Crowza

Member
Oct 25, 2020
162
338
When was this game scheduled for release this year again? This summer time no? Is that still a reaslitic goal?
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
#50 July 5th progress report.png

Weekly Progress Report #50 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.
 
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D4n0w4r

Member
May 21, 2020
331
1,061
Does this mean anything? These updates all sound like things that should have been taken care of already, especially when your release date was initially set years ago.
 

Mistix

Member
Dec 4, 2016
317
237
Does this mean anything? These updates all sound like things that should have been taken care of already, especially when your release date was initially set years ago.
I'd say you haven't payed atention to most of the update reports then, cause you could see how much work and effort has been put into this game. That said, I'm keeping some faith as to how the final product will be presented.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
Does this mean anything? These updates all sound like things that should have been taken care of already, especially when your release date was initially set years ago.
As addressed in prior posts, the biggest issue with the release dates has just been underestimating how long certain things would take to do.

If you knew you had say, 30 tasks left to get done before your own game was complete, and you'd talked them out, made plans for them, etc. and laid them out thoroughly, and estimated they would take 1 year to get them all done, you'd say as such.

So you start on the 30 tasks.

Task #1 you estimate to take 2 weeks.

2 days into it though, despite all the planning and such, you realize a critical flaw that you, nor anyone else on the team saw. This critical flaw means that one part of Task #1 you thought would take 2 hours, will now take 3 days to sort out and reconfigure things.

So 2 weeks go by, you get the task done... only to realize that all the planning in the world isn't the same as actually playing it. Prototyping the gameplay for this task wouldn't work either, because the issue at hand wasn't something that was noticable until everything was in (audio, art, gameplay, story, lighting, physics, etc.)

Because of this, you need to go back to the drawing board and figure out a better way to implement Task #1. This takes another few days of trying out things and builds and such.

It's now been 3 weeks; you were supposed to have Task #1 done at this point, but now you've just been able to start on reworking it. Now multiply that by the other 29 tasks, sometimes less time, sometimes more time, and you can see why we would be able to estimate it'd take us a year when it took us three years+ since the initial assumption of release date.

-----------------------------------

People often have questions/responses/critique about the whole thing, which i'll pre-emptively answer here, too.

"That seems very unorganized/unprofessional/poorly managed to have things mess up that often."
  • Well, yeah. We're not some killer AAA studio with 50 games under our belts; we're 3 people on the core team, one on art, one on writing/level design/everything else, and one on programming.
  • In an AAA studio, if something's wrong with some sort of art asset, the other 100 artists can keep going. Our single artist can't do that; they have to focus on fixing the problem and while they do, no other art can be made. Same goes for the programmer or myself on level design/writing etc.
  • Additionally, AAA studios reconfigure things all the time. Again, you just notice the impact more because we're this small of a team.
"Why are you so bent on making sure things work good? It's just a porn game, who cares if things have issues."
  • We care, because we don't want to take people's money and just give them a low effort game with major issues. If we were just here for a cash grab, there's way, way more profitable industries that take way, way less work than that that we could do.
"Just remove content then to get it out faster."
  • Same thing as above. We're not going to do that.
    • Besides, people constantly say they want quality games. Quality takes time.
"Okay, so why not hire more people on to get more stuff done?"
  • The problem is a combination of finances and availability, here.
  • We've got very specific visual, audio, gameplay, story, etc. setups for this game. Trying to train someone to "get" all of those things would take more time than just doing it ourselves.
    • Additionally, finding a skilled NSFW creator who isn't already busy with 1) their own commissions and projects and 2) who is up to work on a NSFW game and has the skillset to do so is incredibly rare to begin with.
  • That said, we HAVE hired on a second programmer for the True Final Boss Fight, and they've been doing great...
    • ...but that's ONLY for that fight. Our programmer is giving up his cut of things and giving it to the second programmer, because we literally could not afford to pay two programmers at once.
      • As it is, we're in debt up to $40,000+ and the Patreon hasn't made enough money to keep us afloat in over a year. So we couldn't sustain our main programmer not getting paid long term, hence why we can't just hire on new people.
"No one cares about all the voicework in the game, if you got rid of that the game would have been out sooner and it would have had more content."
  • If the game had no voicework it would still be taking this long to come out. The remaining content includes voicework, sure, but it also includes writing and programming.
  • Additionally, TriangulatePixels, our artist, gets an equal cut of the Patreon money, the same as FrougeDev (the programmer) and myself. So no amount of extra money is going to make him do new content; he's not getting paid per piece, he's just getting paid per month.
    • He effectively does what art he wants, when he wants, how he wants. No amount of money is going to change that.
      • If you think that's poor management, then that's on you, because I got into this specifically to not control people like they're cogs in a machine or tools to be used; I want people I'm working with to be able to have degrees of freedom instead of just doing what I say or whatever else.
========================

So with all that said, we're still aiming to submit to Steam, complete, by September 22nd.

And if it's not complete, well, we're just gonna have to complete the rest within the next few weeks afterwards, because we don't have the finances to keep working on it without releasing it until the "sales season" of October-December is done. That sucks if it does come to that, but it is what it is.
 

g659039

Member
Apr 10, 2018
347
505
I stopped complaining about the prolonged period of game development when I started doing it myself.
Solving encountered problems can take up literally 90% of the time spent on a given thing.
Self-discipline, or the lack of it, is also a terrible. When struggling with problems, you quickly feel reluctant to work.
 

dragonsix6969

Active Member
Apr 26, 2019
753
497
I stopped complaining about the prolonged period of game development when I started doing it myself.
Solving encountered problems can take up literally 90% of the time spent on a given thing.
Self-discipline, or the lack of it, is also a terrible. When struggling with problems, you quickly feel reluctant to work.
for the game you need a desire, care and love it almost like with a car :) believing in your product and don't quit halfway.
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,402
3,088
remember that 30 tasks example you gave?
I fucking feel that bro
Whenever I go to fix something in a project I find another 15 tasks that I gotta get done, I swear, even if everything was done right for the most part.
Most of them are "Find out why the F this crashes here" or such, which give you pretty much nothing to work with, so you can't just get to fixing it first, you gotta find out WHY it happens, then figure out a way to fix it, THEN actually fix it...now rinse and repeat this a few times for like every task XD
 

Sologor

Member
Nov 13, 2020
108
145
Shut up and take my money already! XD

I am totally cool waiting an extra month and the game has been wishlisted on steam for a long time. My only "issue" is the lack of pre-purchase and the fact pretty much all upcoming metroidvanias on steam are currently TBA.

Don't lose faith and keep going, if the grim reaper doesn't claim me first or world war, internet failing and any and all circumstances that could prevent me from buying the game, you already have a guaranteed customer. Maybe it has already been answered but why no pre-purchase?
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
Whenever I go to fix something in a project I find another 15 tasks that I gotta get done, I swear, even if everything was done right for the most part.
Story of the last 7.5 years of my life.

Most of the time people doing the impatient bitching are the ones who don't even pay for it. Take your time on the game, don't worry about the crying near the finish line.
Well, I mean critique is valid regardless of someone paying or not, it's just kind of weird how people simultaneously say "western porn games are garbage quality" then turn around and go "games should come out immediately, cut content, dont bugtest, just put it out" etc.

Maybe it has already been answered but why no pre-purchase?
So the reason you can't pre-purchase it is because Steam has two ways to put your game up on it;
- Normal Way (what we did) where you can wishlist it, but you can't pre-purchase it, you can only buy it when it comes out
- Early Access, where you can effectively pre-purchase it

The reason why we didn't do Early Access is because that's mainly for games that aren't even close to being complete, and it's expected that you'll be getting new builds to play with, give feedback on, etc. as a tradeoff for pre-purchasing.

Since we didn't have much else to put out build-wise by the time we got on Steam (as everything remaining was either A) back-end stuff like the Achievements system (not Steam achievements, our own system), getting in sound effects/music/voicework, bugfixes, etc. or B) spoiler-heavy stuff like story things, the true final boss, final gameplay areas, etc.), we didn't want to go Early Access and then just not put out any builds.

There's a lot of other algorithm-based stuff that means Early Access wouldn't work well for our game too, but that's the main reason.

Wishlisting it though really does help a lot!
 

Leeduva

Member
Mar 3, 2020
376
707
Story of the last 7.5 years of my life.



Well, I mean critique is valid regardless of someone paying or not, it's just kind of weird how people simultaneously say "western porn games are garbage quality" then turn around and go "games should come out immediately, cut content, dont bugtest, just put it out" etc.



So the reason you can't pre-purchase it is because Steam has two ways to put your game up on it;
- Normal Way (what we did) where you can wishlist it, but you can't pre-purchase it, you can only buy it when it comes out
- Early Access, where you can effectively pre-purchase it

The reason why we didn't do Early Access is because that's mainly for games that aren't even close to being complete, and it's expected that you'll be getting new builds to play with, give feedback on, etc. as a tradeoff for pre-purchasing.

Since we didn't have much else to put out build-wise by the time we got on Steam (as everything remaining was either A) back-end stuff like the Achievements system (not Steam achievements, our own system), getting in sound effects/music/voicework, bugfixes, etc. or B) spoiler-heavy stuff like story things, the true final boss, final gameplay areas, etc.), we didn't want to go Early Access and then just not put out any builds.

There's a lot of other algorithm-based stuff that means Early Access wouldn't work well for our game too, but that's the main reason.

Wishlisting it though really does help a lot!
Is it because Future Fragments is a metrodvania,is why you guys are having difficulty finishing?
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
Is it because Future Fragments is a metrodvania,is why you guys are having difficulty finishing?
It's nothing specifically for the genre, it's just overall the process I was talking about with things appearing to only need say, a month to finish a task, but it ends up being far longer due to bug-fixes, gameplay tweaking so it's fun and not just slapped in there, fixing things we didn't know would be issues at first despite rigorous planning, etc.

That said, yeah, being an action game, and one with as many interlocking systems (achievements, the Ideal system, the story variants in general, the 50 powerups, the individual level mechanics, enemy AI and mechanics, etc.) it was, and is fairly challenging to make content for.

But we should still be good to submit by September 22nd (or before it possibly) so far.
 
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Leeduva

Member
Mar 3, 2020
376
707
It's nothing specifically for the genre, it's just overall the process I was talking about with things appearing to only need say, a month to finish a task, but it ends up being far longer due to bug-fixes, gameplay tweaking so it's fun and not just slapped in there, fixing things we didn't know would be issues at first despite rigorous planning, etc.

That said, yeah, being an action game, and one with as many interlocking systems (achievements, the Ideal system, the story variants in general, the 50 powerups, the individual level mechanics, enemy AI and mechanics, etc.) it was, and is fairly challenging to make content for.

But we should still be good to submit by September 22nd (or before it possibly) so far.
I understand now.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,142
Is there any way to unlock all gallery?
For the most part, just beating the demo will do it.
In the full game though, it'll be unlocked through skill and exploration-based achievements.

#51 July 13th progress report.png

Weekly Progress Report #51 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.
 
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3.70 star(s) 84 Votes