- Nov 9, 2020
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"in 2years Odes make major updates ability to make a full custom character with base, fur authoring, garment support and custom garment... and a huge optimization of it. as Dogson constantly feed it with new content."for the CCtools : in 2years Odes make major updates ability to make a full custom character with base, fur authoring, garment support and custom garment... and a huge optimization of it. as Dogson constantly feed it with new content.
for the self-imposed obstacle : if something you've made is not up your standard because the engine restrain you and you have the ability todo it , you wil just stay here and say "Meh good enough" ? well that's a choice they didn't make, i hugely prefer they work on this engine and give a good result, than just make another crappy and sloppy adult game/program.
and yes it's marketing :i honnestly don't know why at each post you make you complain about on how they milk their patreon ; like you said you didn't paid a penny, but you're always here looking for info and downloading their game, that's some of us sharing, and still spiting on it.You don't have permission to view the spoiler content. Log in or register now.
And now here we are.Still no interaction system, huh? Or have i been missing out?
Figured that out on your own, did you?Placebo00, are you okay? You seem kinda worked up.
Fur authoring tool, garment binding tool and custom offsets tool aren't "minor tweaks", those are completely new systems. You're seriously misrepresenting things.Oh yeah, the editor that they already got set up like, 2 years ago? Which from there on twas just a number of minor/tweaks and additions?
Code is code regardless of where you write it. You could make a virtual computer inside of Minecraft and then program a physics engine on it. Doesn't make the code any less valid or any less custom.Boy! No wonder they took their time, theyre making their own engine, you guys!
...lol
Call me boomer and fucking sue me, but i guess coding your own simulations inside someone else's engine counts as making your own engine now.
All these comments seem to stem from the idea that they're dragging out the development, as if that would somehow increase their revenue. Do you honestly think that NOT releasing actual adult content would be making them MORE money? At what point in the history of the furry fandom has NOT selling sex been more profitable than selling sex?Sigh. Anyway, i suppose the post there is pretty much a marketing strategy, keep the hype *wheeeeze* as well as an ad reroll...Tho im just wondering what other self-imposed obstacles they got set up along the way at this point, more than anything else -_-
wdym rofl. Just because a project is started doesn't mean the end product immediately manifests. It actually has to be developed.We'll see when we get there i guess. Towards another fucking year, most likely...For the 6th time, now? Welp, at least it aint my money on the line so i guess nothing we have to say here mean fuck all anyways less weve spoonfed em our income for 5+ years.
This guy thinks the development is slow, and chose to compare it to R2CK as some kind of point.I mean, can you imagine if R2CK only still has character creation at this point in time? Not a fair comparison, yeah. But thats not the point
What promises? They've been reluctant to give out any dates at all until that last submission.Well, thats what they basically did, mate. Maybe shouldnt've made broken promises to begin with, and just spit out the reality years ago...That they wont deliver on time, at least, not for the interactions systems. What do we think, eh?
That's the thing. You're equating not having interactions as not having gotten anywhere. That's your problem. It's greatly misrepresenting the development though.Then it hit me; Theyve barely gotten anywhere. Last i logged in was, what? 2018? I dont know what to think at that point honestly. And now here we are.
content is usuable i really enjoy creating character actually. i've already say it , but i wanted a CCtools i've got it, you want a animation tool, you need to wait. For blender you don't even have to be an expert to create good thing, just learn the basis."in 2years Odes make major updates ability to make a full custom character with base, fur authoring, garment support and custom garment... and a huge optimization of it. as Dogson constantly feed it with new content."
>Yeah, contents that end up being unusable, taking into consideration the other main point of the damned app. Like someone else here mentioned, pretty much a Daz3d demo -_-
I mean, can you imagine if R2CK only still has character creation at this point in time? Not a fair comparison, yeah. But thats not the point
"for the self-imposed obstacle...you will just stay here and say "Meh good enough"? Well that's a choice they didn't make "
>Well, thats what they basically did, mate. Maybe shouldnt've made broken promises to begin with, and just spit out the reality years ago...That they wont deliver on time, at least, not for the interactions systems. What do we think, eh?
Thank fuck for piracy, i guess.
"...but you're always here looking for info and downloading their game, that's some of us sharing, and still spiting on it."
>Eh, fair. I just ran out of goodwill juice at this point. Wonder how that happened....
Tho no, i didnt bother downloading any of the "new" ones yet, basically because i might as well just go and look for random models off of the net and open em in blender. Which i sucked major ass at using, but the experience is going to be pretty much the same
See the issue?
Oh, and then that patreon post....Not even gonna bother.
Oh well, tbh ive already forgot YL2's gonna be a thing, until not so recently that i started logging back to their main forum for some character skins. Some new faces around, old ones gone for good i think. Talked small talks.
Then it hit me; Theyve barely gotten anywhere. Last i logged in was, what? 2018? I dont know what to think at that point honestly.
And now here we are.
Figured that out on your own, did you?
"Fur authoring tool, garment binding tool and custom offsets tool aren't "minor tweaks", those are completely new systems. You're seriously misrepresenting things."Fur authoring tool, garment binding tool and custom offsets tool aren't "minor tweaks", those are completely new systems. You're seriously misrepresenting things.
Code is code regardless of where you write it. You could make a virtual computer inside of Minecraft and then program a physics engine on it. Doesn't make the code any less valid or any less custom.
Seems to me you have no idea what a game engine actually is or how it interfaces with 3rd party products.
They chose to make their own physics engine because of limitations in the one provided by Unity. That's a valid reason and it will allow for things that wouldn't otherwise be possible.
All these comments seem to stem from the idea that they're dragging out the development, as if that would somehow increase their revenue. Do you honestly think that NOT releasing actual adult content would be making them MORE money? At what point in the history of the furry fandom has NOT selling sex been more profitable than selling sex?
If money was all they cared for, interactions would have been rushed out asap so they could profit off horny coomers. But, they're taking their time actually making the app the way they want, and they ended up spending a lot of it on the character editor.
wdym rofl. Just because a project is started doesn't mean the end product immediately manifests. It actually has to be developed.
Their earliest YL2 development post goes back to Jul 2017. While development may have started earlier, their efforts weren't 100% focused on it until these posts started popping up (they were technically still developing Yiffalicious at that point). So that will make it 5 years this summer.
This guy thinks the development is slow, and chose to compare it to R2CK as some kind of point.
Please, tell me how Fek (or ANY other developer for that matter) is making a furry project with this scope and ambition and is communicating the progress at this frequency and with this amount of media and detail.
What promises? They've been reluctant to give out any dates at all until that last submission.
That's the thing. You're equating not having interactions as not having gotten anywhere. That's your problem. It's greatly misrepresenting the development though.
Also, for someone not financially invested in the project, you seem awfully emotionally invested. Why exactly?
Also, for someone not financially invested in the project, you seem awfully emotionally invested. Why exactly?
Getting personal, are we? Allright.yup i wonder how ... you are too much invested in this dude.
But it dont take a genius that just from that end alone, the convo here were/still pretty much cycles of the same old shenanigans. Tis like a fucking stuck record with either side repeating the same point, neither actually addresses each other, then the same repeats on another end. Rinse, repeat, loop. This one here is no diffrent.And see yall in the next 2 years.
Again, those aren't minor. Your personal opinion of them can certainly be that since they don't appeal to you, but that isn't the same thing.>And you missed "additions". And minor ones at that. Would be cool, i guess...if were in a position to make use of em
You're comparing apples to oranges. It's like berating the development of Blender because Fortnite has so much more gameplay.>Because the comparison wasnt the point. The implication is.
No, you have no idea what you're talking about. An engine can work outside of the environment, but it can be made to interface with one, in this case Unity. That's the whole point. You don't need Unity to make a physics engine, but you can make it interface with it.>Missed the part where its suddenly became an engine. ...
simulation inside a simulated environtment. The first isnt possible unless the latter is established. AKA The engine.
FYI I'm a professional developer since several decades back. What competence do you have, exactly, to make the claims you're making? The question is why you're just spewing bullshit in an attempt to make some kind of point, when you're only exposing your own ignorance for everyone to see.>And then theres always fellas like you who seem to know/have the tendency to know these things, if not being on par wit the creator/s themselves. How convenient.
Alright, glad we got that established. There was no broken promise - it was something you made up, again. How about you take responsibility for your own assumptions rather than lashing out at "broken promises" that never existed in the first place?I guess as long as its not an explicit statement, its not a promise, huh? Maybe thats the problem, there isnt any
Is there a reason you're referring yourself to "we" and your opinions to "our"? rofl.Jesus, how many times i gotta repeat the same shit? And how many times do we both gotta misdirect/ignore our points?
So, a person that never had any financial stake in the product, who actively talks shit about it and makes stuff up in an attempt to make the developers look bad, isn't interested in the development and is happy they never supported them.5+ years still looking at a dipping sauce and not one raised an invisible eyebrow. Am i glad i never hopped in.
There, said it. Basically the whole point
They've spent a lot of time on the character creator. Since autumn 2021, they're now implementing interaction systems. You can follow the progress on their.... I just want yiff with updated models. What are they doing thats taking so long?
Copium is hell of a drug.Do these people believe that Fek is actively working on the game?![]()
So they spent 5+ years coding on something that could've been done by plug in?."Code is code regardless of where you write it. You could make a virtual computer inside of Minecraft and then program a physics engine on it. Doesn't make the code any less valid or any less custom."
>Missed the part where its suddenly became an engine. "Code is code regardless of where you write it"
"Seems to me you have no idea what a game engine actually is or how it interfaces with 3rd party products.
They chose to make their own physics engine because of limitations in the one provided by Unity. That's a valid reason and it will allow for things that wouldn't otherwise be possible."
>And then theres always fellas like you who seem to know/have the tendency to know these things, if not being on par wit the creator/s themselves. How convenient.
They started working on the physics engine last autumn. The reason for creating their own physics engine is because of limitations in PhysX, the default physics engine in Unity.So they spent 5+ years coding on something that could've been done by plug in?.
Virt-A-Mate has no drm and to my knowledge never has. You can download the game directly from their patreon and use a shared code (which hasn't changed in quite some time since they've begun development of 2.0) that unlocks everything, no cracks are involved, it's the full unlocked legit game. You may be thinking of Intimate which has always had aggressive drm.I know that people are upset that FVNE is being slow, but I must say that they could be a lot worse. I rather they take their time than to do some half assed product. Or they could have done some shitty DRM bullshit like Virtimate does that makes it impossible to even try the game if you don't pay out the ass for it. We can still access the full editor and the cloud just by sharing the .exe so I think that it's fine.
Examples of it could be worse:
Virtimate's DRM is the worst fucking thing I've ever seen, always online and aggressive as fuck. That one crack that exist for it is nearly impossible to do for dumb fucks like myself.
Fixed, was thinking of Intimate VR. Sorry about that.Virt-A-Mate has no drm and to my knowledge never has. You can download the game directly from their patreon and use a shared code (which hasn't changed in quite some time since they've begun development of 2.0) that unlocks everything, no cracks are involved, it's the full unlocked legit game. You may be thinking of Intimate which has always had aggressive drm.
Question is, willYiffalicious 2FurryVNE add drm when they release the interaction system? The first game had drm midway through development if I recall, up until the very end. Wouldn't put it past them to do so again, especially when they add the thing everyone's been waiting years for.
Right then, you go ahead and pay for that shit so that the rest of us dont have to. Besides, not like you'll lose out on anything, yeah? You self-clarified that you understand this nonsense than we do anyway, so good on ya, more confidence for us.Again, those aren't minor. Your personal opinion of them can certainly be that since they don't appeal to you, but that isn't the same thing.
You're comparing apples to oranges. It's like berating the development of Blender because Fortnite has so much more gameplay.
R2CK was made to be a game. FurryVNE was made to be a tool. I, for one, am happy they're spending time making a strong foundation for this tool.
The irony was that you chose R2CK of all things, considering how that project is essentially stalled with zero progress the last two years.
edit:
In case the point didn't come across:
The capability of FurryVNE in terms of character creation is vast in comparison to R2CK. It is therefore to be expected that this took longer to develop and that's why the interaction systems haven't yet been implemented. That's why R2CK's interaction systems were developed sooner in relation to the start of each respective project.
Also, considering R2CK hasn't had any progress in two years (seemingly), it isn't far fetched to assume that the reason this is the case is because of a lacking foundation. Unless there's a strong foundation, a project will eventually rot from the inside and decay, becoming impossible to manage and develop further. That's what the devs of FurryVNE are trying to avoid, and so much time was spent on foundation.
No, you have no idea what you're talking about. An engine can work outside of the environment, but it can be made to interface with one, in this case Unity. That's the whole point. You don't need Unity to make a physics engine, but you can make it interface with it.
A physics engine, again, is just code and an API to make other parts interact with it. It can be compiled to a separate linked library and then included in other builds, or it can be compiled along with the final build. In the end, the code making up the engine is the same. It doesn't make any difference for the experience of the user.
The only hook from Unity would be the timestep invocation to run the physics engine's code every X amount of times per second. But that hook could exist anywhere. You could invoke it from anywhere, doesn't need to be Unity.
FYI I'm a professional developer since several decades back. What competence do you have, exactly, to make the claims you're making? The question is why you're just spewing bullshit in an attempt to make some kind of point, when you're only exposing your own ignorance for everyone to see.
You're so emotionally invested in a product in which you have no financial stake, that you have to literally make shit up to vilify the developers and the direction they chose to take their app. Seriously, WTF?
Alright, glad we got that established. There was no broken promise - it was something you made up, again. How about you take responsibility for your own assumptions rather than lashing out at "broken promises" that never existed in the first place?
Is there a reason you're referring yourself to "we" and your opinions to "our"? rofl.
Tbf, I'd rather they spend the time making a solid foundation to build upon than rush something out and end up in a dead end like last time, but that's just my opinion.
So, a person that never had any financial stake in the product, who actively talks shit about it and makes stuff up in an attempt to make the developers look bad, isn't interested in the development and is happy they never supported them.
Why should anyone care, exactly? Why do you even spend this time here, writing all this, if in the end the whole point was ultimately this? That seems like a royal waste of everyone's time.
They've spent a lot of time on the character creator. Since autumn 2021, they're now implementing interaction systems. You can follow the progress on theirYou must be registered to see the linksorYou must be registered to see the links.
you really need to read before posting, that's all i have to say ...So there non-furry VR tool(Virt-A-Mate) that does the same thing where you can load in furry models, In fact looking around many can do this. While FurryVNE looks like 1080p PS3 game when you have models on the floor physic wise?. Also seems like someone got mad at my other comment when a GTX 1060 or GTX 980 with 8+ thread CPU also 16GB ram can do soft body which that Burnout style sandbox game has showed at 1080p60.
...wat?So there non-furry VR tool(Virt-A-Mate) that does the same thing where you can load in furry models, In fact looking around many can do this. While FurryVNE looks like 1080p PS3 game when you have models on the floor physic wise?. Also seems like someone got mad at my other comment when a GTX 1060 or GTX 980 with 8+ thread CPU also 16GB ram can do soft body which that Burnout style sandbox game has showed at 1080p60.
They are making more than 6K euros per month while essentially producing nothing. Theres more PR talk than content, it feels like freakin No Mans Sky!Do you honestly think that NOT releasing actual adult content would be making them MORE money?