I wrote this message to HentaiWriter directly and he has expressed his appreciation, if others could see it too. It can be called a review of the 6 month old v0.27EX demo or a "love letter to the game". To give a spoiler, no, I am not familiar with nsfw games, I only know Night of Revenge as more than just a name of a game, but I do have an extensive experience in tryharding at games that show depth. May you not find this message out of place too much.
-----------
yo sup, I heard you liked pings. Thought why not give feedback to you directly. This creation was on my mind a bit too much lately and I just had to peek at the demo just for a moment. Most of the time playing for the gameplay and the story, and later for the special times just to see what you have in store. I was caught by accident only once on a speedy guardian bot puzzle.
Preface aside, my end reaction can only be summed up by "wtf...". Because I don't have any words to give various thoughts with, I just got blown away. HOW is the game this detailed?! Now I see what you meant by "not gonna work on games of this scope again hopefully", it really felt like overkill sometimes. And that was only a part of the demo that I let myself play... It is astoundingly deep. The databanks with all of their text, if I recall their name correctly, they are all voiced! Some of them even have dialogues! I can't imagine the toll on the voice actors, normally side stuff like this is not completely voiced to such extent or at all... It was a test of attention span. Horrifying amount of small detail in everything... Gameplay looks simple, but there is depth, puzzles are not ez mode and are thought out, game has easily more than one way of playing. You can play by hunting and killing mobs (n doing powerup combos), while doing little effort into puzzles. You can play more for the puzzles, while only killing those mobs who are really in your way. You can play for the lore and turn the game into audiobook. You can replay with focus on making different decisions, to either find a way to make your decided way more perfect or to see a different story progression. Or simply be a coomer and throw yourself into enemies.
itch.io says there is also not only one game end for each enemy, but also a second game over for the same enemy... And these are not just game end screens, they all make sense in the story, they are filled with character and give mobs even more personality than what lore or interactions with them do, making them feel more alive
So, yeah, wtf man, this is insanity to play, I can't comprehend its existence, it is too detailed to be real. You get such versatility in gameplay, lore is a black hole that goes all-out on you without holding back, there is a mindbreak inducing amount of detail in everything. And I didn't even mention how rooms are also designed to be connected by both gravities, it is not just stuck to one room, you can go through multiple rooms on negative gravity like a chad, or switch to reverse gravity only when it is needed, like a beta. Even if on my hands would've been a full game, I still wouldn't be able to cover everything in such short post. Game clearly shows that it has been under contemplation for more than a year or two.
P.S. Controls had a steep curve, but that is most likely because it was a demo throwing you right into it, only an oldschool F1 help screen to save you. I have also changed them to these, because arrows are a bit too oldschool and modern keyboards can have small arrow keycaps.