I'm so happy with play the new game, i was waiting for long time, Now, i can play it!!View attachment 503956
Overview:
Yiffalicious 2 is the sequel to Yiffalicious that is currently being worked on. In YL2, it is worked on from scratch to offer a wide range of new features and improvements, including a character editor.
Thread Updated: 2020-01-01
Release Date: 2020-01-01
Developer: Yiffalicous CrewYou must be registered to see the links-You must be registered to see the links
Censored: No
Version: Demo
OS: Windows
Language: English
Other Games: Yiffalicious
Genre:
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Installation:
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Changelog:
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DOWNLOAD
Win:You must be registered to see the links-You must be registered to see the links-You must be registered to see the links
Thanks to Actez1128 and Cafeh for the share!
View attachment 503957 View attachment 503959
I want to give the suggestion for your team maker, when i play this game, i see the character of bunny's face look like angry, and the same time, the game of background look like VR, but that is better.
I hope you or your team maker will notice my note with gonna fix for this problem. Please, i am so really love your prefect game, because i was play this Yiffalicious 1 for long time. With make me still use this game with make the new animation, So that i hope i can give you the good idea with make the new game.
Not a bad idea, but since the parts are based on just ,obj files, I don't think it's feasible at the moment. You would need some way to store all the fluff specific data (location, rotation, size, width, twist, etc) into a separate file and import that separately.I wish the fluff would come with the parts already.
Appendage group import/export is a thing, and it works. When the character cloud goes online, you'll be able to grab a character with a tail you like, export the fluff group to a file, and use that on your character.You would need some way to store all the fluff specific data (location, rotation, size, width, twist, etc) into a separate file and import that separately.
That is good idea, if the team maker are note your picture and letter, you will be helpful to them or us.I wish the fluff would come with the parts already.
Or at least save them to the models.
Or at least something. Adding one strand over and over and for each character if you have the patience to do more than one is just........so frustrating and time consuming.
And I only did tail + a lil extra so far ugh.
same here.Hoping this one is more user friendly than the first one
YL2 isn't just adding a character creator, the style of YL1's codebase was causing new features to take more time to add as each one massively increased the complexity. YL2 is built completely from the ground up and will have more features like allowing proper posing and keyframes so in this game instead of just thrusting back and forward it will allow the creation of more then basic positions (like walking around and kissing). These exciting new features also come with improvements to the UI, visuals, and load time.I mean... Couldn't they just add this to the first one? Or at least trial run it in that?
Don't get me wrong, more smut is good, and the first was pretty good (if insanely hard to bloody use...), but I just don't see why they'd need to create a completely new game for a character creator. It just seems like a DLC thing, you know?
Man, over 3 years now...has it really been that long? Really disheartening when you see the date on that post. I mean the creator is good and all but now I have to wonder just how long the animations system will take to create. Not gonna pretend like I know what I'm talking about but it sounds like it's probably a long ways off. I hope my great grand kids like it though and I might just have to buy some viagra and make one last trip to rosie palms when it comes out.YL2 isn't just adding a character creator, the style of YL1's codebase was causing new features to take more time to add as each one massively increased the complexity. YL2 is built completely from the ground up and will have more features like allowing proper posing and keyframes so in this game instead of just thrusting back and forward it will allow the creation of more then basic positions (like walking around and kissing). These exciting new features also come with improvements to the UI, visuals, and load time.
The developers official post on why:You must be registered to see the links
Ah, I see, so it's basically the coding version of paper-dolling in visual novels. That I can understand, thanks.YL2 isn't just adding a character creator, the style of YL1's codebase was causing new features to take more time to add as each one massively increased the complexity. YL2 is built completely from the ground up and will have more features like allowing proper posing and keyframes so in this game instead of just thrusting back and forward it will allow the creation of more then basic positions (like walking around and kissing). These exciting new features also come with improvements to the UI, visuals, and load time.
The developers official post on why:You must be registered to see the links
32 bits in 2020would a 32 bit demo be possible?