- Sep 25, 2018
- 293
- 526
A very rare sighting on F95, more than two consecutive posts praising the dev.
Well deserved this time, also.
Well deserved this time, also.
Just gonna pop in and say that i found this game years back on an old h-game site, saw the potential and have supported it since.
Nuff said
no matter what still going to support it
Been supporting since day 1 when it was just a map and 2 sex scenes. And the 'Devs' at the time were just a bunch of people trying stuff out with practically no experience in game development and management.
From then to now, this game has come a long way, the team has come along way, and HW has been completely transparent the whole way through.
I'm going to carry on supporting.
Thanks a lot for the well wishes, all of you; I've said it before that it sounds generic to say this, and now even saying THAT sounds generic or ingenuine, but it really does mean a lot. Seriously.A very rare sighting on F95, more than two consecutive posts praising the dev.
Well deserved this time, also.
The thing is though, some people might be popping into this thread (or another thread, or Discord, or wherever else) and in the current climate, people are likely to believe "bad info" over "good info" without context (or even without factual accuracy).Like I said before, don't even bother responding to people who are bitching this close to the release date. Clowns make $36k-$90k per year and these mf's are being one for free.
If we really didn't care about the players, we wouldn't have spent all this time trying our best to make the boss fights, gameplay, storyline, quality of life options, accessibility stuff, etc. fun for players.omp123
devs in newdays don't care about players. They give you s..t game but problem is gamers itsel don't respect it self... and buying a trash.
One of the most painful things of the last year or so is that there's so much we've gotten done that we can't show you because of spoilers, or because it wouldn't fit good in just a still picture format.one clear difference between them and other game devs is the communication tbh
as far as I can tell he's been truthful this entire time with the progress reports
Thanks man, although there's definitely a lot of other devs doing all that stuff though of course, so while we're on that topic I wanna shout them out;Totally agree, I've never seen such good feedback before. I'm very impressed with how HW works with such diligence. When I change my job, I will continue to support him. One of the few developers who has the best potential and makes not just a set of hentai sprites, but a real game with cool gameplay and even with a well-developed plot. Fingers crossed for the project to go well at launch
I also want to note how HW is ready to lend a helping hand. Many developers of other projects will confirm this, as well as the game community who contacted him
All respect to HentaiWriter and the game looks genuinely high quality, but its been months away from being released for yearsI was gonna comment on that too, but since he said the release is literaly this year, I'd say let's wait and see instead of bashing him because this game has progressed A LOT in comparison to other games around here
Whatever we have, it's getting submitted to Steam on Septmeber 22nd, even if stuff is missing, we're still submitting it.All respect to HentaiWriter and the game looks genuinely high quality, but its been months away from being released for years
Just to be clear, we're gonna be *submitting* to Steam on the 22nd, but the reason I say submitting is because Steam has to approve the game; that could take 1 hour, 1 day, 1 week, I've got no idea.if jesus is coming back that mf better wait til the 23rd that's all im sayin
Ah, that's my bad then.HentaiWriter
I didn't mean exactly you, but today's developers.
do you have a aprox price per country yet?Whatever we have, it's getting submitted to Steam on Septmeber 22nd, even if stuff is missing, we're still submitting it.
It'll be $20 USD, but it's regionally priced, so it'll be less in a lot of other countries. I can look up any prices you want if you'd like.do you have a aprox price per country yet?
can u tell me the price of argentina?It'll be $20 USD, but it's regionally priced, so it'll be less in a lot of other countries. I can look up any prices you want if you'd like.
It says "ARS$224.99"can u tell me the price of argentina?
This post might clarify things for you; https://f95zone.to/threads/future-fragments-v0-27ex-march-2022-demo-hentaiwriter.1550/post-8712341I have strong doubts over you being able to write 277 cutscenes (especially when, from what I've read, the whole game has 400?) until September 22nd, but I'd be glad to be proven wrong. It's not a good look when you tell us that essentially 70% of the cutscenes of the game haven't even been written 42 days before launch though.
The cutscene I just finished writing through the last 90 minutes has around 1,400-ish words and 9 variants (9 different ways it can play out); none of the words are moans.Either these cutscenes are obscenely short, comprised entirely of moaning sounds, or I legitimately cannot imagine getting all of them pumped out like that.
I think lots of folks have crazy unrealistic expectations, and/or are super jaded after how many crowdfunded projects have gone sour between all the different platforms over the years. Personally, whenever I give a project some dough, I think of it as a moonshot. Like lending to a friend. If I get something back someday, great! But it's not expected. Like a "thank you" given without anticipating a "you're welcome." Good manners basically. Highly recommend that approach to everyone bothering to read this. WAY less stressful for everyone....not all of the voicework will be done at launch, which is on me not getting people scripts fast enough, but it should be done shortly after launch (everything within the first month at latest).
While all this is true, at the same time, I think it's our responsibility to make the best game we can with the hard earned money everyone has supported us with.I think lots of folks have crazy unrealistic expectations, and/or are super jaded after how many crowdfunded projects have gone sour between all the different platforms over the years. Personally, whenever I give a project some dough, I think of it as a moonshot. Like lending to a friend. If I get something back someday, great! But it's not expected. Like a "thank you" given without anticipating a "you're welcome." Good manners basically. Highly recommend that approach to everyone bothering to read this. WAY less stressful for everyone.
This is really encouraging, man; if you want to know how I haven't gone insane, it's from a combination of knowing there's people like you and others who are looking forward to this game, and our own personal passion/drive to get this game done.For quite a long time I've been in awe at the fact y'all's relatively small team, relatively small budget, are putting out what I believe will be a AAA game - nothing indie about it. The fact time had to give isn't worth griping about imo. Literally countless H-games have died over the years, and yours hasn't. That's worth celebrating! Sure release day will be epic, but every day of continued progress is epic too. Plus you personally are managing so much and haven't quit or gone insane...![]()
I get that!! Always striving to improve in a positive direction - one of the best inherent qualities you and Frouge and Triangulate have imo. Certainly has shaped Future Fragments in many many awesome ways."[...]doesn't give us an excuse to just blame everything on "the nature of crowdfunding" when there's a lot of stuff we could have done better (and we plan to do better with future games)."
Can't speak for anyone but me, but I won't mind. It'll be great to experience FF as a whole - and that experience will be so satisfying nothing else will matter haha. I suspect many other fans will feel the same, and hey, we're all old(?) adults(?) with jobs(?) now so updating or patching after a month of only playing during limited free time will be nbd. Heck, last month I just started playing Cyberpunk 2077 for the first time - waited more than a year and a half for most of the worst problems to be fixed(?). So a little in-progress voicework or edges needing polish will be a sweet breath of fresh air."[...]won't ruin things for people though."
Sure won't for me. Personally even when I'm excited enough about a game to buy it on release, I always wait at least a day or two for launch day bugs and issues to have a bit of time to be patched. If there's a bit of missing content, I'm content to buy it, then wait a few weeks until it's added in before playing. I've been patient this long, I can be patient for longer.I just hope the likely lack of voicework in some scenes/a bit of polish and things like that missing here and there at launch (probably less than 5% of voicework missing and only in rare/optional scenes) won't ruin things for people though.
Yeah, I mean, not to repeat the whole debacle of attaching things to dates, but I'm fairly certain any missing voicework and such should be in by the first month after release. Not promising that though, of course.I suspect many other fans will feel the same, and hey, we're all old(?) adults(?) with jobs(?) now so updating or patching after a month of only playing during limited free time will be nbd. Heck, last month I just started playing Cyberpunk 2077 for the first time - waited more than a year and a half for most of the worst problems to be fixed(?). So a little in-progress voicework or edges needing polish will be a sweet breath of fresh air.
After all this time, I definitely am still very excited to get this out; the cutscenes ended up being far better than I could have imagined thanks to all the flexibility our cutscene engine gives us, especially when tied into the Ideals system and your cutscene choices and in-game actions in general.Glad you're still feeling the mojo - creating something from nothing but imagination, be it writing or music or art or anything that inspires people (sexual enjoyment counts too!! damn prudish societies), is a magical thing. And Future Fragments will have all of the above!
Glad to hear it man, and of course we'll keep progress posts coming weekly regarding to updates to things!Sure won't for me. Personally even when I'm excited enough about a game to buy it on release, I always wait at least a day or two for launch day bugs and issues to have a bit of time to be patched. If there's a bit of missing content, I'm content to buy it, then wait a few weeks until it's added in before playing. I've been patient this long, I can be patient for longer.