one i'd say, didn't even think that can cause a bugs.(To reproduce the bug, create your character, then before choosing your first slaver, hover over your character's name. It's a bug due to the recent changes of allowing you to sell slaves directly from the pens)
Is there a save editor for modifying player in game? or is my only option modifying the text save file directly?FoC v1.3 is here! Gentle reminder that the game is open source and always open for contributions, be it writing, code, art, or bug reports.You must be registered to see the links
FoC v1.3 came in three weeks after FoC v1.2, and is easily the largest update this game has ever received so far. Compared to v1.2, FoC v1.3 version adds a lot of content, new features, UI rewrites, image works, rebalancing, and iconworks. A summary (but still very long) changelog is at the end, but the biggest changes in v1.3 are:
Many thanks to the contributors to this project, and especially to Naraden, acciabread, and Alberich.
- Content: 18 new quests, 8 new opportunity, 45 new events, 1 new interaction, 1 new unit action (special thanks to Alberich, acciabread, Zerutti)
- UI rework: Almost all menu had its UI reworked, especially the quest menu where most of players time is spent on
- New features: Favor, ire, lore, and more
- Content creator UI work: Built-in code editor with toolbar, syntax highlighting, result preview. Guide is also in-game now
- Imagework: Icons have been entirely replaced with SVGs, and many are redone. They also uses the new, non-intrusive tooltips
FoC is always looking for contributors, be it writers, programmers, artists, or even moderation help! Unlike most other games, to add content into the game, you do not have to write code at all. This is since the game came shipped with an in-game GUI tool for adding content. More detailsYou must be registered to see the links. As of v1.3, there have been over twelve people who have contributed content into the game, while much more have helped playtesting, giving feedbacks, and reporting bugs.
Changelog:
You don't have permission to view the spoiler content. Log in or register now.
You must be registered to see the links