t4ewk

Member
Dec 15, 2017
328
379
all these people asking for saves and im here asking what were you doing these past 3 months? why did you not play the game to be ready for the update.
They're ESLs. They don't read the thread, they don't care about the game, they just want the porn. They'd honestly be better off with just a set of images/gifs of the sex scenes from the games.
 

Tyon88

New Member
Dec 21, 2019
1
2
They're ESLs. They don't read the thread, they don't care about the game, they just want the porn. They'd honestly be better off with just a set of images/gifs of the sex scenes from the games.
Or some ppl have broken saves even tho they played this game from day 1 and dont want to play through the whole game again.
 

ChillyDabs

Newbie
Donor
Dec 14, 2019
68
56
well my save wont let me get past "i need a way to get korra to focus on me instead of there tests..."
bk4_art_supplies = 1 in console works, or do shady favors and get art supplies then use desk in home to make a picture then talk to korra
 
D

Deleted member 436513

Guest
Guest
I've never programmed a game nor worked in a game studio, but here are my opinions about you not doing enough, fast enough! How dare you not work like you have a company of programmers, artists, and tech!?
I think what most people take issue with is that they could afford to HIRE a company of programmers and artists, but instead choose not to. They have the budget of a medium sized game studio, and instead of employing someone to do it properly, the guy stubbornly goes "no shut up I can do this myself", fucks up, wastes three months of time, gets burnt out, and then has people defending him with the usual rhetoric about entitlement.

DarkCookie is the perfect example of how you could've handled things properly. He made roughly the same amount as FET back in 2017 and he used it to employ three different programmers, a separate guy for writing dialogue, someone else for sound, yet more people for community management and sysadmin work, AND replaced a lot of those people since, AND is still looking to hire more people to help the project go faster (since he's the only artist, and recognizes that having to do everything by himself is a massive bottleneck).

Or you see shit like this...

2019.12.29_21.10.13.jpg

and it really starts to put things in perspective. That's a Kickstarter project working with THE SAME BUDGET they just made over the three month break to employ a team of FIVE PEOPLE to make a game over the course of MORE THAN A YEAR hosted on its own website, with physical copies that have to be manufactured and shipped. Then you take a look around Patreons, see someone like Tom (the developer of Ren'Py) making $800 a month, or people working by themselves on a game with weekly updates making $300, and your blood gradually starts to boil.

Honestly they should just hire Limezero. Seems competent to a high degree.

The funniest/saddest part is that I really am just some fucking amateur. Programming isn't even my day job, it's just a hobby I'm more or less "okay" at. The only reason I'm familiar with Ren'Py in the first place is because I was annoyed with some games being broken and I looked into how they work. You could find WAY better programmers than me from a pool of college students, interns and people working in entry level positions. Hell, your average hobbyist Unity game dev is probably more skilled. At the risk of sounding hyperbolic, most of what we're talking about here is high school level shit.

But again, it's not even an issue of programming, as easy as FET's code is to shit on. I've said it before and I'll say it again, the game is actually FINE. It works, it doesn't need complex logic, it's surprisingly maintainable, and people enjoy playing it. The problem lies entirely with the (mis)management of the project, and the people involved refusing to do REALLY obvious things for baffling reasons. They don't need to hire a new programmer, they need to not waste three months on stupid shit nobody asked for. They don't need to have their artist work three times as hard, they need to hire two more artists who can replicate the same style. You want to put complex minigames in your project but you don't know how to program them? HIRE SOMEBODY. The audio in your game sounds bad but you don't want to waste time on it? HIRE SOMEBODY. The backgrounds look bad but you can't paint scenery? HIRE SOMEBODY. The script takes too long to write and you've hit a writer's block? HIRE SOMEBODY. Posing things takes up tons of time and you don't want to do it? HIRE SOMEBODY. Cutting things out onto Photoshop layers and fine tuning animations is tedious? HIRE SOMEBODY.

And the worst fucking part is that I'm sincerely convinced that the explanation to why they haven't will turn out to be

"oh huh, I guess we just never really thought about that"
 
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Rolst

Newbie
Mar 10, 2019
86
37
I think what most people take issue with is that they could afford to HIRE a company of programmers and artists, but instead choose not to. They have the budget of a medium sized game studio, and instead of employing someone to do it properly, the guy stubbornly goes "no shut up I can do this myself", fucks up, wastes three months of time, gets burnt out, and then has people defending him with the usual rhetoric about entitlement.

DarkCookie is the perfect example of how you could've handled things properly. He made roughly the same amount as FET back in 2017 and he used it to employ three different programmers, a separate guy for writing dialogue, someone else for sound, yet more people for community management and sysadmin work, AND replaced a lot of those people since, AND is still looking to hire more people to help the project go faster (since he's the only artist, and recognizes that having to do everything by himself is a massive bottleneck).

Or you see shit like this...

View attachment 500385

and it really starts to put things in perspective. That's a Kickstarter project working with THE SAME BUDGET they just made over the three month break to employ a team of FIVE PEOPLE to make a game over the course of MORE THAN A YEAR hosted on its own website, with physical copies that have to be manufactured and shipped. Then you take a look around Patreons, see someone like Tom (the developer of Ren'Py) making $800 a month, or people working by themselves on a game with weekly updates making $300, and your blood gradually starts to boil.


The funniest/saddest part is that I really am just some fucking amateur. Programming isn't even my day job, it's just a hobby I'm more or less "okay" at. The only reason I'm familiar with Ren'Py in the first place is because I was annoyed with some games being broken and I looked into how they work. You could find WAY better programmers than me from a pool of college students, interns and people working in entry level positions. Hell, your average hobbyist Unity game dev is probably more skilled.

But again, it's not even an issue of programming, as easy as FET's code is to shit on. I've said it before and I'll say it again, the game is actually FINE. It works, it doesn't need complex logic, it's surprisingly maintainable, and people enjoy playing it. The problem lies entirely with the (mis)management of the project, and the people involved refusing to do REALLY obvious shit for baffling reasons. They don't need to hire a new programmer, they need to not waste three months on stupid shit nobody asked for. They don't need to have their artist work three times as hard, they need to hire two more artists who can replicate the same style. You want to put complex minigames in your project but you don't know how to program them? HIRE SOMEBODY. The audio in your game sounds bad but you don't want to waste time on it? HIRE SOMEBODY. The backgrounds look bad but you can't paint scenery? HIRE SOMEBODY. The script takes too long to write and you've hit a writer's block? HIRE SOMEBODY. Posing things takes up tons of time and you don't want to do it? HIRE SOMEBODY. Cutting things out onto Photoshop layers and fine tuning animations is tedious? HIRE SOMEBODY.

And the worst fucking part is that I'm sincerely convinced that the explanation to why they haven't will turn out to be

"oh huh, I guess we just never really thought about that"
You`d be surprised, what people don`t think about
 
D

Deleted member 436513

Guest
Guest
how do i open the console?
Shift + O, but you have to enable it first. There's a thread here for a script named "UnRen" which can do it for you, or just make a new .rpy file in the "game/" directory and paste this into it

Python:
init 999 python:
    config.developer = True
Works for pretty much every Ren'Py game, sometimes it also enables debug menus and the like. The variable viewer in the dev tools (Shift + D) might also be of interest.
 
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notabumblebee

Member
Apr 7, 2018
277
387
havent been here in awhile, got here it was 20+ new pages, I gatheresd something about new update being very glitch, some guy thats was on porpose, and that there is a minigame that is the worse. Can someone explain any of these?
 

ChillyDabs

Newbie
Donor
Dec 14, 2019
68
56
havent been here in awhile, got here it was 20+ new pages, I gatheresd something about new update being very glitch, some guy thats was on porpose, and that there is a minigame that is the worse. Can someone explain any of these?
alpha update was yesterday, didn't go through normal 4day debugging. Has quite a few bugs but that's what happens with alpha's.

card mini game I presume, only ran into one bug that was during the winning after tie but still able to ignore and proceed
 
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somebody28

Member
Mar 10, 2018
142
150
*very good point about project management*
There are a lot of good porn games which have great management. DarkCookie, like you said. Fenoxo makes text-based games, but still outsources writing and art to a variety of people. (Or they just send him art and he uses it, I'm not super clear on how it works for games like TiTs). Wild Life is a legit studio now, they've done a tour and have a video and everything.

Man I just don't want this to turn into the next Simbro.
 
D

Deleted member 436513

Guest
Guest
havent been here in awhile, got here it was 20+ new pages, I gatheresd something about new update being very glitch, some guy thats was on porpose, and that there is a minigame that is the worse. Can someone explain any of these?
There's a couple minor bugs you can skip over/fix with the console, the CCG which caused the delay made its way into the game in some form instead of being scrapped, the update had less content than people were hoping for and was kind of underwhelming. That's about it.
 
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merks2

New Member
Dec 28, 2017
7
1
Im in book 3 still rn but what do i need to do when i train with toph and facefuck her when she is 4/5 corruption and she tells me too go to talk to katara and when i try to go there nothing pops up? i cant procced anymore i have finished everything except this
 

Centrophy

Active Member
Dec 2, 2017
865
1,014
Looks like the people hoping for uncensored Jinora content are going to be disappointed.

View attachment 500429

Also you can blame the coder for not being able to fuck the trap, lel.
Breaks my black little heart. Granted, the player character would probably die in some comedic way if they fucked the trap and you would get some kind of game over like the Rance games.
 
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