You are a gift from the futa goddessesHi all, I got bored today and wanted a bit of a challenge so I've partially 'fixed' the text problem. To fully fix it it'll still need the translation files to be updated. I might look into scripting this myself sometime over the next week or so, but don't hold your breath.
View attachment 546071
See the zip attached for the patch.
View attachment 546072
If you want to know more about what I've actually done:
The original game has a maximum of 20 chars per line, and 3 lines. I've increased this to 50 chars and 4 lines, and done some half-baked character sizing for english (since our characters aren't fixed size like JP). This means that words are still going to chop off at the end of lines, but that can be fixed by the translation files. E.g. above:
There are extra spaces that are used to 'pad' out the lines so words completely start on the next. I might look into making a script to automatically go through n_data.txt and make this fix in the next week or so if I'm not busy, but no promises.Code:t///While tilting her head looking aimlessly above, Lana pressed down the lower half of her body at the harpy's groin until it looked like they were glued together.
Notes for translators: You can add more lines/screens to that file fairly safely, so if the text still won't fit into 4 lines, you can overflow it to another text box.
Also I've only checked this on the CG gallery so your mileage may vary.
What about changing font to something smaller, is it hardwired into translation files, too?The original game has a maximum of 20 chars per line, and 3 lines. I've increased this to 50 chars and 4 lines, and done some half-baked character sizing for english (since our characters aren't fixed size like JP).
blessHi all, I got bored today and wanted a bit of a challenge so I've partially 'fixed' the text problem. To fully fix it it'll still need the translation files to be updated. I might look into scripting this myself sometime over the next week or so, but don't hold your breath.
View attachment 546071
See the zip attached for the patch.
View attachment 546072
If you want to know more about what I've actually done:
The original game has a maximum of 20 chars per line, and 3 lines. I've increased this to 50 chars and 4 lines, and done some half-baked character sizing for english (since our characters aren't fixed size like JP). This means that words are still going to chop off at the end of lines, but that can be fixed by the translation files. E.g. above:
There are extra spaces that are used to 'pad' out the lines so words completely start on the next. I might look into making a script to automatically go through n_data.txt and make this fix in the next week or so if I'm not busy, but no promises.Code:t///While tilting her head looking aimlessly above, Lana pressed down the lower half of her body at the harpy's groin until it looked like they were glued together.
Notes for translators: You can add more lines/screens to that file fairly safely, so if the text still won't fit into 4 lines, you can overflow it to another text box.
Also I've only checked this on the CG gallery so your mileage may vary.
I really appreciate that you took the time to do this.Hi all, I got bored today and wanted a bit of a challenge so I've partially 'fixed' the text problem. To fully fix it it'll still need the translation files to be updated. I might look into scripting this myself sometime over the next week or so, but don't hold your breath.
View attachment 546071
See the zip attached for the patch.
View attachment 546072
If you want to know more about what I've actually done:
The original game has a maximum of 20 chars per line, and 3 lines. I've increased this to 50 chars and 4 lines, and done some half-baked character sizing for english (since our characters aren't fixed size like JP). This means that words are still going to chop off at the end of lines, but that can be fixed by the translation files. E.g. above:
There are extra spaces that are used to 'pad' out the lines so words completely start on the next. I might look into making a script to automatically go through n_data.txt and make this fix in the next week or so if I'm not busy, but no promises.Code:t///While tilting her head looking aimlessly above, Lana pressed down the lower half of her body at the harpy's groin until it looked like they were glued together.
Notes for translators: You can add more lines/screens to that file fairly safely, so if the text still won't fit into 4 lines, you can overflow it to another text box.
Also I've only checked this on the CG gallery so your mileage may vary.
Temporarily replace the current src files with the Japanese ones then go through the arena dialogue, save and put back in the English src files.View attachment 546791
Can someone help i've unlocked arena but when i go there the npc talk to me then go away and nothing happens
The 1-1 hard mode generally requires you to have casters (since the slimes have 0 mdef) or units that know accurate snipe. Personally didn't start seriously doing hard modes until I was about at 5-1 in the story although you could likely do them earlier. Which ironically enough is when you start having more wraiths appear which are good for 1-1 hard.in hard mode i do no damage is the game bugged or im too weak to do damage to 3hp slimes in hard also its not translated so i dont know how to get stars :/
Does anyone remember what to edit to in the csv files to make the torchlights last for 99 turns? Or better, how to remove that darkness effect from the game completely?
Thanks man, this will help.You don't have permission to view the spoiler content. Log in or register now.
Alternatively you need to go through each map (for checking which map id is which you need to use the google doc) and remove a tag from it.You don't have permission to view the spoiler content. Log in or register now.
Also if you're wondering what program shows line numbers I use sublime text.
As someone who bought the game when it first come out on Booth. I can confirm that the developer has been constantly updating the game since release, the latest update (3.40, it was just a bugfix to some of the features introduced over the course of version 3) came out at the end of November 2019.Wait a moment, i thought this game was completed, since a have a old version here and remenber playing it until the end, even have a save here. Maybe the developer add new stuff to it? I really wanna khow, since this game remenbers me FE and i love strategy games in general. I will post a image to show you guys, maybe it was MT and i even noticed that XD
View attachment 546895
Thx my friend, checked the files and the "read me" one said the version i was playing is ver1.36B (2016/12/29). Was running this thing on Adobe flash, and if i'm right by the comments, the game moved for Unity right?As someone who bought the game when it first come out on Booth. I can confirm that the developer has been constantly updating the game since release, the latest update (3.40, it was just a bugfix to some of the features introduced over the course of version 3) came out at the end of November 2019.