- Oct 28, 2019
- 98
- 193
I wouldn’t really consider those to be milking, especially when compared to actual milkers like “Milfy City” that’s a year+ of no release. Still has over 3.5k patrons.Ha, yes. Of course I meant Daz.
Thanks. I get that rendering engines are ultimately mostly due to the skill of the artist, but from what I have seen around here, blender-based games, while can be good, have a more artificial cartoony look compared to Daz. It surely like you say, Daz has loads of prebuilt models, most of which look very very good with no editing needed, whereas Blender takes much more artistic skill to get the same or even better results.
Certainly no reasonable person can say that the new blender-based Chloe is an improvement. Version one looks great, blender-Chloe looks hideous.
I still think, though, that this is surely a stalling maneuver. Oh well, another one bites the dust, it appears.
The number of devs that can take a successful game, and keep doing what the fans enjoy, is shrinking dramatically. Devs seem to fall into 2 categories now:
1) Still trying to make it, so they actually try to make their games successful with at least semi-regular updates of consistent quality
2 ) Have made it, once they hit about $2K+ in monthly Patron donations, time to start stalling, so they can keep from losing too many subscribers without actually having to work (WVM is the quintessential modern case, but there are many, many, other examples).
WMV also still has 2.8k patrons, but he also paused the Patreon for most of his hiatus (granted he didn’t call it that and he did also milk a few months. IIRC he was like 20k+ a month for quite a while)
but like 100-300€ a month is nice as an extra. But hardly something you can live of off. At least in western countries.
Nevertheless I do agree that with the increase in the amount of games, there has also been an increase in the amount of devs taking their sweet sweet time. Maybe disproportionally so.