HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
have any cheats? my gaming skill sucks
In the demo, if you get to the upper right of Path 6, Module 3, you can find some there; outside of that, in the full game you'll have to do skill based achievements to get cheats.

There's always Cheat Engine, though!
 

Sentri Rail

New Member
Jan 10, 2018
2
12
I've seen your posts on twitter talking about how npc's react differently to you based on your stats and stuff that you build up, and you mention specifically a "Sexuality" stat or w/e from completing sex with enemies. Are there cutscenes / dialogue that play out differently based on this stat as well? Like, are we going to see Talia eventually be open about wanting sex when talking to npc's?
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
I've seen your posts on twitter talking about how npc's react differently to you based on your stats and stuff that you build up, and you mention specifically a "Sexuality" stat or w/e from completing sex with enemies. Are there cutscenes / dialogue that play out differently based on this stat as well? Like, are we going to see Talia eventually be open about wanting sex when talking to npc's?
Sexuality affects three things;

- The end-game endings, initially, are selected based off of whichever one of the other Ideals is your highest. However, your sexuality value, whether it's negative, neutral, or positive, will massively change that given "route's ending", for a total of 21 true endings. (There's also some secret events/endings that will need high or low sexuality.)

- There is a small, but significant amount of cutscenes that are directly affected by how much (or how little) sexuality you have.

- There's a powerup, the Dildo, which works better/worse based on your current sexuality value.
 

g659039

Member
Apr 10, 2018
347
510
after paying for audio work, which also to be clear, about $110 of it is voicework, $30k or so to music, and the remaining $10k to sound effects and audio mastering).
What? Only $110 for dubbing the entire game? I'm going to need voices for my own soon. Would you be so kind as to advise where to find (not too expensive) voice actors for NSFW games?
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
What? Only $110 for dubbing the entire game? I'm going to need voices for my own soon. Would you be so kind as to advise where to find (not too expensive) voice actors for NSFW games?
Lol, this is why I hate typing on the phone.

Fixed it now, but it should have read $110k, as in $110,000.

As far as where to go, I'd always advise hiring for your casting needs, they were great to work with :)
 

glorbgon

Newbie
May 1, 2022
45
58
"OS: Windows, Mac"
"How to run on Mac: use Wine"

bruh

If the game doesn't have a Mac version then just say it's for Windows only. It's already difficult enough to find games that run on Mac on this website. Wine almost never works (and it definitely didn't work with this one).
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
"OS: Windows, Mac"
"How to run on Mac: use Wine"

bruh

If the game doesn't have a Mac version then just say it's for Windows only. It's already difficult enough to find games that run on Mac on this website. Wine almost never works (and it definitely didn't work with this one).
People have gotten it to work with Wine without issue before; what version were you trying to run of the game and on what OS?

As for the listing, I haven't edited it since the original F95 updater added that listing, but i'll take that off there, then.
 

glorbgon

Newbie
May 1, 2022
45
58
People have gotten it to work with Wine without issue before; what version were you trying to run of the game and on what OS?

As for the listing, I haven't edited it since the original F95 updater added that listing, but i'll take that off there, then.
Sorry for the confrontational tone. I have Wine 1.8.6, and also WineBottler. The game's version I tried to run was v0.27EX, as the post said it had the most content. Back in 2020 I remember being able to run things pretty well on WineBottler (while having no idea how any of it works, I just ran the package converter and it worked), but now for some years every time I do the exact same thing I did before it just gives me black screens or doesn't open at all. Maybe I'm just an idiot and have no idea how to use it, but I still think it would be worth adding a disclaimer right next to the Mac listing saying it can only work through Wine. Another option would be for somebody who's managed to create a functioning Wine package of the game to upload it. Thank you for the quick response!
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
Sorry for the confrontational tone.
No worries, I sympathize with it being frustrating.

I have Wine 1.8.6, and also WineBottler. The game's version I tried to run was v0.27EX, as the post said it had the most content. Back in 2020 I remember being able to run things pretty well on WineBottler (while having no idea how any of it works, I just ran the package converter and it worked), but now for some years every time I do the exact same thing I did before it just gives me black screens or doesn't open at all.
It might just be some new thing with Windows or Wine or WineBottler, not too sure.

Maybe I'm just an idiot and have no idea how to use it, but I still think it would be worth adding a disclaimer right next to the Mac listing saying it can only work through Wine. Another option would be for somebody who's managed to create a functioning Wine package of the game to upload it. Thank you for the quick response!
Nah, you're not an idiot, totally valid complaint; I fixed it now, I wish I had a better solution for ya though. If anyone wants to offer for the Wine package too, have at it!

If you got any other questions, feel free to ask too :)
 

Vialyn

New Member
Feb 21, 2023
5
30
There's a lot of weird negativity here, but I just wanted to say that, as someone who's been around since the old fire level demo, up and through the point where patreon demos cut off to prevent spoilers? I'm still fully invested, and I don't see any issue with however long it takes. The electric demo, on its own, was already infinitely more playable progress than one could reasonably expect from most finished games, so I've seen the waiting as equivalent to the wait for a sequel. Because, honestly? That's the equivalency, if we're talking sheer scale of time and effort.

In a genre filled with low-effort games and overly ambitious projects that never even reach the earliest of demo stages, Future Fragments has put consistent effort into not just constantly building upon what they've already made, but also holding themselves accountable and communicating with their audience. No one does that! You get updates for a few months that amount to a few screenshots for a title that only ever really exists as text, and then they disappear and you wonder what happened! Which is totally fine, for the record. But then we've got the FF team, here, trying to keep people posted, even when it's really only to their detriment to have people privy to every possible setback, complication, and delay in estimated deadlines.

That's game development. You either have some executive-level idiots forcing out a Sonic '06, or you have a team that keeps working even when "the game should have already been done," because, ultimately, it's done when it's done. Waiting an extra year or two or twelve, even, honestly bothers me way less than seeing a game release with so much wasted potential.

I'm not saying it isn't valid to be frustrated-- it's totally reasonable. But it's not really fair to blame the dev team for it when they've been doing their absolute best for quite a while now, ya know? They want the game finished more than anyone, so we're all on the same side, here! This stuff is difficult and complicated, and it's not like they're some triple A studio with a thousand employees who've done this a hundred times. There's a learning curve even when a game isn't this detailed and ambitious!

So... I feel like we can cut them some slack. It's a small team, who are taking a loss to begin with, and yet there's always been that clear communication and years of detailed progress reports. Waiting for something cool is always going to suck, but they've put in the time and effort to show that they're serious about making the best game they can.

I've pledged plenty of times on patreon, across a handful of different accounts, because the team has given me plenty of reason to believe in this game, and I was happy to help. If the finished game isn't what you wanted it to be, then that's a totally fair time to pick things apart. But if the game is worth every one of those little setbacks, is it really worth being negative about it right now? I get it, people are normally lying about progress on games and stuff, but... they've literally posted constantly for years to try and show their work, and they're always communicating directly with their audience.

Fair's fair, ya know? They put enough trust in their audience to keep in constant contact like this, so I think they've earned some benefit of the doubt, is all. As for me? I'm just wishing them the best, and I just continue to feel hyped about the game. Gives me something to talk about, and to look forward to, and even a nice bit to play in the meanwhile? More than enough for me. Only reason delays might bother me is because I'd be worried, rather than annoyed.

...I'd meant this to just be a "yo, keep up the good work, I love everything I've seen so far over the years!", but some of the recent replies really had me feeling down about sharing some shallow sentiment so simply if people were feeling that down about things. And idk what was with all that alliteration, but anyways. Point is! Plenty of us are just kinda humming to ourselves in the corner as we quietly wait, too! But, like, it's easier to speak up when you're frustrated than it is to encourage someone, is all! And I get it! But still-- the electric demo alone was more than worth my attention, so everything else has been gravy! Keep at it! Encouraging platitude number 12! Et cetera!

tl;dr: Keep at it-- I believe in y'all, and I'm not alone, so don't mind the bits of negative stuff! I definitely lost focus completely in this post, though, lol. ^^;
 

Vialyn

New Member
Feb 21, 2023
5
30
...that is definitely the more reasonable way to reply to a thread, yes. Hello.

I am clearly not a common forum-goer, lol. Sorry if my wall of text BS is annoying, y'all. I'm pretty bad at this. ^^;
 

Severthe

Newbie
Aug 17, 2019
27
106
...that is definitely the more reasonable way to reply to a thread, yes. Hello.

I am clearly not a common forum-goer, lol. Sorry if my wall of text BS is annoying, y'all. I'm pretty bad at this. ^^;
It's fine. I appreciate the enthusiasm ^_^
 
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voltairepop

Member
Dec 15, 2019
256
214
There's a lot of weird negativity here, but I just wanted to say that, as someone who's been around since the old fire level demo, up and through the point where patreon demos cut off to prevent spoilers? I'm still fully invested, and I don't see any issue with however long it takes. The electric demo, on its own, was already infinitely more playable progress than one could reasonably expect from most finished games, so I've seen the waiting as equivalent to the wait for a sequel. Because, honestly? That's the equivalency, if we're talking sheer scale of time and effort.

In a genre filled with low-effort games and overly ambitious projects that never even reach the earliest of demo stages, Future Fragments has put consistent effort into not just constantly building upon what they've already made, but also holding themselves accountable and communicating with their audience. No one does that! You get updates for a few months that amount to a few screenshots for a title that only ever really exists as text, and then they disappear and you wonder what happened! Which is totally fine, for the record. But then we've got the FF team, here, trying to keep people posted, even when it's really only to their detriment to have people privy to every possible setback, complication, and delay in estimated deadlines.

That's game development. You either have some executive-level idiots forcing out a Sonic '06, or you have a team that keeps working even when "the game should have already been done," because, ultimately, it's done when it's done. Waiting an extra year or two or twelve, even, honestly bothers me way less than seeing a game release with so much wasted potential.

I'm not saying it isn't valid to be frustrated-- it's totally reasonable. But it's not really fair to blame the dev team for it when they've been doing their absolute best for quite a while now, ya know? They want the game finished more than anyone, so we're all on the same side, here! This stuff is difficult and complicated, and it's not like they're some triple A studio with a thousand employees who've done this a hundred times. There's a learning curve even when a game isn't this detailed and ambitious!

So... I feel like we can cut them some slack. It's a small team, who are taking a loss to begin with, and yet there's always been that clear communication and years of detailed progress reports. Waiting for something cool is always going to suck, but they've put in the time and effort to show that they're serious about making the best game they can.

I've pledged plenty of times on patreon, across a handful of different accounts, because the team has given me plenty of reason to believe in this game, and I was happy to help. If the finished game isn't what you wanted it to be, then that's a totally fair time to pick things apart. But if the game is worth every one of those little setbacks, is it really worth being negative about it right now? I get it, people are normally lying about progress on games and stuff, but... they've literally posted constantly for years to try and show their work, and they're always communicating directly with their audience.

Fair's fair, ya know? They put enough trust in their audience to keep in constant contact like this, so I think they've earned some benefit of the doubt, is all. As for me? I'm just wishing them the best, and I just continue to feel hyped about the game. Gives me something to talk about, and to look forward to, and even a nice bit to play in the meanwhile? More than enough for me. Only reason delays might bother me is because I'd be worried, rather than annoyed.

...I'd meant this to just be a "yo, keep up the good work, I love everything I've seen so far over the years!", but some of the recent replies really had me feeling down about sharing some shallow sentiment so simply if people were feeling that down about things. And idk what was with all that alliteration, but anyways. Point is! Plenty of us are just kinda humming to ourselves in the corner as we quietly wait, too! But, like, it's easier to speak up when you're frustrated than it is to encourage someone, is all! And I get it! But still-- the electric demo alone was more than worth my attention, so everything else has been gravy! Keep at it! Encouraging platitude number 12! Et cetera!

tl;dr: Keep at it-- I believe in y'all, and I'm not alone, so don't mind the bits of negative stuff! I definitely lost focus completely in this post, though, lol. ^^;
I think that negativity stems from fear in this case. Adult games got milked really hard by scummy artists and got abandoned all the time. People are afraid so they resigned themselves to only expect failure each time any delay come up.
I used to support many Adult games on Patreon and seeing many scammers cause me to stop doing it. I mainly support devs that have finished a game of making good progress. If the delay happened more than twice without reasonable reasons I just drop them.
I too have high hope for this game. I really love the demo. I will buy the game when it is out.
 
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burryniceuser

Active Member
Jul 23, 2017
618
1,095
So much drama in this thread.
I used to support many Adult games on Patreon and seeing many scammers cause me to stop doing it. I mainly support devs that have finished a game of making good progress.
I used to support games but now I only support animators and digital artists.
 

HardcoreCuddler

Engaged Member
Aug 4, 2020
2,595
3,354
I think that negativity stems from fear in this case. Adult games got milked really hard by scummy artists and got abandoned all the time. People are afraid so they resigned themselves to only expect failure each time any delay come up.
I used to support many Adult games on Patreon and seeing many scammers cause me to stop doing it. I mainly support devs that have finished a game of making good progress. If the delay happened more than twice without reasonable reasons I just drop them.
I too have high hope for this game. I really love the demo. I will buy the game when it is out.
I think patreon's nature is at fault, really.
I think people should pay per RELEASE not monthly, in order to have access to the patreon benefits, but that would require a dedicated game development site, whereas patron is waaayy to generalistic for this sort of thing.

Each release should have a price tag attached to it: the price that people should pay for the features and bugfixes in the update. These per-update prices should accumulate (if say, someone buys the 0.5 version of a game, instead of getting 0.1, then 0.2 etc etc) to form the full price of the current product. That way, people know EXACTLY what value they are getting from their money.

I'm willing to spend $2 at a time to form a $40 game in the end, but right now, people spend way more than that on patreon, mostly for shitty products.

The way the monthly payments work now, you're basicaly paying for nothing most of the time and you have no goddamn clue what you're spending your money on.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
#76 March 11th progress report.png

-----------------

Bi-Weekly Progress Report #76 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are for those 18+ of age and older only.

-----------------

As noted, there's a lot of stuff we're showing on Discord in the Announcements channel, if you want to join it at :)

But yeah, I should be back to adding in cutscenes from here on out, while doing writing/ripping voicework alongside it.

Not much else to talk about this update, just been grinding out writing like crazy; I'm getting more and more excited for the final game, given how some of these cutscenes have been turning out!
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
tl;dr: Keep at it-- I believe in y'all, and I'm not alone, so don't mind the bits of negative stuff! I definitely lost focus completely in this post, though, lol. ^^;
I'd respond to this entire post (and the REALLY generous review), but I think you'd likely rather I just work on the game to get it out to you all ASAP, so I'll just say I appreciate both the review and the post; reading stuff like that really makes the team feel that all the work we've put into the game was worth it.

I think that negativity stems from fear in this case. Adult games got milked really hard by scummy artists and got abandoned all the time. People are afraid so they resigned themselves to only expect failure each time any delay come up.
Which is understandable, and why we're both not going to have release dates going forward while still maintaining our "refunding backers if they feel their money hasn't been put to good use" clause.

I too have high hope for this game. I really love the demo. I will buy the game when it is out.
Much appreciated, seriously.

I think patreon's nature is at fault, really.
I think people should pay per RELEASE not monthly, in order to have access to the patreon benefits, but that would require a dedicated game development site, whereas patron is waaayy to generalistic for this sort of thing.
Back when Patreon used to have a feature that allowed you to do just this (i.e. people would get instantly charged when you put out a post), the debate was interestingly on the other side of things; people hated this method because it meant that people could just release the tiniest change, and instantly charge anyone whenever they wanted, without warning.

Granted, you COULD set a limit to how many times a creator could charge you (yes, they could charge you multiple times per month for whatever amount you'd backed), but this was hidden deep in Patreon settings, so many people had no idea it was there.

That system was what lead to the dominance of the "charge at the end of the month" plan, which was a much more fair plan compared to that, IMO.

Each release should have a price tag attached to it: the price that people should pay for the features and bugfixes in the update. These per-update prices should accumulate (if say, someone buys the 0.5 version of a game, instead of getting 0.1, then 0.2 etc etc) to form the full price of the current product. That way, people know EXACTLY what value they are getting from their money.
While this is a good plan, the main issue with it lies in the fact that almost no one, not even most AAA developers, can actually quantify at an objective level what version numbers equate to.

One person's "0.1" may be another person's "0.5", may be another person's "0.0001". Unless you have the entire game setup from beginning to end with every single asset listed out and that never ever changes, it'd be hard to actually put a price tag on a percentage that may not be accurate a year down the road.

The overall plan does make sense, though; if there was a way to avoid charging people more than once a month set in stone on Patreon without having to find a menu like you had to before, as well as people knowing ahead of time like "this 0.4 version will cost $10 and will have <xxx> content in it", that'd be pretty ideal, yeah.

The way the monthly payments work now, you're basicaly paying for nothing most of the time and you have no goddamn clue what you're spending your money on.
In most cases, people generally just continue backing to support the dev, but I do think it'd be good if something like the whole refund system we have was adopted more widely, it might cause animosity towards indie crowdfunded adult games to go down some. That said, not everyone can afford to do that all the time, and there's definitely people who might exploit that, so it's really a catch 22.
 
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TheNextOne

Member
Apr 21, 2020
456
566
Back when Patreon used to have a feature that allowed you to do just this (i.e. people would get instantly charged when you put out a post), the debate was interestingly on the other side of things; people hated this method because it meant that people could just release the tiniest change, and instantly charge anyone whenever they wanted, without warning.

Granted, you COULD set a limit to how many times a creator could charge you (yes, they could charge you multiple times per month for whatever amount you'd backed), but this was hidden deep in Patreon settings, so many people had no idea it was there.

That system was what lead to the dominance of the "charge at the end of the month" plan, which was a much more fair plan compared to that, IMO.
Either way it is on the dev. A scammer dev can abuse both systems. And will probably find a way to abuse any other system. And, strangely, patreon is fine with either actions of such devs. So the problem is not really in either systems but how the devs abuse them (or not, in rare cases)

can actually quantify at an objective level what version numbers equate to.
Again, comes to personal choice. One can try and put the effort to do it. Or say that it can't be objectively done and never do it.

A question: do you plan to combine all the demos into one, since the game is coming "when it is done"?
(please keep your answers short)
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
A question: do you plan to combine all the demos into one, since the game is coming "when it is done"? (please keep your answers short)
Well yeah, the whole game connects together, what you do in level 1 affects levels 2, 3 ,4 5, the ending, Talia's character development per player choices/actions, powerup abilities/stats, the sexuality points you have, gallery, you name it. All of it's interconnected.

Same for all the other levels, they're all affected by one another, and in our current build they're already connected.

Now, if you meant connecting the existing demos together, no, because that wouldn't make much sense to do as they'd all be outdated by then.
 
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