HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
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Especially for a porn game, I could see justification for voice actors for at least the 3 main characters, but voice acting every single NPC almost seems over the top, and would of been a feature you could of cut without losing a single player over it.
There are people who have specifically noted that the reason they backed the game/wishlisted it was because everything was voice acted, but more on that in a bit.

And even if you didn't hire another dev, at the very least it would be less stressful than having to sit here and sell your house in order to keep producing a porn game because you ran out of budget money and are stuck in development hell.
Also just to be clear, I don't own a house, nor did I sell one; it was my car I sold.

To tie it back to future fragments, assuming the 150,000$ was spent on voice work (I'm sure its not and it was a mix of music, sound effects, etc...) I know in the past you've polled people and they said they wanted the voice work but I'd love to see the result of a poll where the question is "Which would you prefer, money put on more gameplay by hiring another dev, or money put on voice work" and I'd bet every dime people would pick gameplay. And I know going from 3 devs to 4 does not mean there is 33% more game. But I'd still struggle to believe people would pick voice work over getting an extra level full of content and CG.
So I see this mentality often, and I get it because it does apply to a lot of other games... but it doesn't apply at all to us.

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We had a very specific plan for how many levels, enemies, content, etc. the game would have within the first month of development, as seen in this post; https://f95zone.to/threads/future-fragments-v0-27ex-march-2022-demo-hentaiwriter.1550/post-8788816

The content we did get rid of, as listed in the post above, wasn't extra levels or anything like that, it was stuff that would have been game-wide, mechanics type stuff for the most part. A lot of it we realized was just bad ideas period, regardless of budget or time, and the stuff that we would have liked to get in, we would have needed far more budget (like, 3x or more) and at least another 4 or 5 team members.

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Additionally, none of us are "paid per our work" on the core team (Frouge the programmer, Triangulate the artist, and me as writing/level design/marketing etc.); we split the Patreon cost evenly between us (after paying for audio work, which also to be clear, about $110k of it is voicework, $30k or so to music, and the remaining $10k to sound effects and audio mastering).

So even again, if we had a billion dollars, we wouldn't suddenly output more content than we had before, nor would we move any faster with our development, not out of "milking it", but because there's only so much we can do on a day to day basis.

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Regarding hiring on more staff too, not to sound arrogant about this, but finding people who are at Triangulate / Frouge's level in art / programming, who are also available to work on a NSFW game and aren't on their own games, who also are happy jumping on a project midway through, is like finding a needle in a haystack.

We got one programmer on specifically just to help with the True Final Boss Battle so we could get things done faster there (which Frouge paid for out of his own share, by his own choice), but to do that I had to go through some 20-30 different programmers, interviewing them, checking their qualifications, letting them know what we needed. Out of all of them, only 1 programmer fit the requirements we were looking for in terms of knowledge/skills/available free time (and we got super, super lucky), and it was only for one small portion of the game, walled off from the rest for the most part.

Even getting them up to speed with the existing code, despite their high level of skill, took a week or two, and that was again just for that small portion; trying to get them up to speed with everything in the game at that point would have probably taken months. This isn't because they're unskilled, it's because there's just so much stuff in the game.

Similarly, we hired on multiple other artists at different points, and Triangulate kept wanting changes to their art because he wanted things a very specific way aesthetically/continuity with accuracy in designs, to the point it was costing us more money to have the artists repeatedly correct the images than it would have been for Triangulate to just do everything, so that's why he ended up doing all the art.

(And as far as having someone extra on to help me with writing/cutscenes/level design, that'd be even more of a task get them up to speed and to somehow digest the hundreds and hundreds of backstory, worldbuilding, continuity, etc. stuff I've written up across like 40+ documents and keep things consistent there.)

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Finally, going back to an earlier point; we had a specific idea in mind for the game, and while we did adjust things here and there over time, we, from the start, were making the game that we wanted to make.

That means that even if a majority of people said "we don't want voicework in the game", we were still going to do it for everything. Same for the way the gameplay works, and many other things.

Don't get me wrong; playtesters and backers and just people playing the demos in general have given us a LOT of feedback, and we've adjusted a lot of stuff in the game as a result of it, like powerup functionality, map design, and so on.

But the core stuff (how many levels we would have, how many enemies, how many animations, the voicework stuff, the story stuff, that was the stuff we wanted in at all costs and that's why we'd do it regardless.

I'd say though that the majority of people enjoy the voicework, given the reviews on F95 and other places.

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tl;dr even if we had 5 billion dollars, we would still voice everything, still do the same amount of levels/enemies/game over sequences etc. and wouldn't be any more finished with the game than we are now, nor would we hire on extra people, because the way the game is, even if everyone else hates it, is what we wanted to make.

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I'm honest to god not flaming you for how you spent your money,
Yeah, I understand, and I hope you realize this isn't meant to attack you either, this is just me clarifying how/why we did stuff, of course.

you should instead just give estimates and make sure people understand its just a guess, and not a release date.
Going forward, we will never give release dates for our games ever again until the game is pretty much ready to go and just needs playtesting/some bugfixes, and even then, we'll only give the year it's going to come out on. Only when it's been submitted to Steam and accepted, will we give a specific, to the day release date.

Good luck finishing this game out, been following it since 2016 and I look forward to getting it on steam.
Thanks a lot :) I do think it'll be worth the wait, IMO.
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
#72 January 14th progress report.png

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Bi-Weekly Progress Report #72 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.

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I really hate to have any sort of a reason for going slower on work, but as it is, the flu knocked me out for a few days, and then yeah, 2nd grandmother in under a month passed away unbelievably; my parents handled most of the funeral stuff, but I still was helping with some of the arrangements and anything to do with computer stuff (appointments etc.) because both of my parents have no idea what to do with any of that.

Still got a small handful of scenes in though, and Frouge has been keeping busy too, getting bugfixes in plus an assortment of stuff I needed for more cutscenes, as well as something I'm sure many people would enjoy; being able to check on your menu how many Fragments, Gold Databanks, and Powerups you've found per level.

The next two weeks should hopefully, barring anything else happening crazy like it's been the last few weeks, be much more productive.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,595
3,354
View attachment 2312390

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Bi-Weekly Progress Report #72 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.

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I really hate to have any sort of a reason for going slower on work, but as it is, the flu knocked me out for a few days, and then yeah, 2nd grandmother in under a month passed away unbelievably; my parents handled most of the funeral stuff, but I still was helping with some of the arrangements and anything to do with computer stuff (appointments etc.) because both of my parents have no idea what to do with any of that.

Still got a small handful of scenes in though, and Frouge has been keeping busy too, getting bugfixes in plus an assortment of stuff I needed for more cutscenes, as well as something I'm sure many people would enjoy; being able to check on your menu how many Fragments, Gold Databanks, and Powerups you've found per level.

The next two weeks should hopefully, barring anything else happening crazy like it's been the last few weeks, be much more productive.
sorry for your losses bro
 

Sologor

Member
Nov 13, 2020
110
152
Here's a few questions you can answer in the director's cut extra DVD :ROFLMAO:

Now that I read the "cut content" and think about it, would it be a fair assumption to say you were inspired by games such as mega man?

What games helped you in the creative process and what was something you really wanted in the game no matter what?

I like to think almost every gamer learns a thing or two on game studios and game designers, any one you admire or really can't stand?

And most importantly, NINJAS or PIRATES?
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
hm... it is possible ripped out and watch to sex scenes? for game have editor ?
You can use the level editor to have sex scenes display however you want, yeah, but as far as getting the voicework and cutscene events with it, there's no way to rip those in any viewable format outside of just recording it as a video.

What games helped you in the creative process and what was something you really wanted in the game no matter what?
I figure the following list I made a while back answers your first three questions, with the caveat that if something is on this list, it doesn't mean it, as a whole work, inspired Future Fragments.

In most cases, it means that some standalone aspect of the series (or something even smaller) inspired something in Future Fragments; could be the aesthetic, the mechanics, the player functionality, etc.

Also, these are just my inspirations, personally; Triangulate and Frouge likely had other inspirations.
A lot of other games have influenced me over time, but these are the ones that specifically inspired some part of Future Fragments in some vague way or another.

You don't have permission to view the spoiler content. Log in or register now.

And most importantly, NINJAS or PIRATES?
Ninjas, for sure. One Piece kind of cornered the "Pirates" market.
 

dragonsix6969

Active Member
Apr 26, 2019
778
518
You can use the level editor to have sex scenes display however you want, yeah, but as far as getting the voicework and cutscene events with it, there's no way to rip those in any viewable format outside of just recording it as a video.
where can it be used? or it's not available?
 

dragonsix6969

Active Member
Apr 26, 2019
778
518
The level editor is available - $50 tier on patreon
Iirc they plan to eventually release it for free, but not until well after the full game is released.
cool, editor with price 50 that should be common. Need demo editor :)
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
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The level editor is available - $50 tier on patreon
Iirc they plan to eventually release it for free, but not until well after the full game is released.
This is accurate; we'll have the editor a few months after release with a robust tutorial and such, as the editor right now only has a bit of a rudimentary tutorial. Personally, I'd recommend against backing the editor tier since we are as close as we are to release, unless you just want to support us a lot/you REALLY want the editor.
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
No progress update this week?
Moved it to Saturdays after last week's, so here it is;

#73 January 28th progress report.png

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Bi-Weekly Progress Report #73 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.

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Not too much to report this week, just progress as usual. Got a decent amount of cutscenes in at least, just over 40.

As noted though, for the next 2-3 weeks (and maybe slightly more, depending on any issues), I'll be writing exclusively and not injecting cutscenes, so as to hopefully finish off all remaining writing.

But that leaves us with less than 100 to go to inject, which is good news, I figure!
 
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Merlin7

Newbie
Apr 20, 2019
28
50
[...]I'd recommend against backing the editor tier since we are as close as we are to release, unless you just want to support us a lot[...]
Shhh, if they believe FF won't be out for ages, they should buy the editor so they don't have to wait! Nbd that you have to be pretty adept to figure out how it works. F95zone is full of geniuses who struggle to unzip Japanese game files on a regular basis, but it's just because they're too skilled to grasp basic fundamentals. They'll probably write a tutorial on how to use the editor, pro-bono too! The proof is how they always beg politely request completed save games - it's because their Fortune 500 corporate IT jobs take up too much of their time, they have no choice but to skip all gameplay even with games like yours designed to be more than a one-n'-done.
 
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