May 31, 2017
9
14
Thanks, I also found out that abusing your bodyguard is a bad idea haha
I guess it's not my type of game, I'm wasting too much time for little to no satifaction imo
 

zzczys

Active Member
Jul 20, 2019
911
186
I rather enjoy it.

I think one of the later updates included male and female pronouns for slaves.



Lemme guess, Eugenics?
I dont know, my nursery only has sons so far..... I believe male pronouns are in a separate mod, not pregmod. When I click to view the sons, I get lots of pronoun errors. I have examined some of the wives that I personally knocked up recently and it shows XX so lets see what the nursery will have.

No, I have not chosen that FS. Apparently its a booboo to let your slave wife whore in the brothel, or out of the penthouse. So I moved her to the suite. I guess wife means she should be fucking you exclusively and the slaves...

=========

The nursery has a capacity bug. It has 2 separate room upgrades; one for nannies, one for children.

Somehow by upgrading just the children room you can put in more nannies. I had it running at 'can support 2 nannies. There are 3 nannies in the nursery '

===========

The children sent to prep schools, how long does the expense last? Its snowballing.

============

I thought having broodmothers was bad, but my DJ wife is doing fine so far, despite being thin, and carrying a high of 32 of my children.
No I did not implement the trait, she came with it from the shopping channel.

===============

Repopulation seems to be very hard to focus.... I've failed 10 times already from the first start[I am not taking engenics]. What is unfocused social engineering?? Or is it conflicting with other FS??? I own all the other arco, forced them to ditch their own repop FS, and any engenics FS. What else is needed?? Even cheating fails. I have ocean arco.

===============

Error: <<run>>: bad evaluation: slave is not defined <<run generateRandomEventPoolStandard($eventSlave)>>

Using debug mode
This occurs every time I run the RE recruit event. I can enslave and choose to give a nice or harsh intro, but the slave never appears.
 
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NineTies

New Member
Jun 18, 2017
9
17
Anyone happen to have a copy of pregmod they can point to thats not on gitgud? The sites been down for a while now.
 

zzczys

Active Member
Jul 20, 2019
911
186
Anyone happen to have a copy of pregmod they can point to thats not on gitgud? The sites been down for a while now.
I just went to it; the site is up again.

===========

Does anyone know how to mod the arcology layout? I'd like to add more manufacturing sectors if its possible. Can I add them midgame or have to start over?
 
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n1ck

Member
Feb 5, 2018
374
365
Hmm, seemed gitgud.io is down. Anyone can confirm this?

I just dl'ed the latest version (build 1050) and the Security Expansion mod is broken as hell. I managed to get it running, and I want to contact the dev about the issue and workaround. Anyone knows how to contact them apart from gitgud.io?
 

zzczys

Active Member
Jul 20, 2019
911
186
Well, git is the only place left. It usually goes down around this time, and will be back up later.
 

Reij

Member
Jun 22, 2018
141
125
Hmm, seemed gitgud.io is down. Anyone can confirm this?

I just dl'ed the latest version (build 1050) and the Security Expansion mod is broken as hell. I managed to get it running, and I want to contact the dev about the issue and workaround. Anyone knows how to contact them apart from gitgud.io?
Just tried it myself and it seems to be back up. Looks like last merge activity was @ 4 hours ago.
 

zzczys

Active Member
Jul 20, 2019
911
186
The Sec mod work is still ongoing as far as I can see. Due to that, starting a new game with it is not possible atm.

And it seems 8chan is shut down.
 

zzczys

Active Member
Jul 20, 2019
911
186
8chan is going to be down for the foreseeable future because of cenorship and all the fake outrage by the media. But the gitgud repo seems to be working.
Political correctness seems to be in the vogue. And its not a crime to be stupid....
 

n1ck

Member
Feb 5, 2018
374
365
The Sec mod work is still ongoing as far as I can see. Due to that, starting a new game with it is not possible atm.
The Sec mod works previously in build 1048. In build 1050, there's a major re-write, mostly grouping previously scattered variables into a separate group.

As I've said, I'm able to get it running without errors, at least none that I can see right now. If anyone interested, I'm attaching a fix to get it running. Tested in the updated gitgud code I pulled an hour ago.

If you do use it, re-compile the source after unpacking the attached file, overwriting the source downloaded from gitgud. It's recommended you start a new game to use it. Or, if you want to use your existing savegame, after loading your savegame and enabling the mod, open up the javascript console (Ctrl+Shift+K in firefox) and type this then hit 'Enter':
Code:
App.SecExp.Check.general()
 
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esoom

Well-Known Member
Sep 6, 2017
1,062
1,258
My only problem with this game is once you get the FS base you make stupid amounts of money doing nothing.
 

zzczys

Active Member
Jul 20, 2019
911
186
My only problem with this game is once you get the FS base you make stupid amounts of money doing nothing.
You mean Special Forces. Their upgrades should consume a fair amount of moolah. The FS returns is based on what rules you assign to them, and also their numbers, more FS troops = less loot for you.

You can leverage your excess cash into the corporation. Keep buying shares, then split 1 for 10 when dividend[set it at 5%, and payout unused cash] is paid. Makes the share value increase dramatically. Its a great place to sink money.

Or send more children to the private tutors, which increases upkeep.
 

zzczys

Active Member
Jul 20, 2019
911
186
If you want difficulty, ratchet up the economic difficulty during the game start, there are two settings above vanilla.
That actually makes early game difficult, because prosperity grows slowly. But it makes late game easy, by giving more profit to the special forces.
 
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