I honestly hate to be the sour egg, but i refuse to act like all the yes men in this thread and just lay out some brutal honesty regarding this game’s development cycle.
And i think i’m not the only who will have this opinion:
1. The constant blueballing is honestly appaling. We are on the what, EIGHTH delay now??? Just this year alone we have had Three delays (first was the february release, delayed. Then it was March 22, delayed to summer. Now we are getting it in the Fall season. It shouldn’t have been like this, especially when you move the goalpost when we are not far from release. You should have called an indefinite delay when you didn’t reach the original release deadline of april 2019, rather than constantly shifting it. The scope has been overwhelming, and it shows.
2. lack of transparency. Your weekly updates are lackluster and hardly ever gives us an idea of how much progress has actually been made, it’s usually the same text with minimal changes. People hate on eromancer for dragging things out (as we should) but atleast he provides a detailed update monthly with in game screenshots, render models and concept art for animations, scenery etc. This has lead to many people (me included unfortunately) to walk out and stop following your patreon. Your numbers prove this, with about 4% loss every month for the past year. as it stands, you have lost thousands since the original deadline delay (you peaked at 14k, now making 9k). Yes you gavenus those demos, but they ran their course really quickly and made us only more anxious for the full release.
The two points above is my main critiscm of your team. I started following the project late 2018, finally stopping here with the march to summer delay. I was beginning to think that this was all a pyramid scheme.
I get it, you and your team are inexperienced, have personal lives and are relativrly small with not much funding. But even with those factors taken into account, it doesn’t excuse anything tho, because even inexperienced people can sidestep my two points.
Tho i’m happy to hear we are finally getting a release in september, after nearly three years of extra waiting. I hope it turns out well, both for you and the people who have stuck with you till the end (they deserve it).
Finally, i hope you take my words to heart on your next projects.
I look forward to playing the game.
And i think i’m not the only who will have this opinion:
1. The constant blueballing is honestly appaling. We are on the what, EIGHTH delay now??? Just this year alone we have had Three delays (first was the february release, delayed. Then it was March 22, delayed to summer. Now we are getting it in the Fall season. It shouldn’t have been like this, especially when you move the goalpost when we are not far from release. You should have called an indefinite delay when you didn’t reach the original release deadline of april 2019, rather than constantly shifting it. The scope has been overwhelming, and it shows.
2. lack of transparency. Your weekly updates are lackluster and hardly ever gives us an idea of how much progress has actually been made, it’s usually the same text with minimal changes. People hate on eromancer for dragging things out (as we should) but atleast he provides a detailed update monthly with in game screenshots, render models and concept art for animations, scenery etc. This has lead to many people (me included unfortunately) to walk out and stop following your patreon. Your numbers prove this, with about 4% loss every month for the past year. as it stands, you have lost thousands since the original deadline delay (you peaked at 14k, now making 9k). Yes you gavenus those demos, but they ran their course really quickly and made us only more anxious for the full release.
The two points above is my main critiscm of your team. I started following the project late 2018, finally stopping here with the march to summer delay. I was beginning to think that this was all a pyramid scheme.
I get it, you and your team are inexperienced, have personal lives and are relativrly small with not much funding. But even with those factors taken into account, it doesn’t excuse anything tho, because even inexperienced people can sidestep my two points.
Tho i’m happy to hear we are finally getting a release in september, after nearly three years of extra waiting. I hope it turns out well, both for you and the people who have stuck with you till the end (they deserve it).
Finally, i hope you take my words to heart on your next projects.
I look forward to playing the game.