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Mar 14, 2020
95
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43
regarding level 9-3.
i got the devil transfer device.
but are the other chest worth it?
i beat the mission, barely, and thought i could get the chest after the mission, i cant
aside from teh devil transfer device, i think there was one more chest,
to the right of the strong enemy at the end that doesnt move, there are 3 chest, a centipede is guarding them
and to the left of them, above the boss is another cell, ,i dont know if anything is in there.
should i go back and try to get them? or should i give it?
 
Mar 14, 2020
95
11
43
i have beat the game and am confused,
maybe spoilers, so i will use the spoiler feature

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anyone here know what it is im missing to get to these levels?

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Last edited:

uniqename123

New Member
Jan 16, 2020
10
2
93
i have beat the game and am confused,
maybe spoilers, so i will use the spoiler feature

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anyone here know what it is im missing to get to these levels?

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I don't remember how to proceed to t next mission. But baldo is the last boss. That mission where Lana get a power from Ily is main, so the game will literally bring you there. That mission happend right before you try to defead rebecca. Also make sure you gather all the reward from the bounty list at the guild. Sorry I cant really help you with this. I just replay game and have not reach that part

The west continent on the map has nothing on it. Probably the dev will make the map accessible in the 4.0 update. The next update will be available after the dev finish his newest game that may take untill the end of this year
regarding level 9-3.
i got the devil transfer device.
but are the other chest worth it?
i beat the mission, barely, and thought i could get the chest after the mission, i cant
aside from teh devil transfer device, i think there was one more chest,
to the right of the strong enemy at the end that doesnt move, there are 3 chest, a centipede is guarding them
and to the left of them, above the boss is another cell, ,i dont know if anything is in there.
should i go back and try to get them? or should i give it?
I don't remember what inside the chest. But all I know every heavily guarded chest muat have something really important inside. Could be a rare item, skill time or, a custome that only appear once in a mission. There is nothing you cant do but reply the mission by playing in recent save file that leads to the mission if you really craving for the chest
 

The Cup

New Member
Nov 28, 2022
4
2
46
Yo. It's been a few years since I've played this game and I remembered that Acts 2 and 3 had some pretty weird MTL.

So, I took the script through some translators and edited it all together to be a bit more readable and in (hopefully) proper formatting. For the most part I left stuff translated by humans in the Google Doc alone sans some typos or formatting, or if the MTL in there seemed weird.

I do not speak nor read Japanese, so the contents of what's "translated" may not be 100% accurate. I just wanted it to look and read a little less messy.

I edited the script by checking the Google Doc for translation notes, and if it was MTLed or not in the doc I ran the original line through a handful of translators and edited for readability. I generally looked at things like the Romaji for help and used some of the websites linked on the doc like Jisho for some other aid.

Anyways I played the game through on version 3.39 a handful of times for testing, and the formatting etc seems fine on my end but it may not be on other versions. I just DLed this version of the game including the text fixes in the sticky, and then edited the files and played/tested things out.

Included are my files, use whatever (if any) that you'd like. I'd recommend creating copies of the original files just in case. To use these, simply remove the "TC" text in the file name and place it in the "src" folder in the game's files.

n_data TC.txt
= The edited script. The names of items in the script are based on the names in "st_item TC.csv" (ie "3-legged Pants" becomes "Peeling Koteka"). Will work regardless of using the .csv file, but there will be a discrepancy with the text and item description. "Baldo" became "Bald" and "Ruti" became "Lutie" to match the Google Doc's translations.

st_item TC.csv = The file for item/costume descriptions and prices. Edited some names and descriptions to match the Google Doc and fit the text boxes better in game.

st_unit TC.csv = Character names and descriptions from the unit screen and in maps. Again "Baldo" becomes "Bald" and some typos/MTLed character names were changed or made consistent ("Akibana" becomes "Walking Flower").

st_want TC.csv = Lizbeth's text for the bounties in the guild. Robecca's originally wasn't even finished when I played the game, dunno if that's the case for everyone. Regardless, edited these to be readable in the box in game.

mp73 TC.xml = Most optional file. I wanted to see if I could organically add the Cursed Seal Princess outfit to the game, and it seemed to work in testing. This just adds the item to said enemy's inventory on the penultimate map. Outfit caused no issues on NG+ for me.

I did this by myself, so there are likely issues somewhere in these that I've missed, if so I can take a look at it when I get the chance. I don't know if the newer game versions have any significant differences, if so I may look at that as well.
 

Rio999

Member
Dec 29, 2018
132
81
213
Yo. It's been a few years since I've played this game and I remembered that Acts 2 and 3 had some pretty weird MTL.

So, I took the script through some translators and edited it all together to be a bit more readable and in (hopefully) proper formatting. For the most part I left stuff translated by humans in the Google Doc alone sans some typos or formatting, or if the MTL in there seemed weird.

I do not speak nor read Japanese, so the contents of what's "translated" may not be 100% accurate. I just wanted it to look and read a little less messy.

I edited the script by checking the Google Doc for translation notes, and if it was MTLed or not in the doc I ran the original line through a handful of translators and edited for readability. I generally looked at things like the Romaji for help and used some of the websites linked on the doc like Jisho for some other aid.

Anyways I played the game through on version 3.39 a handful of times for testing, and the formatting etc seems fine on my end but it may not be on other versions. I just DLed this version of the game including the text fixes in the sticky, and then edited the files and played/tested things out.

Included are my files, use whatever (if any) that you'd like. I'd recommend creating copies of the original files just in case. To use these, simply remove the "TC" text in the file name and place it in the "src" folder in the game's files.

n_data TC.txt
= The edited script. The names of items in the script are based on the names in "st_item TC.csv" (ie "3-legged Pants" becomes "Peeling Koteka"). Will work regardless of using the .csv file, but there will be a discrepancy with the text and item description. "Baldo" became "Bald" and "Ruti" became "Lutie" to match the Google Doc's translations.

st_item TC.csv = The file for item/costume descriptions and prices. Edited some names and descriptions to match the Google Doc and fit the text boxes better in game.

st_unit TC.csv = Character names and descriptions from the unit screen and in maps. Again "Baldo" becomes "Bald" and some typos/MTLed character names were changed or made consistent ("Akibana" becomes "Walking Flower").

st_want TC.csv = Lizbeth's text for the bounties in the guild. Robecca's originally wasn't even finished when I played the game, dunno if that's the case for everyone. Regardless, edited these to be readable in the box in game.

mp73 TC.xml = Most optional file. I wanted to see if I could organically add the Cursed Seal Princess outfit to the game, and it seemed to work in testing. This just adds the item to said enemy's inventory on the penultimate map. Outfit caused no issues on NG+ for me.

I did this by myself, so there are likely issues somewhere in these that I've missed, if so I can take a look at it when I get the chance. I don't know if the newer game versions have any significant differences, if so I may look at that as well.
Anyone verify if these files are safe? I'm cautious because bro only has one post and it's this one.
 

Samureia

New Member
Apr 6, 2022
4
3
79
Yo. It's been a few years since I've played this game and I remembered that Acts 2 and 3 had some pretty weird MTL.

So, I took the script through some translators and edited it all together to be a bit more readable and in (hopefully) proper formatting. For the most part I left stuff translated by humans in the Google Doc alone sans some typos or formatting, or if the MTL in there seemed weird.

I do not speak nor read Japanese, so the contents of what's "translated" may not be 100% accurate. I just wanted it to look and read a little less messy.

I edited the script by checking the Google Doc for translation notes, and if it was MTLed or not in the doc I ran the original line through a handful of translators and edited for readability. I generally looked at things like the Romaji for help and used some of the websites linked on the doc like Jisho for some other aid.

Anyways I played the game through on version 3.39 a handful of times for testing, and the formatting etc seems fine on my end but it may not be on other versions. I just DLed this version of the game including the text fixes in the sticky, and then edited the files and played/tested things out.

Included are my files, use whatever (if any) that you'd like. I'd recommend creating copies of the original files just in case. To use these, simply remove the "TC" text in the file name and place it in the "src" folder in the game's files.

n_data TC.txt
= The edited script. The names of items in the script are based on the names in "st_item TC.csv" (ie "3-legged Pants" becomes "Peeling Koteka"). Will work regardless of using the .csv file, but there will be a discrepancy with the text and item description. "Baldo" became "Bald" and "Ruti" became "Lutie" to match the Google Doc's translations.

st_item TC.csv = The file for item/costume descriptions and prices. Edited some names and descriptions to match the Google Doc and fit the text boxes better in game.

st_unit TC.csv = Character names and descriptions from the unit screen and in maps. Again "Baldo" becomes "Bald" and some typos/MTLed character names were changed or made consistent ("Akibana" becomes "Walking Flower").

st_want TC.csv = Lizbeth's text for the bounties in the guild. Robecca's originally wasn't even finished when I played the game, dunno if that's the case for everyone. Regardless, edited these to be readable in the box in game.

mp73 TC.xml = Most optional file. I wanted to see if I could organically add the Cursed Seal Princess outfit to the game, and it seemed to work in testing. This just adds the item to said enemy's inventory on the penultimate map. Outfit caused no issues on NG+ for me.

I did this by myself, so there are likely issues somewhere in these that I've missed, if so I can take a look at it when I get the chance. I don't know if the newer game versions have any significant differences, if so I may look at that as well.
How to download the optional ones cause Im getting text preview but its not downloading or are they already in the zip file
 

The Cup

New Member
Nov 28, 2022
4
2
46
How to download the optional ones cause Im getting text preview but its not downloading or are they already in the zip file
The CSV files are in the zip. It seems the .txt and .xml files don't download automatically so they can be right clicked and "Save link as..." or for the .txt file you could instead just copy the entire preview and paste it into a notepad file and save as a .txt file.
 

Ryukage08

Newbie
Jun 5, 2020
38
10
76
is there a way to alter how much stat is altered when a character uses a costume on the CSV files? i think it's silly when a costume looks like a clear powerup but you don't gain anything from them
 

The Cup

New Member
Nov 28, 2022
4
2
46
2 missing picture if you use the save, the hint says final battle for the first one and v3 on the second hint
I don't know which save you're using, but the first of those scenes is likely the missable scene in stage 6-6 where you must either lose to the Lemur 1v1 at the end or wait 10 turns.

The other may be that you need to turn in the last bounty available on the save and visit the CG Viewer, though I'd probably consult this (linked in post #308) in case I'm misunderstanding which scene you're referring to.
 
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