- Oct 28, 2017
- 47
- 48
Oh cool, can't wait to make my epic fursona. A normal human male, gonna name him Dave too.
Yo what alpha map did you use for this?You can use FluffGroup in appendages tab to create better looking fur. Just slap an alpha map on it and it should look like proper fur instead of the rectangles it normally shows.
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Yo what alpha map did you use for this?
Hope you plan on sharing this when the cloud goes live, good shit.You must be registered to see the links
It takes some time to make a character look good, the texturing is tedious to work with and the fluff breaks once you exit the game and have to reapply the alphas everytime you reload but all in all I think it looks good.
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Edit: It turns out that aving the character reloads the alphas, no need to reapply them.
Virt-A-Mate is also hell to use without VR, that, and like Honey Select, there is no decent support for furries, something this game is very clearly intended for. For all the money furries throw around, they have been stuck in the warp when it comes to 3d games, with the only decent-ish option being the astoundingly hideous and janky Rack 2.Virt-a-Mate is leagues ahead of this, has a bigger/better community, a much more transparent dev team and $8/month pledge gets you the highest tier...
Exactly!Virt-A-Mate is also hell to use without VR, that, and like Honey Select, there is no decent support for furries, something this game is very clearly intended for. For all the money furries throw around, they have been stuck in the warp when it comes to 3d games, with the only decent-ish option being the astoundingly hideous and janky Rack 2.
VaM is a hell to use even in vr, and the experience itself is (imo) subpar.Virt-A-Mate is also hell to use without VR, that, and like Honey Select, there is no decent support for furries, something this game is very clearly intended for. For all the money furries throw around, they have been stuck in the warp when it comes to 3d games, with the only decent-ish option being the astoundingly hideous and janky Rack 2.
Yeah they just announced on their discord they will ban anyone who asks other patreon members for a free copy. I like what The Future Fragments Team stated in one of their demos about piracy. It's a bit lengthy but here it is.They're very secretive about everything. For most of the 2 years they never gave ANY news updates on progress other than to patrons (I think, I'm not one) until they finally decided to start posting progress on their website. Even now their lowest Patreon tier is $3 and all that gets you is news/images/videos. The minimum for a download link is $12/month...
I became a patreon supporter of them before reading this but honestly this makes me want to support them even more. To many people expect to get paid to try a demo or an unfinished product when that's kind BS. Before becoming a patreon supporter of theirs I did try their public demo and enjoyed that FUCK out of it. If more devs. were this transparant with their product they will see more support and a larger following base.Generally people fall into three categories when it comes to piracy;
Situations 1 and 2 are no loss to us, because they wouldn't have supported it anyways, and situation #3 just means we gained another pledge/supporter thanks to piracy. It's a complete win/win for us.
- Have no interest in supporting the game financially prior, play the game, it's not to their taste, so they don't support it.
- Have no interest in supporting the game financially prior, play the game, enjoy it lots, but they don't support it anyways or they're waiting for a final release.
- Have no interest in supporting the game financially prior, play the game, enjoy it lots, end up supporting it.
There's one more remaining situation, in that someone is interested in your game PRIOR to playing it, but then they pirate it and they feel it's not deserving of your money, and that's mainly on you, as the developer, to make your game better so that situations of that nature are few and far between. If someone's initially interested from your screenshots, description, and videos or animations, and you still lose their interest after trying it out, then that's definitely on you, the dev.
So going from that, our general thoughts with piracy are;
That said, we would like to ask that when the full version's out, people do hold off on pirating it at least for a month or so, because that's when the majority of sales are made, and while we're not trying to be greedy, we do want to continue to make games of this nature and quality and to do that we need a lot of money to afford said assets and to keep us going.
- There's no point in fighting it, because it's unwinnable and just a huge waste of effort/time especially if we were to do it for every monthly demo
- Some people are in parts of the world or in situations where they simply can't use Patreon to get the latest build, and we want as many people as possible to be able to enjoy our games (legally, of course, we don't want anyone underage or getting arrested for playing them due to their country's laws!
- Piracy is a neutral or a win situation for us for the monthly demos, exceptionally rarely is it a loss
That's always going to be a problem - you're interacting with a 3D space on a 2D screen. That being said, I spend most of my time in the desktop mode, you do get used to it.Virt-A-Mate is also hell to use without VR
the first one is just a scene builder (not my cup of tea), this one will be a scene builder too but you have a character creator with it, and the character creator is really goood for a first release...I hope this will have something more than just a scene builder. Looks good though.
Indeed.the first one is just a scene builder (not my cup of tea), this one will be a scene builder too but you have a character creator with it, and the character creator is really goood for a first release...
for me i hope they will update the character creator to make it more noob friendly to use and have more slider&option to customise your characters