Hi all, I got bored today and wanted a bit of a challenge so I've partially 'fixed' the text problem. To fully fix it it'll still need the translation files to be updated. I might look into scripting this myself sometime over the next week or so, but don't hold your breath.
See the zip attached for the patch.
View attachment text_patch_v339_0.1.zip
If you want to know more about what I've actually done:
The original game has a maximum of 20 chars per line, and 3 lines. I've increased this to 50 chars and 4 lines, and done some half-baked character sizing for english (since our characters aren't fixed size like JP). This means that words are still going to chop off at the end of lines, but that can be fixed by the translation files. E.g. above:
Code:
t///While tilting her head looking aimlessly above, Lana pressed down the lower half of her body at the harpy's groin until it looked like they were glued together.
There are extra spaces that are used to 'pad' out the lines so words completely start on the next. I might look into making a script to automatically go through n_data.txt and make this fix in the next week or so if I'm not busy, but no promises.
Notes for translators: You can add more lines/screens to that file fairly safely, so if the text still won't fit into 4 lines, you can overflow it to another text box.
Also I've only checked this on the CG gallery so your mileage may vary.