- Oct 19, 2020
- 132
- 133
Shouldn't we have a new thread for Free Cities Pregmod? It's basically a sequel of its own at this point and still in development.
We can discus it here within reason but some of the content is a hard no-go so be mindful of what you say and show and do not link to the game files / source.Shouldn't we have a new thread for Free Cities Pregmod? It's basically a sequel of its own at this point and still in development.
I am curious nowShouldn't we have a new thread for Free Cities Pregmod? It's basically a sequel of its own at this point and still in development.
If you search for it you'll find it, the big stink and hush hush is that some of the mods / optional contents rolled up in the pregmod modball include optionally lowering the age of character generation below the legal lower limit and other optional toggles that may make the contents on your screen illegal in your jurisdiction or the jurisdiction where f95 operates.I am curious now
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Apologies! An error has occurred. Please report this.
Please provide a screenshot of the error message, a save file and any other relevant information.
Passage: Incubator Retrieval Workaround; Version: 1181#e909ff17
TypeError: Cannot read properties of null (reading 'ID')
TypeError: Cannot read properties of null (reading 'ID')
at conditionalSlaveLink (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:55827:37)
at slaveFamilySummary (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:55954:59)
at Object.familySummary [as family] (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:55864:11)
at App.Desc.longSlave (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:434209:18)
at App.UI.facilityRetrievalWorkaround (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:266484:54)
at App.DomPassage.V.returnTo [as callback] (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:2837:17)
at App.DomPassage.render (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:1120:16)
at Object.enginePlay (<path>/FC_pregmod.html:541152:98713)
at res.onclick (eval at call.output.output.output (<path>/FC_pregmod.html:14:98412), <anonymous>:363158:10)
```
I downloaded the latest version of FC's preg mod from GitHub.That's a bug (which I fixed a couple months ago).
Looks more like braids, but cool. I was still playing the October update, since I generally only recompile every other version. Time to fire it up.Woot new update~
newupdated hairstyles, updated faces among other things.
EDIT: Looks like a whole new shader for the hair? Faces have way more morph values to them. Women look their age finally.
EDIT 2: Some hairstyles have a completely different look now. Faces had more definition for sure. Better morph values for different ethnicities.
Dreadlocks:
update to what? what mod is it? is it really undergoing active development?Woot new update~
newupdated hairstyles, updated faces among other things.
EDIT: Looks like a whole new shader for the hair? Faces have way more morph values to them. Women look their age finally.
EDIT 2: Some hairstyles have a completely different look now. Faces had more definition for sure. Better morph values for different ethnicities.
Dreadlocks:
View attachment 2314805
looks like the webgl graphics option in pregmod, pregmod is under steady development.update to what? what mod is it? is it really undergoing active development?
Yea I took it as "Artistic liberties" as far as the hairstyles go. More detail is more detail.Looks more like braids, but cool. I was still playing the October update, since I generally only recompile every other version. Time to fire it up.
We can't direct link it (rule 7), but if you google Pregmod, the GitLab should show up.update to what? what mod is it? is it really undergoing active development?
Not GitLab, but GitGud. As far as i can understand GitLab is just open source git platform.We can't direct link it (rule 7), but if you google Pregmod, the GitLab should show up.
It's an ongoing mod for FreeCities done by a few anonymous people. The Pregmod download includes the whole game as well.
Pregmod adds a lot of updates and changes to the base Free Cities that has been abandoned for years now.
i'm aware of the pregmod, but did it always have character models like that? do they exist for every possible character?Yea I took it as "Artistic liberties" as far as the hairstyles go. More detail is more detail.
You recompile? How come you don't use FCHost?
I just drag and drop the new HTML file and boom updated game.
We can't direct link it (rule 7), but if you google Pregmod, the GitLab should show up.
It's an ongoing mod for FreeCities done by a few anonymous people. The Pregmod download includes the whole game as well.
Pregmod adds a lot of updates and changes to the base Free Cities that has been abandoned for years now.
Elohiem's WebGL was introduced a while ago. Couldn't say when exactly.i'm aware of the pregmod, but did it always have character models like that? do they exist for every possible character?
I compile the code myself because I make tweaks to some of the code before I do. Until they incorporate my preferences as standard, I'll have to keep doing that.You recompile? How come you don't use FCHost?
I just drag and drop the new HTML file and boom updated game.
You can edit already compiled file (it's just html). I recommend use vs code due to file size.I compile the code myself because I make tweaks to some of the code before I do. Until they incorporate my preferences as standard, I'll have to keep doing that.
I was mistaken, I'm currently playing the August update. As soon as I don't have any babies in bellies or in the incubator, I'm going to update to the latest version. Previous updates have done strange things with the carefully-curated genelines I'm working with, so now I only update when all slaves are adults.
so no more censorship?Women look their age finally