Checked the GitHub page but couldn't find a suggestions page, so I'll write it here.
My Future Societies choices kept getting removed. I thought it was a bug caused by the new events but it was actually just negative influence from neighbouring archologies. There should be some sort of warning in the Future Societies tab when this happens.
The export slave option in-game is not immediately compatible with the import pre-game slave creation. It's missing a pair of "{}" at the very beginning and very end of the text.
Change single use non-story events, such as the lawn race, to a repeatable but very rare occurence to add more variety later in the game?
To end on a positive note, I really like what you guys did to the original game, even if some of the added stuff is definitely not my cup of tea. Points for historical realism I suppose.
My Future Societies choices kept getting removed. I thought it was a bug caused by the new events but it was actually just negative influence from neighbouring archologies. There should be some sort of warning in the Future Societies tab when this happens.
The export slave option in-game is not immediately compatible with the import pre-game slave creation. It's missing a pair of "{}" at the very beginning and very end of the text.
Change single use non-story events, such as the lawn race, to a repeatable but very rare occurence to add more variety later in the game?
To end on a positive note, I really like what you guys did to the original game, even if some of the added stuff is definitely not my cup of tea. Points for historical realism I suppose.