- Apr 4, 2020
- 5
- 36
Developer needs to go full Valve mode. Stop communicating and let the work do the talking. No point making any more breathless updates.
You aren't working on the game, so this is a baseless assumption. The pace has been fine for a few people attemping to do the work of a team 10x our size.since the pace of development for FF has been glacial.
Well, it's a good thing then that this won't ever happen again, because per the Discord and Patreon poll we ran yesterday (as well as notifying people about it on Twitter), due to over 80%+ of people voting as such between the platforms, we've decided to make the following changes.Who could have possbily seen this coming? I did. You did too.
If you've played the demos you've likely already seen most if not all of the enemy animations already. The last six months or so seem to have been focused on 'polishing the final boss', voice and soundwork, and cutscene editing based on the progress reports. I wouldn't hold your breath for a massive deluge of H animations in release, aside from a few cutscenes.I just want to see the animations and at this point its been so long and built up that next year when I do get to see the animations I feel like im just gonna be underwhelmed and not match the build up![]()
I just want to see the animations and at this point its been so long and built up that next year when I do get to see the animations I feel like im just gonna be underwhelmed and not match the build up![]()
Mhiggey's right; I can actually provide a pretty comprehensive list of all the H-content, and the vast majority of it's already in-game.If you've played the demos you've likely already seen most if not all of the enemy animations already. The last six months or so seem to have been focused on 'polishing the final boss', voice and soundwork, and cutscene editing based on the progress reports. I wouldn't hold your breath for a massive deluge of H animations in release, aside from a few cutscenes.
Honestly, I don't care if the game is delayed. I just wanna clap Hentai writer's cheeks for 15 bucks.chill guys they're just waiting for NNN to end so we can DDD when it comes out
Unless game studios relying on crowd founded projects already have a solid reputation and/or some pretty big names in their ranks like, for example, Igarashi when he announced Bloodstained, not communicating is a massive red flag (as it should be I might add). You try it and see if you can reach even a 6 months milestoneDeveloper needs to go full Valve mode. Stop communicating and let the work do the talking. No point making any more breathless updates.
damn... wasn't this supposed to have been launched like a year ago
We're not going to give release dates, but as noted in earlier posts, we're definitely not going to release during December because that's suicide, November isn't gonna happen either. That's why I needed to sell my car and other things, to keep going until we're done.Well, it sure doesn't bode well for an end of the month release.
And this is what you'll get from now on. The next time we announce a release date, will be when the game is 100% ready to be put on Steam, with Steam having accepted it.Semantic is a bitch but we all asked for a date was 100% ready to be shipped
The problem with posts like these, are that they take up an enormous amount of time given the scope of our project; a lot of things are at various stages of completion, and so to list and check through everything, every week, and then write it out as such, would probably take up most of the day.I think what I found ambiguous about the regular status updates that we've been receiving so far is that there's always a perception of work being done, but not exactly a clear indicator towards what end goal.
I'd be curious to see a progress report similar to the kind of breakdowns I've seen on some Ci-En projects where you have it broken into small sections and you get to see % progress by individual components.
Here's an example of what it would look like:
Additionally, further complicating things is that the path to get a cutscene done (or anything in the game done, really) isn't always a straight line; for example, a voice actor might be sick or busy with other work so we need to wait longer for that one.It's better for devs to just stay quiet and work on the game if they care about releasing it, rather than constantly doing PR and talking to the community bullcrap.
It's not this at all. Right now, the game is missing a lot of pure, core content, as noted in earlier posts.I don't know I'm just worried that all these delays are being caused by some perfectionist attempt at polishing every single obscure detail about the game that players won't really interact with for more than 1-2 seconds.
As noted above, stuff just takes a lot of time on a small team. The smallest wrench in the works grinds everything to a halt, as everyone has to stop what they're doing to remedy the situation. With something the size of our game, small complications like that can arise almost daily, no matter how much planning or foresight you have into things.I understand that it's a lot more complicated than that, but when I hear that that the game is projected to release a couple months in the future and then there's two years worth of delays it only makes me wonder how much polish can one add in what feels like another 50% of the game's development cycle.
That's fine; we're not in this as a competition. Also, we're confident the full game will be a much, much better experience than the Steam demo is, and as far as sales go, we're at 47,000 wishlists so I don't think there'll be much issue in terms of sales provided we get the complete game out at launch.I remember playing the Electric Level Demo (0.27), the game was quite innovative for its time, but I imagine the delays have only hurt its momentum and it will start to show its age. By this I mean that other projects might've popped on the market that are exploring more innovative approaches to some of the mechanics/kinks/etc.
Yes, this is true.delaying the project further will only hurt its popularity...
Absolutely. We don't want to disappoint you, either.look man, I don't know what you'll do, but just get the game out whenever at this point. I WANT to not be disappointed haha
With "forum", do you mean their discord server?Just a warning from one of the discords I'm a part of, talking about the delay or complaining on steam will get you banned from the forum
No, I'm just tired of specific people who have a track record of ignoring what I'm writing when I'm replying to them, when they're saying the same things that have been answered in the thread numerous times (usually on the same page they're viewing), or they're spreading misinformation, or they're just trolling/being hyperbolic.Just a warning from one of the discords I'm a part of, talking about the delay or complaining on steam will get you banned from the forum (not sure why you'd waste your time on those garbage forums anyway but whatever), so I guess the dev's feelings are paper-thin now and they're trying to make it look as if the game never had a release date there.
And here's exactly a case of what I've just talked about, to prove my point.I just went to check and don't see any announcements or apologies for the delay or anything.
Yes, we are "abusing Patreon" by;As I have said multiple times over the years, boy am I glad I hate Patreon and those who abuse it so much, lol. I can only imagine some of those folk have paid 10x what this game may someday be worth.
Same here. We're more annoyed than anyone else, trust me. But to deliver that quality you noted in the first half of your post, we just need a little bit more time; it'd suck to just kick it out unfinished right at the finish line, especially after all this time.I'm still, of course, deeply annoyed by these delays
The resolution can be upped to full screen in the Steam demo version of course (which I do recommend you check out, it does have a good chunk of improvements over the original Electric Demo, and even still the full game will have much more than that), but yeah, it natively runs at 1280 x 720 so as to keep things manageable for us with art demands since it's not vector graphics.and the resolution looks a tad bit lower than I'd like.
Much appreciated.It's still nonetheless a game that I'd recommend, even in its short, simple demo form, in such a fashion that I consider it one of the best games around here to this day.
The only people we'd ban from Discord are racists, underage users (luckily haven't had any of those yet), homophobes, bots, and conspiracy theorist / political nutjobs. That's it.With "forum", do you mean their discord server?
Well I gotta say...HW is right about some people just wanting to critique and whine instead of providing constructive feedback of any sort, and we can't say we haven't seen tons of that around here already.No, I'm just tired of specific people who have a track record of ignoring what I'm writing when I'm replying to them, when they're saying the same things that have been answered in the thread numerous times (usually on the same page they're viewing), or they're spreading misinformation, or they're just trolling/being hyperbolic.
My time's better spent actually working on the game than replying to those people if they've got no actual desire for discussion, since it's not like they actually want clarification on things since they have a track record of ignoring said clarification on things too.
People with actual critique, that actually want a reasonable discussion, that's totally fine.
And here's exactly a case of what I've just talked about, to prove my point.
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Anyone following the game would have gotten this in their alertbox, back on November 22nd.
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And, if you go to the community page for the app, it's front-paged.
So you're either blind, or, given your track record of posts in this topic, likely just blatantly spreading misinformation.
Yes, we are "abusing Patreon" by;
- having it setup so you only need to back once to get your rewards for life
- offering full refunds to anyone who asks, which we've delivered on upwards of $1,000+ in some cases to a single person
- posting all Patreon content publicly to social media
Absolutely terrible, I agree.
Same here. We're more annoyed than anyone else, trust me. But to deliver that quality you noted in the first half of your post, we just need a little bit more time; it'd suck to just kick it out unfinished right at the finish line, especially after all this time.
Also, if you want another grouping of games that are at least somewhat like FF, I run these bundles from time to time of adult action games on Itch to get them attention and a bit of extra money for development. It's all free demos, and everyone splits the tips people give us evenly (with us getting the least %).
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Crisis Point, over atYou must be registered to see the linkswould've been in there too, but they opted out given they didn't want to be in another bundle without their demo having been updated since the last time they were in one.
The resolution can be upped to full screen in the Steam demo version of course (which I do recommend you check out, it does have a good chunk of improvements over the original Electric Demo, and even still the full game will have much more than that), but yeah, it natively runs at 1280 x 720 so as to keep things manageable for us with art demands since it's not vector graphics.
Much appreciated.
The only people we'd ban from Discord are racists, underage users (luckily haven't had any of those yet), homophobes, bots, and conspiracy theorist / political nutjobs. That's it.
There's been people who've came on Discord and complained and complained about the game, and I've either talked things out with them and they've stayed, or they've left of their own choice. They weren't banned.
You are taking monthly payments though? Wouldn't it be fair to have them set as payments on release?Absolutely terrible, I agree.
I already paid for it... years ago. Quoting my self from three years back:Man I'm glad most of the sales won't be coming from F95zone, wondering how many people complaining were just going to steal it anyways
Would've been another $360 by now.They've done a good job of trickling expectations, but after five years... subscription supported development is a gold mine, and they're still charging $20 for it. Ballsy, but who can argue with 12K a month for bug fixes
I still think the original fire demo is pretty good, but ~$50 was enough. if i'd stayed subscribed, I'd've paid closer to $600.