Good luck with developing 2 games at the same kind. Even if it was mostly canceled for specific reasons, people will talk about how developing 2 games at the same time went with reclaim reality.
They probably will, but the big difference this time around is that for the entirety of Future Fragments and Reclaim Reality, we were building the engine that could handle both those games.
Now that FF is almost complete, the engine is almost complete too, which means that future games (in any genre) will let us use our modular engine to adapt to said genres or gameplay or mechanics, making the overall development time much, much shorter.
It also helps that we'll have a dedicated, reliable team then, versus the first few years of development with less than stellar results as we were learning the ropes so to speak.
Probably 80% of Eroding Ego's assets are already done too, which should help things a lot, and now we've got a second programmer on board so that'll help things too.
Will eroding Ego be a platformer too.?
It won't; it'll be more like a combination between a traditional adventure game, a top down battler, and a visual novel, with some different mechanics in there.
Here's some artwork to give you an idea, starting with the isometric "adventure game" sections where you can walk around and talk to people (think like an old Sierra game); haphazardly threw this together just to show an example of the rooms.
Then there's the top down battling sections where you fight to un-corrupt your ex-girlfriend's digital brain imprint from the viruses that have infected the computer where she's been held in stasis while her body's rebuilt.
These take place in a virtual world, hence the visual change.
There's 6 types of enemies, each with their own attack patterns and such. The battles play out sort of like Smash TV, where you're in a single room and have to avoid/attack enemies until the timer runs out (or you lose and are sent back to the real world).
And finally, there's the visual novel sections where you talk to the other women in the laboratory and get to know them.
Here's the neutral sprites for each of them;
Additionally, all of the characters get their own theme songs, as well as their rooms getting their own songs and in general just a lot of music being made for it; the same level of audio care that went into Future Fragments will go into this too.
Here's a few of my favorites;
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...and I would have uploaded another 10 or so tracks, if Tumblr didn't keep giving me this message after the third song;
If anyone's interested in more music though, I can try to upload more later.
But most of the audio and art is done, we just really need the remaining expressions for the visual novel sprites and the sex CGs
(note: all the sex in this game is 100% objectively consensual too, usually romantic at that), and of course the actual final writing script
(which I won't start work on until Future Fragments is completed) and programming.
The game is set in the same universe as Future Fragments too, so some elements from it will be present in here story-wise. It's technically a prequel and a sequel both, which will make more sense once you play both games.