scrumbles

Well-Known Member
Jan 12, 2019
1,157
1,302
Sorry, I don't play the game on Windows, I don't know exactly how to reinstall it. If you have git, you update the repository and launch one of the .bat files (either compile.bat or simple-compiler.bat) to build the game.

Anyway, if you visit the pregmod page on gitgud, there is a link pointing to the Latest Build. You just extract it and play it. You need extra steps only if you want to play the game with either the AI or the WebGL art.
 

Obsessively

Member
Jul 14, 2020
130
46
Sorry, I don't play the game on Windows, I don't know exactly how to reinstall it. If you have git, you update the repository and launch one of the .bat files (either compile.bat or simple-compiler.bat) to build the game.

Anyway, if you visit the pregmod page on gitgud, there is a link pointing to the Latest Build. You just extract it and play it. You need extra steps only if you want to play the game with either the AI or the WebGL art.
Understood i will try to handle the rest thanks for the help :coffee:
 
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scrumbles

Well-Known Member
Jan 12, 2019
1,157
1,302
If you play the game on a potato, and you own several slaves, you may find the latest releases slow. Because of new tab "Arcology", every time you return to the main page, the game loads in background the full list of your slaves.

To speed up the game, you can get rid of the new tab by inserting two slashes before the line tabs.push(arcologyTab()); either in FC_pregmod.html or in src\js\slaveListing.js (line 997).
JavaScript:
    //tabs.push(arcologyTab());
Maybe, in the next future, the tab will become optional. I don't think it is right now, I didn't find anything in the settings.
 

DarthSion98

Member
May 31, 2020
386
435
If you play the game on a potato, and you own several slaves, you may find the latest releases slow. Because of new tab "Arcology", every time you return to the main page, the game loads in background the full list of your slaves.

To speed up the game, you can get rid of the new tab by inserting two slashes before the line tabs.push(arcologyTab()); either in FC_pregmod.html or in src\js\slaveListing.js (line 997).
JavaScript:
    //tabs.push(arcologyTab());
Maybe, in the next future, the tab will become optional. I don't think it is right now, I didn't find anything in the settings.
Have you mentioned this in the gitgud page yet?
 

ionpop

Newbie
Aug 5, 2019
93
160
Checked the GitHub page but couldn't find a suggestions page, so I'll write it here.

My Future Societies choices kept getting removed. I thought it was a bug caused by the new events but it was actually just negative influence from neighbouring archologies. There should be some sort of warning in the Future Societies tab when this happens.

The export slave option in-game is not immediately compatible with the import pre-game slave creation. It's missing a pair of "{}" at the very beginning and very end of the text.

Change single use non-story events, such as the lawn race, to a repeatable but very rare occurence to add more variety later in the game?

To end on a positive note, I really like what you guys did to the original game, even if some of the added stuff is definitely not my cup of tea. Points for historical realism I suppose.
 

GammaXai

Active Member
Oct 5, 2018
631
328
Checked the GitHub page but couldn't find a suggestions page, so I'll write it here.
I believe the issue tracker is also used for suggestion tracking.

I'm not sure if anything was done about the FS instant fail issue the last time it was brought up but there probably should be warnings if your slaves don't support the choice you are about to make or if you are picking something where you need to heavily finance it to fight the opposing sides. The problem is many player just control the entire region and so don't experience the issue.

I think the non-story events need some work as there could probably be more variety but also people get upset when the pool gets diluted as they want certain rarer events / better rewards and many of the one time events give very middling rewards.
 

svornost

Newbie
Jun 1, 2020
94
86
My Future Societies choices kept getting removed. I thought it was a bug caused by the new events but it was actually just negative influence from neighbouring archologies. There should be some sort of warning in the Future Societies tab when this happens.
This circumstance is called out pretty loudly on the Neighbors Report at endweek, IIRC. There probably should also be a note about how many neighbors will resist it on the Future Societies passage, but nobody's gone and done that yet (even the slave readiness stuff is really new).

The export slave option in-game is not immediately compatible with the import pre-game slave creation. It's missing a pair of "{}" at the very beginning and very end of the text.
Slave Interact Import and Slave Interact Export are compatible, and Starting Girls Import and Starting Girls Export are compatible. They are not compatible between each other (and it's not just braces...there's a bunch of other stuff that won't work right, though Starting Girls will probably correct most of it automatically).

Change single use non-story events, such as the lawn race, to a repeatable but very rare occurence to add more variety later in the game?
Most events for which that would be applicable do have a repeatable variant. That one specifically overlaps with the Coursing Association repeatable (which you can join from the Policies page); we should probably rework one or the other to make it more obvious.
 

ionpop

Newbie
Aug 5, 2019
93
160
Slave Interact Import and Slave Interact Export are compatible, and Starting Girls Import and Starting Girls Export are compatible. They are not compatible between each other (and it's not just braces...there's a bunch of other stuff that won't work right, though Starting Girls will probably correct most of it automatically).
I've taken both the Slave Interact Export and Starting Girls Export, put it in a text comparison tool and added a bunch of spaces to make the layout similar enough not to obscure actual differences. There aren't that many diferences that could make them incompatible:
- porn stats
- CurrentRules
- partners and relationships
- napkin event

Not having those brackets will prevent you from using Starting Girls Import, but otherwise it works seemingly normal and even adjusts the layout without changing the text so you can more easily compare them. Also, I don't think Starting Girls fixes them as much as it ignores them because it will let through characters with assests outside the maximum range, and prosthetics. I don't know if having a potential null reference from CurrentRules or relationships would break the game.

I realize I haven't tried using it with the New Game Plus export option to see what changes it makes.
 
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Hongfire Survivor

Active Member
Mar 28, 2020
648
1,559
New update:
  • added a pregnancy/breeding report
  • added new universal impregnation rules: citizens and slaves
  • expanded universal impregnation rule: player to allow for more exotic methods of impregnation
  • added penetrative and clitoral penetrative porn fames
  • AI related things, most notably the dressing room
  • fixes
 

6ft3btw

Newbie
Jul 27, 2021
64
49
Is there an up-to-date WebGL decensor patch? The one mentioned in this thread is for version 14, and doesn't seem to work when I just copy over the relevant lines to webgl/src/art.js
 

GammaXai

Active Member
Oct 5, 2018
631
328
Is there an up-to-date WebGL decensor patch? The one mentioned in this thread is for version 14, and doesn't seem to work when I just copy over the relevant lines to webgl/src/art.js
are you editing bin/resources/webgl/src/art.js or src/art/webgl/art.js and are you recompiling afterwards?
 

6ft3btw

Newbie
Jul 27, 2021
64
49
are you editing bin/resources/webgl/src/art.js or src/art/webgl/art.js and are you recompiling afterwards?
I'm not recompiling - I just have the pre-compiled HTML file and the WebGL pack installed. I'm guessing this means that I need to download the larger zip file from GitGud?
 

GammaXai

Active Member
Oct 5, 2018
631
328
I'm not recompiling - I just have the pre-compiled HTML file and the WebGL pack installed. I'm guessing this means that I need to download the larger zip file from GitGud?
I'm not sure which the sanest option is.

My understanding is the art.js file that came with the webgl download is just reference material and is not read by the game.

In theory you can open the entire compiled html file in a text editor and use find to search for the lines / functions that you need to overwrite but it is a huge task for the ones I tried it with and my computer was unhappy even with that being the only open task.

I use the source code download and then recompile method but it just worked for me and that could be because I had done stuff with other games source code and already had the programs it needed to do the compile task.
 

6ft3btw

Newbie
Jul 27, 2021
64
49
I'm not sure which the sanest option is.

My understanding is the art.js file that came with the webgl download is just reference material and is not read by the game.

In theory you can open the entire compiled html file in a text editor and use find to search for the lines / functions that you need to overwrite but it is a huge task for the ones I tried it with and my computer was unhappy even with that being the only open task.

I use the source code download and then recompile method but it just worked for me and that could be because I had done stuff with other games source code and already had the programs it needed to do the compile task.
I had a look but I couldn't get it to compile. The normal .bat would open and close too quickly to read what was happening and wouldn't create the .html, and the simple compiler seemed to be stuck and I gave up after several minutes.

Unless someone knows how to do it and can give me instructions, it doesn't seem worth it.
 
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