Fakecrash

Member
May 26, 2017
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511
never thought i'd see the day where one of my first and favorite games that awakened like all my fetishes would get tagged abandoned :cry:

#R.I.P Ravy :(
i feel your pain bro. FoM fascinated me from the start, just playing the demo there in 2015 made me fell in love with Ravy.
I helped Nerion with a few beta tests and I was 5 dollars Patreon for like 1 year, this really saddens me. :cry: :cry:
 
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Sir Phoenix

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Jun 13, 2018
310
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I'm considering open-sourcing this project. make some improvements and stuff. Only problem is that I'm not an artist...
Be careful. Half the reason I think he gave up on it is because the logic became so complex. He had to make separate code for each possible combination of clothing for each iteration of choices. If you take a solid week to plot the logic better, you'll probably save yourself a buttload of time.
 

Mathusela

New Member
Nov 19, 2018
9
2
I'm considering open-sourcing this project. make some improvements and stuff. Only problem is that I'm not an artist...
Not gonna lie, I've been having the same though. First improvement was getting away from RPGM. A simple RPGM tileset based engine is simple enough to make in a relatively short time frame. And it means not having to code the complex logic around switches and events. Can code each system exactly as its needed.
But also, I'm no artist....

EDIT:
My only limitation is I work full time (software dev), so it would be a "pet project in spare time" sort of thing.
 
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ea3794

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Mar 30, 2018
434
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Be careful. Half the reason I think he gave up on it is because the logic became so complex. He had to make separate code for each possible combination of clothing for each iteration of choices. If you take a solid week to plot the logic better, you'll probably save yourself a buttload of time.

Yea, that's... the wrong way of doing it. I've seen the hundreds, if not thousands of lines of script Nerion stuffed into some of the map sprites. The simplest way to handle clothing is to make them as layers. Then its just a matter of having a single "draw" function that just looks at which layers to composite based on what the character is currently supposed to be wearing. Similarly, you can fluff up some of the dialog by checking character state (Mayor: "I love those pink socks! Did you get them just for me?"). The rest of the dialog / script will then remain generic, avoiding duplication.

Not gonna lie, I've been having the same though. First improvement was getting away from RPGM. A simple RPGM tileset based engine is simple enough to make in a relatively short time frame. And it means not having to code the complex logic around switches and events. Can code each system exactly as its needed.
But also, I'm no artist....

EDIT:
My only limitation is I work full time (software dev), so it would be a "pet project in spare time" sort of thing.
Same, I think a relatively large large portion of this forum's users are devs in some form or fashion :ROFLMAO:.

While RPG MV isn't bad (there's plently of good MV games here)... the VX ACE version we had to deal with so far is... well... we want more. I got inspired by the remake of Secret of Mana (pictured below) and thought it would be a great fit because I did see Nerion trying very hard to add depth into the game. I mean, several of the buildings in FoM are massive multi-level structures.

I've been shopping around, looking for something light, cross-platform and free. That ruled out anything Enterbrain offers, Unity and UE4. There's RenPy but that's more suited for visual novels. Tried Godot but I found all the "easy to use" stuff was a lie.

Since I couldn't find anything suitable I've been starting from scratch. So I been playing around in WebGL2 with NW.js ( is a great resource), making cubes and prototyping interfaces and text rendering... I'm not an artist so everything I can't re-use is programmer art :confused:.

1567959142982.png
 

Mathusela

New Member
Nov 19, 2018
9
2
Same, I think a relatively large large portion of this forum's users are devs in some form or fashion :ROFLMAO:.

While RPG MV isn't bad (there's plently of good MV games here)... the VX ACE version we had to deal with so far is... well... we want more. I got inspired by the remake of Secret of Mana (pictured below) and thought it would be a great fit because I did see Nerion trying very hard to add depth into the game. I mean, several of the buildings in FoM are massive multi-level structures.

I've been shopping around, looking for something light, cross-platform and free. That ruled out anything Enterbrain offers, Unity and UE4. There's RenPy but that's more suited for visual novels. Tried Godot but I found all the "easy to use" stuff was a lie.

Since I couldn't find anything suitable I've been starting from scratch. So I been playing around in WebGL2 with NW.js ( is a great resource), making cubes and prototyping interfaces and text rendering... I'm not an artist so everything I can't re-use is programmer art :confused:.
Don't get me wrong, I'm not against RPGM I just think it's not the right tool for this game. I have also looked around for better tools but kept coming back to the idea that it's going to have to be custom made in order to do it justice. I was looking at creating an engine in C++ with GLFW, which is pretty simple. The only drawback would be for cross-platform it would have to be compiled separately on those machines. WebGL is a good workaround for that, and fuck it, if I've worked with OpenGL in C++, javascript wouldn't be that much harder :p
 

ea3794

Member
Modder
Mar 30, 2018
434
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Don't get me wrong, I'm not against RPGM I just think it's not the right tool for this game. I have also looked around for better tools but kept coming back to the idea that it's going to have to be custom made in order to do it justice. I was looking at creating an engine in C++ with GLFW, which is pretty simple. The only drawback would be for cross-platform it would have to be compiled separately on those machines. WebGL is a good workaround for that, and fuck it, if I've worked with OpenGL in C++, javascript wouldn't be that much harder :p
GLFW brings back memories! I'm a C++ programmer as well but I rarely get to do anything with it. Being the sole C++ programmer on the team doesn't help :(... Not that I get to do much with WebGL either cause it doesn't run on IE6... ugh. JavaScript is not C++ but it's fairly straight-forward, an acquired taste I suppose. It's a lot better than Go though... I have a 30-point list for that on my nag wall.
 

Mathusela

New Member
Nov 19, 2018
9
2
GLFW brings back memories! I'm a C++ programmer as well but I rarely get to do anything with it. Being the sole C++ programmer on the team doesn't help :(... Not that I get to do much with WebGL either cause it doesn't run on IE6... ugh. JavaScript is not C++ but it's fairly straight-forward, an acquired taste I suppose. It's a lot better than Go though... I have a 30-point list for that on my nag wall.
Yeah, but honestly I've seen more stress trying to make something IE compatible rather than just telling people it's not supported. I mean, there's some cases where IE is required and that's fine, but if there's no good reason...
 
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sauv_

New Member
Oct 15, 2018
11
25
Got bored, checked out the patreon and saw that the game was first released on this day four years ago.
Took a shot at recreating Ravy in Koikatsu. Rather inaccurate but I'm out of free time today. Consider it beginner fan art.
Happy Birthday Ravy, hope you're ok Nerion :(
 

lo0u

Active Member
Jun 26, 2018
527
744
Well, that's about it for Ravy, it seems. Just came back to check on this and saw the tag. :(

This was one of the first porn games that I played, which brought me to this forum. Actually I played Violated Heroine first, but I wasn't aware there was a community about adult games until I played this one. What a shame, I'm actually sad this game is abandoned. I wanted it to be good, because RPG games have their charm that can't be replicated on Ren'py or Unity if done right.

At least we still have Claire's Quest, although I've always liked Ravy more.
 
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Silentce

Quiet Eldritch Horror
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Jan 2, 2018
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It's a shame that this game died. I actually enjoyed this one quite a bit. It would be cool if somehow someone could pick it up and actually finish it but I know that is naive to expect. But hey I can delude myself and say that he might finish it, or someone will pick it up. either way a darn shame.
 

lethal09

Newbie
Mar 6, 2018
41
16
no Silentce you are not alone in this i too hope some one will continue this gem it has potential plus i really liked both the story and gameplay aspects there was a lot to do in this game and you dont get detailed gameplay or rhis kind of fun from alot of games sadlily now a days. i hope there will be some one who picks this up or atleast it will have a turn around.
 

Silentce

Quiet Eldritch Horror
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Jan 2, 2018
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no Silentce you are not alone in this i too hope some one will continue this gem it has potential plus i really liked both the story and gameplay aspects there was a lot to do in this game and you dont get detailed gameplay or rhis kind of fun from alot of games sadlily now a days. i hope there will be some one who picks this up or atleast it will have a turn around.

It is a shame I have zero talent when it comes to game development. Although the desire is there. The best I can do is translation projects. If only there was a way to contact Nerion and find out the true story if he has abandoned it and take over the reigns lol.
 

Sir Phoenix

Member
Jun 13, 2018
310
170
I've dived into some of the code before with a decompiler, and the truth is... it's very messy. He has to code every piece of clothing for every scene individually. Events depend on other events which depend on other events. I think it just got too complicated.
 

Fanthrose

Member
Apr 26, 2019
149
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I've dived into some of the code before with a decompiler, and the truth is... it's very messy. He has to code every piece of clothing for every scene individually. Events depend on other events which depend on other events. I think it just got too complicated.
I remember that being said before. It almost sounds like, if someone tried to take this game on, it would be easier to redo it completely, and set events to certain outfits.
 

Silentce

Quiet Eldritch Horror
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Jan 2, 2018
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Given what I played of this game I can see how it would be a nightmare. considering the events play out depending on what you are wearing down to the underwear. I am not skilled with the coding side so I don't know what you could do maintain the clothing options but also simplify things so the events are not so messy.
 
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