HentaiWriter

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Jan 30, 2017
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I donated a total of $20 via patreon forever ago. How will we be receiving Steam codes when it finally releases? Sorry if this has been asked before.
We'll send you a google form that will just ask what platform you want your key on, then we'll mail it to you using the same email you signed up to Patreon with :)
 

HentaiWriter

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Game Developer
Jan 30, 2017
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#63 October 14th progress report.png

Weekly Progress Report #63 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.

----------------------

Pretty much covered it in the image, but two notable things that weren't in there/didn't have room to fit in there;

- We'll be re-submitting to Steam on October 29th, not October 22nd, and
- We're absolutely releasing in November, but instead of early November, we're now looking at very late November.

We'll be doing our best to get it as complete and polished as possible before then, but that is our extremely hard deadline.
 
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itzbob

Member
Nov 10, 2017
166
162
too many posts to catch up on - so the 22nd submission was denied and your resubmitting for 10/29?
 

guldfisk

Newbie
Aug 6, 2016
39
92
It seems fairly obvious you submitted knowing it would get rejected right? Steam rejecting the game basically means the game is not playable start to finish and is still months away from finishing.
 

HentaiWriter

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Game Developer
Jan 30, 2017
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It seems fairly obvious you submitted knowing it would get rejected right? Steam rejecting the game basically means the game is not playable start to finish and is still months away from finishing.
We've got a video of the game being playable from start to finish, sans the true final boss due to spoilers, and the endings due to not being in, that we've posted on our public Discord a long while ago.

However, the endings weren't in the game, which did disqualify it technically from not being "playable from start to finish", but those will all be in by the next time we submit. So, we're definitely nowhere near months away from finishing.

We still submitted it regardless, because we wanted to make sure that we weren't making errors in the submission process, which happened when we submitted the demo.

So we wanted to save time in that regard instead of waiting until the last moment and then submitting and whoops, we made an error, now we can't get it out in time and we have to push it even farther when whatever got us rejected was a tiny, simple mistake on our end per the many things you have to have checked off/setup for submissions.
 
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Sologor

Member
Nov 13, 2020
108
145
So we wanted to save time in that regard instead of waiting until the last moment and then submitting and whoops, we made an error, now we can't get it out in time and we have to push it even farther when whatever got us rejected was a tiny, simple mistake on our end per the many things you have to have checked off/setup for submissions.
Realistically speaking, how long do we have to wait to buy the game?

D4n0w4r beat me to it but I was about to point out that steam now lists the game as "coming soon" having dropped the "very". Not looking to make a fuss but would just like to have a clue if I can stop checking the wishlist every day


Edit

Nevermind, read the update post. Not happy about it but nothing I can do but wait.
 
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HentaiWriter

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Game Developer
Jan 30, 2017
1,229
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Realistically speaking, how long do we have to wait to buy the game?

D4n0w4r beat me to it but I was about to point out that steam now lists the game as "coming soon" having dropped the "very". Not looking to make a fuss but would just like to have a clue if I can stop checking the wishlist every day
This is apparently an error on my end; I changed the release date to specifically November 30th last night, but, as I noted before about how Steam has about a zillion checks and balances, I accidentally checked a specific box that for whatever reason ends up removing the box that shows the date of release (and thus removing the link to the steam page entirely).

It's fixed now.

...

Per Steam policies, releasing the game to other platforms without Steam having it first once you have a store page active = breach of policy/contract. Even if it's not 100% complete, I'm not gonna take that risk. This policy is listed on many sites. This is also part of why we stopped doing demos at a certain point (i.e. when we had the game linked together).



Screenshot_76.png

They have this policy because for all they know, in the final stage of the game, you could have tons of objectionable material, which is why they do play all the way through and require that.

The endings weren't there, so since they don't know what we have planned for the end, they can't pass it. It's that simple.
 
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Sologor

Member
Nov 13, 2020
108
145
May I suggest relaxing a little bit? :LOL:

You quoted someone else but you managed to give me credit for this

There are hundreds of porn games on Steam now dear, most of which have a 2 second ending after an hour or two of gameplay, you boast a lot more game time and a lot more quality meaning you're either full of it or you got the one Valve rep who's incredibly anal about what they approve.

For fox sake HW, BREATH :ROFLMAO:


To be crystalline clear, I am not giving you shit but I do think you should sit back and take a couple weeks vacation from this forum. People who want to buy the game will still buy it and you will keep your sanity (you still have it, right?)

I can only wish you good luck until the game releases (and even better luck after that).
 
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Dexhellhound

Newbie
Apr 18, 2018
63
85
Weird, that's my bad: fixed it now.
And nah, cant relax, in perma work mode
you should at least try to relax how ever if possible i haven't tried but i might just recommend blocking the annoying troglodytes for being impatient and crapping over all you're hard work might help get rid of some stress
 
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omp123

Member
Sep 25, 2017
382
981
Will the game go on itch and other platforms right after it get accepted on Steam or will there be a timed delay?
 

htc89234

Member
Jan 27, 2018
109
737


I really hate to post this, but it is what it is; this will be, absolutely, objectively, the final delay for Future Fragments, and you'll see why when you read it.

Inside of the post is a list of the things we have yet to get done, in pretty robust detail; I encourage you all to read it so you know what's left, as well as the new, final, unchangeable date we'll be submitting it to Steam.

If we don't submit to Steam by December 31st, 2021 or EARLIER (as we will be trying to get it out much earlier than that), the game will BE RELEASED FOR FREE.
One more month and we'll be a year past the absolutely, objectively, final delay for Future Fragments that we saw why when we read it.

I'm glad that you kept up with the, "We're committed to submitting it then no matter what state it's in, because honestly, we really need to get this game out;". That part was great. Nevermind the "for free" part.

Tongue in cheek aside, why would you repeatedly over the course of 18 to 24 months either say things that you'd go back on or that just weren't that true in the first place that are related to the release date; while also trying to keep answering everything? It started out fine but reading your text walls ended up looping back around from "honest and detailed" into "purposefully obtuse and lengthy to disencourage further discussion" long ago. Why even believe anything you say at any point, really? "We want to", "we are commited to", "we need to", and all these other words; you've used them far beyond their normal meaning and at this point it is legitimately irrelevant. After all, anything you want can easily be changed at a whim and become something that you wanted.

This isn't even a complaint about the delays or about game price or anything, it's just... I don't know. Thousands and thousands of words for communicating delays and explaining things and all of that for what? Nothing. I know you've said it before that you won't set release dates for future games, but why this must be a continued thing you're still attempting for this one is beyond me.

I'm definitely not asking for you to release the game for free (I'll buy it, regardless of when or the state it comes out, honestly), nor asking you for an explanation of why the game is taking long, or accusing you of lying about finances, or milking patreons, or that you've suffered scope creep, or that you've attempted to bite off more than you can chew - none of that. That is legitimately not my goal here and you've answered all of these multiple times. I'm just pointing out that any post is just another in the lengthy line of posts you've made that are entirely scrappable. Tossed off the window. Not a single word in that game announcement post I've quoted rings true today - why would any more recent one ring truer?

You may be worried about losing customers, sales, game quality, satisfaction with your own work or whatever; but I think for most people what your words have lost is just credibility. The game undeniably looks extremely polished and nice.

Anyway. November 30th, 2022.
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
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guys somebody help, im press any key and nothing View attachment 2103442
This is just a joke screen; your game didn't actually crash.

Will the game go on itch and other platforms right after it get accepted on Steam or will there be a timed delay?
We'll likely have it on Itch about a month after Steam, just because we want to get a decently updated version on most other platforms; Steam auto-updates your game when it's updated by the developer, which no other platform has, so we want to get most of the major kinks/issues out before putting it on other platforms where the game is unlikely to be re-downloaded by others.

Tongue in cheek aside, why would you repeatedly over the course of 18 to 24 months either say things that you'd go back on or that just weren't that true in the first place that are related to the release date;
None of it was meant as a lie; it was genuine stuff we intended to do. Contrary to what some may expect of us, we're not AAA developers and we're not perfect; we make mistakes, and we were trying to figure out what would work best in terms of release date announcements, pressure on us, and a whole host of other things to get the game out as soon as possible without sacrificing quality when we made posts like that.

while also trying to keep answering everything? It started out fine but reading your text walls ended up looping back around from "honest and detailed" into "purposefully obtuse and lengthy to disencourage further discussion" long ago.
I'm not trying to discourage further discussion in general, I'm trying to discourage people asking the exact same questions that that specific person has already asked in previous posts, which both clutters up the thread and leads to confusion for people reading the thread.

If giving normal answers doesn't work, then you have to try giving over the top, extremely detailed answers. (Also, how can something be simultaneously obtuse and lengthy? If I've said something obtuse, can you let me know where so I can clarify it?)

Why even believe anything you say at any point, really?
To be honest, I ask that question of the people who complain about the game not coming out/about delays/etc.

Either;
- You believe what we're saying and trust that we're making honest mistakes, without any intent to mislead or such, and with intent to improve/learn from our mistakes
- You don't believe us, and never will again no matter what proof or explanations we give

If the former, then no reason to complain, especially if you've got no money invested in it (and if you do, you can just ask for a refund).
If the latter, then why continue to participate in the topic (or game) if nothing I can say would change your viewpoint?

This isn't even a complaint about the delays or about game price or anything, it's just... I don't know. Thousands and thousands of words for communicating delays and explaining things and all of that for what? Nothing.
If a small indie brand, company, business, or person doesn't explain the rationale behind their actions and clarify what they're doing different to prevent issues in the future, they're basically doomed. AAA companies can shake this off, but for smaller teams, people will gravitate towards the worst possible assumptions about them and will then cement those "assumptions" into "fact".

You can already see a bit of it from much earlier on in development, where people are still convinced that we've;
- reworked the entire engine from scratch at some point (we haven't)
- that we got in a car wreck and were in a tsunami both (neither happened, those are things that happened to other devs)
- that we somehow paid off Patreon and Graphtreon to backdate our release date on Patreon so that we could pay for fan-art to be produced before the game came out so that we could... something? I don't even get the reasoning/benefit behind that one.
- that I'm simultaneously terrible at programming (I am) but yet I programmed a botnet to sweep and adapt to all forum and webpage styles/coding setups to check for anytime our game is mentioned and then automatically create an account to spread goodwill about the game (????)

So yeah, not gonna just sit around and let people make up stuff and have it get turned into facts.

I know you've said it before that you won't set release dates for future games, but why this must be a continued thing you're still attempting for this one is beyond me.
Because if we suddenly just said "hey, we're not gonna do anymore release dates for FF", people would get angry and assume we're just going to "milk it" indefinitely (despite never having done this). That, and I literally can't release past the 30th because I'm not gonna accept a $3,000+ donation from anyone to pay rent, and I can't pay rent if we don't get money almost immediately after release.

but I think for most people what your words have lost is just credibility.
In all honesty, I'd much rather lose credibility over release date promises than losing credibility over actual game quality/polish/content.

I'm not saying it's a good thing to delay stuff, but I am saying that at the end of the day, far more of the playerbase would be upset with a game that's missing content, buggy, and so on, yet it asks for $20 of their hard-earned money. Cyberpunk's reception proved that.

But yeah, for future games, no more release dates. Ever.

The game undeniably looks extremely polished and nice.
Anyway. November 30th, 2022.
Absolutely.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
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Damn, didn't know it'd be a month on itch. Guess I'll be waiting a while to buy it.
Yeah, it's mainly just not wanting to have 1000 people be like "wtf my game is missing <x thing here>" and then people from steam going "uhhh it's in my version" and then people going "wtf why do steam people get more content???" and so on

After a month, we should have anything remaining that's major done, with only polish/smaller things left to put in, so if a person doesn't update their game every week, it's not going to be a big amountof content they'd be missing out on.

To be clear, we do plan to keep doing updates for months after release for polish, any bugfixes, free DLC, more cutscene branches, etc. but you get what I mean I'm sure.
 

lraas

Newbie
May 31, 2018
30
46
So is there going to be a way to get the game at steam release when you live in a country where the game isn't sold on steam (cough, cough... Germany)? Particularly as someone who was subscribed to the patreon, but for the other peeps as well
 
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HentaiWriter

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Game Developer
Jan 30, 2017
1,229
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So is there going to be a way to get the game at steam release when you live in a country where the game isn't sold on steam (cough, cough... Germany)? Particularly as someone who was subscribed to the patreon, but for the other peeps as well
I'll have a specific selection you can pick on the "where do you want your keys from" questionnaire I'll hand out where you can note if you're from Germany, China, etc. and if that's the case, then you can opt to have me directly send you a copy of the game through a direct download link (as in, not linked to Steam).

Personally though, I'd just wait for the Steam version because it'll have a lot more polish/updates/content after that month's done, IMO. But we want to give people choice, so yeah, we'll have something like that on there.

And for the people who didn't back the Patreon, to be clear, we'll still have it open even post-game launch as an alternative place to "purchase" the game for people in those situations (we'll be closing down all tiers post-launch except the $20 tier so people can just get it and go and not stay subscribed).
 
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