So, originally the dev from The Regional Manager (great game, great guy, go play it!) did the art for Chapter 1. I used his model for Nicki, but there were certain things about her that I didn't love, and I wound up changing a bit before I took over rendering Chapter 2. I gave her more distinct eyes, tweaked her face a bit, blah blah blah. So, the Nicki present in Chapter 1, matches the Nicki that exists from Chapter 2 and on. I changed her hair from the original, just because that original asset was dForce hair, which is a giant pain in the ass to work with.
I just wasn't happy with it, honestly. Due to how it was made (with me writing, and someone else rendering) it just never felt as cohesive as I wanted it to. And I couldn't have as many renders as I wanted, because another dev was doing the art, while working on his own game, so he only had limited time to fuck with it. The new version lingers more on Nicki and Guy's friendship, goes into his original crypto investment a bit more, introduces some characters earlier, and adds more variety to the sex scenes. I wouldn't say it's just a new coat of paint on an old story. It's more like a retelling of the original, with more elements added.
Difficult to say, but my best guess would be mid-late July? I'm still early into Chapter 11, and it should be a pretty large chapter.
Eh, I'm not really frustrated. I'm pretty accustomed to this pattern by now. I do [X], some folks says it's the death of the game, and then we rehash the exercise in four months. Been that way since the first release. I just wish people would realize that, if their intent is to whip me into submission like a dog, it's just.. Not going to work? That seems to be the impetus, right?
"How fucking dare you do this thing I don't like! Bad! Bad developer!"
Like.. Maybe that works for some people? But, I'm always working as quickly as I can, and yelling at me about X, Y, or Z isn't going to make me go faster.
Still, I appreciate the kind words!
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