So im back after a long long time, whats the condition of the game? Is it close to releasing yet or no?
Per polls we ran on Twitter, Discord, Patreon, and other places, the people said they'd want us to stop announcing release dates
before the game is done, and instead only give a new release date when the game is ready to release entirely, so that's what we're going to do.
Progress reports have now switched to bi-weekly and show a "count-up" of remaining cutscenes left to get in the game; once it hits the full number of cutscenes left to get in, we should be ready to release.
It'll definitely be out in 2023, aiming for sometime early in the year, but beyond that we don't want to give any specifics per the above reason. I'd say we're somewhere between 95-98% complete, depending on your definition of "completeness".
This is so cool. When I see a dev and the community working together towards the development of a game, you just know it's going to be absolumazing!
There's actually been a lot of community requests for features/content that we've put in there on just a surface level, but there's also been a lot of direct things as well like;
- almost all the NPCs in the game are backer characters, with their "storyline base" or "character base" coming from the request of that specific backer, then we tie them into the overall storyline
- multiple sex animations were direct requests from backers back when we had those as tiers, including the Laser Celodst unclothed and clothed sex scenes, the gangbang in The End, and both sex animations for the Earth Grunt too
- some other devs have contributed to the game with suggestions too; Orexius (of
Crisis Point: Extinction) suggested early on about an "an underground network of sex videos that would corrupt the Celodst, causing them to become obsessed with the videos", which then got extrapolated into a lot of side plotlines as a result
- finally, QA testers have of course contributed lots in terms of gameplay things; some in particular like Jason Bill have found unorthodox ways for us to use our level/cutscene editor for more variety in cutscenes
And that's just a tiny, tiny amount of examples.
So really, a
lot of players helped out lots on the game, and we couldn't be more appreciative of it.