It's fine. I appreciate the enthusiasm ^_^...that is definitely the more reasonable way to reply to a thread, yes. Hello.
I am clearly not a common forum-goer, lol. Sorry if my wall of text BS is annoying, y'all. I'm pretty bad at this. ^^;
I think that negativity stems from fear in this case. Adult games got milked really hard by scummy artists and got abandoned all the time. People are afraid so they resigned themselves to only expect failure each time any delay come up.There's a lot of weird negativity here, but I just wanted to say that, as someone who's been around since the old fire level demo, up and through the point where patreon demos cut off to prevent spoilers? I'm still fully invested, and I don't see any issue with however long it takes. The electric demo, on its own, was already infinitely more playable progress than one could reasonably expect from most finished games, so I've seen the waiting as equivalent to the wait for a sequel. Because, honestly? That's the equivalency, if we're talking sheer scale of time and effort.
In a genre filled with low-effort games and overly ambitious projects that never even reach the earliest of demo stages, Future Fragments has put consistent effort into not just constantly building upon what they've already made, but also holding themselves accountable and communicating with their audience. No one does that! You get updates for a few months that amount to a few screenshots for a title that only ever really exists as text, and then they disappear and you wonder what happened! Which is totally fine, for the record. But then we've got the FF team, here, trying to keep people posted, even when it's really only to their detriment to have people privy to every possible setback, complication, and delay in estimated deadlines.
That's game development. You either have some executive-level idiots forcing out a Sonic '06, or you have a team that keeps working even when "the game should have already been done," because, ultimately, it's done when it's done. Waiting an extra year or two or twelve, even, honestly bothers me way less than seeing a game release with so much wasted potential.
I'm not saying it isn't valid to be frustrated-- it's totally reasonable. But it's not really fair to blame the dev team for it when they've been doing their absolute best for quite a while now, ya know? They want the game finished more than anyone, so we're all on the same side, here! This stuff is difficult and complicated, and it's not like they're some triple A studio with a thousand employees who've done this a hundred times. There's a learning curve even when a game isn't this detailed and ambitious!
So... I feel like we can cut them some slack. It's a small team, who are taking a loss to begin with, and yet there's always been that clear communication and years of detailed progress reports. Waiting for something cool is always going to suck, but they've put in the time and effort to show that they're serious about making the best game they can.
I've pledged plenty of times on patreon, across a handful of different accounts, because the team has given me plenty of reason to believe in this game, and I was happy to help. If the finished game isn't what you wanted it to be, then that's a totally fair time to pick things apart. But if the game is worth every one of those little setbacks, is it really worth being negative about it right now? I get it, people are normally lying about progress on games and stuff, but... they've literally posted constantly for years to try and show their work, and they're always communicating directly with their audience.
Fair's fair, ya know? They put enough trust in their audience to keep in constant contact like this, so I think they've earned some benefit of the doubt, is all. As for me? I'm just wishing them the best, and I just continue to feel hyped about the game. Gives me something to talk about, and to look forward to, and even a nice bit to play in the meanwhile? More than enough for me. Only reason delays might bother me is because I'd be worried, rather than annoyed.
...I'd meant this to just be a "yo, keep up the good work, I love everything I've seen so far over the years!", but some of the recent replies really had me feeling down about sharing some shallow sentiment so simply if people were feeling that down about things. And idk what was with all that alliteration, but anyways. Point is! Plenty of us are just kinda humming to ourselves in the corner as we quietly wait, too! But, like, it's easier to speak up when you're frustrated than it is to encourage someone, is all! And I get it! But still-- the electric demo alone was more than worth my attention, so everything else has been gravy! Keep at it! Encouraging platitude number 12! Et cetera!
tl;dr: Keep at it-- I believe in y'all, and I'm not alone, so don't mind the bits of negative stuff! I definitely lost focus completely in this post, though, lol. ^^;
I used to support games but now I only support animators and digital artists.I used to support many Adult games on Patreon and seeing many scammers cause me to stop doing it. I mainly support devs that have finished a game of making good progress.
I think patreon's nature is at fault, really.I think that negativity stems from fear in this case. Adult games got milked really hard by scummy artists and got abandoned all the time. People are afraid so they resigned themselves to only expect failure each time any delay come up.
I used to support many Adult games on Patreon and seeing many scammers cause me to stop doing it. I mainly support devs that have finished a game of making good progress. If the delay happened more than twice without reasonable reasons I just drop them.
I too have high hope for this game. I really love the demo. I will buy the game when it is out.
I'd respond to this entire post (and the REALLY generous review), but I think you'd likely rather I just work on the game to get it out to you all ASAP, so I'll just say I appreciate both the review and the post; reading stuff like that really makes the team feel that all the work we've put into the game was worth it.tl;dr: Keep at it-- I believe in y'all, and I'm not alone, so don't mind the bits of negative stuff! I definitely lost focus completely in this post, though, lol. ^^;
Which is understandable, and why we're both not going to have release dates going forward while still maintaining our "refunding backers if they feel their money hasn't been put to good use" clause.I think that negativity stems from fear in this case. Adult games got milked really hard by scummy artists and got abandoned all the time. People are afraid so they resigned themselves to only expect failure each time any delay come up.
Much appreciated, seriously.I too have high hope for this game. I really love the demo. I will buy the game when it is out.
Back when Patreon used to have a feature that allowed you to do just this (i.e. people would get instantly charged when you put out a post), the debate was interestingly on the other side of things; people hated this method because it meant that people could just release the tiniest change, and instantly charge anyone whenever they wanted, without warning.I think patreon's nature is at fault, really.
I think people should pay per RELEASE not monthly, in order to have access to the patreon benefits, but that would require a dedicated game development site, whereas patron is waaayy to generalistic for this sort of thing.
While this is a good plan, the main issue with it lies in the fact that almost no one, not even most AAA developers, can actually quantify at an objective level what version numbers equate to.Each release should have a price tag attached to it: the price that people should pay for the features and bugfixes in the update. These per-update prices should accumulate (if say, someone buys the 0.5 version of a game, instead of getting 0.1, then 0.2 etc etc) to form the full price of the current product. That way, people know EXACTLY what value they are getting from their money.
In most cases, people generally just continue backing to support the dev, but I do think it'd be good if something like the whole refund system we have was adopted more widely, it might cause animosity towards indie crowdfunded adult games to go down some. That said, not everyone can afford to do that all the time, and there's definitely people who might exploit that, so it's really a catch 22.The way the monthly payments work now, you're basicaly paying for nothing most of the time and you have no goddamn clue what you're spending your money on.
Either way it is on the dev. A scammer dev can abuse both systems. And will probably find a way to abuse any other system. And, strangely, patreon is fine with either actions of such devs. So the problem is not really in either systems but how the devs abuse them (or not, in rare cases)Back when Patreon used to have a feature that allowed you to do just this (i.e. people would get instantly charged when you put out a post), the debate was interestingly on the other side of things; people hated this method because it meant that people could just release the tiniest change, and instantly charge anyone whenever they wanted, without warning.
Granted, you COULD set a limit to how many times a creator could charge you (yes, they could charge you multiple times per month for whatever amount you'd backed), but this was hidden deep in Patreon settings, so many people had no idea it was there.
That system was what lead to the dominance of the "charge at the end of the month" plan, which was a much more fair plan compared to that, IMO.
Again, comes to personal choice. One can try and put the effort to do it. Or say that it can't be objectively done and never do it.can actually quantify at an objective level what version numbers equate to.
Well yeah, the whole game connects together, what you do in level 1 affects levels 2, 3 ,4 5, the ending, Talia's character development per player choices/actions, powerup abilities/stats, the sexuality points you have, gallery, you name it. All of it's interconnected.A question: do you plan to combine all the demos into one, since the game is coming "when it is done"? (please keep your answers short)
Yes, that is what I meant. We can't know what is happening behind the paywalls so all you are saying has no proof to most people outside the number of demos in the OP. So it makes sense to bring demos up to speed since the main release has no definite date. Additionally, some reviews seem to be getting banned on the basis that they don't accurately represent what is available in the final game which is not released but is somehow known about by whoever bans the reviews.if you meant connecting the existing demos together
Or do you have a definite date?by then.
This would make no sense because if we got all the demos up to speed with what the final game would be, it'd just be literally giving away the game for free.Yes, that is what I meant. We can't know what is happening behind the paywalls so all you are saying has no proof to most people outside the number of demos in the OP. So it makes sense to bring demos up to speed since the main release has no definite date.
Negative opinions about the game are fine, disliking the game is fine, critiquing it is fine; the game isn't gonna please everyone per us making the game the way we want to, and honestly, I love responding to actual feedback.Additionally, some reviews seem to be getting banned on the basis that they don't accurately represent what is available in the final game which is not released but is somehow known about by whoever bans the reviews.
There is more than one public demo in this thread. And as much as I would like I can't possibly be able to play every demo, read every post in this thread on F95 and then on twitter too. I do hope you understand that.But your review in particular, for example, has a large number of factual inaccuracies about the game's content, all of which is verifiable just by playing the public demo or from posts we've left in this thread / on Twitter.
Additionally, there's about 50 or so beta testers we have, some of which use F95, and at least one of which has left a review on here too. So they'd be able to verify that stuff's inaccurate, too.
If you want me to cover all the stuff that's inaccurate in the review, I'd be happy to, to clarify things both to you and anyone else who's wondering.
I don't expect people to play every demo, but the only public demo in this thread for the last year (and the one that's in the OP) is the public demo I'm talking about in regards to your review having inaccuracies. It's also the same public demo that's on Itch, Steam, and anywhere else the game's at (besides Newgrounds, since we're waiting for the final demo/final game release to update it there given how HTML5 is a massive bug-fixing spree to work with for games like this).There is more than one public demo in this thread. And as much as I would like I can't possibly be able to play every demo, read every post in this thread on F95 and then on twitter too. I do hope you understand that.
Each of the demos are a separate level; at this point in development though, all the levels have been linked together, so there's no real way to update them, because level 2 would be looking for multiple flags/events that would happen in level 1, and so on down the level list etc.Right now the game is a number of demos in the OP. That is what I meant by upgrading the demo - so it better represents the final product that "is coming". I do understand that you don't want to do that since it is extra effort and, most likely, unneeded.
Well, when I'm talking about inaccuracies in reviews, like in yours, I'm talking about inaccuracies that can be found by playing that Steam/Itch/demo listed in the OP.As for correcting inaccuracies - you are doing pretty well already - I had a first hand experience. But again, you can't argue that stuff is inaccurate about the final build because to most people here it doesn't exist. Until released.
We've said this in the thread before, but to clarify it again; if we completely abandoned all story elements, the other gameplay mechanics/content/amount would have remained the same.[Story] features are aspects of the game that are bad in my opinion since they don't add any new elements to core gameplay. They don't provide any value to a "sidescroller with lewd animations", but are quite costly and lengthy to implement as was pointed out in the progress reports. In my opinion it would have been better to focus on the core gameplay with new mechanics and actual gameplay elements.
Many of the more modern side scrollers try to incorporate lewd elements into actual active gameplay. For example lewds having some form of impact on gameplay: impacting the player or the way the game is played through stats, new/different abilities, buffs or nerfs granted by lewds. In FF the lewd parts of the game have no impact on the character / world past deciding which CGs are shown. Those can be all seen in a gallery / gallery-video-by-third-parties when the game is finally released.
I'd say all the powerups are all fairly different, for just a small sample;Furthermore, many current games have some kind of RPG mechanic / character development / progression which makes the player feel like they get progressively stronger, evolve to meet greater challenges of the game, fight new enemies with new abilities, etc. FF was conceived before this was the norm and never really adapted to the change. The game has a number of items hidden in levels that the player can find that slightly alter the way the game is played... as soon as you find the most powerful ones the rest will be collecting dust in your inventory.
This is a small one, but again, just clarifying this; you get 2 new abilities per boss (one damage, one utility), and there are 3 bosses that give a set of like this, with a 4th giving increased stats in general for your mana regen. The 5th boss gives no extra abilities, per reasons that'll be obvious plot-wise when you're playing against them in-game/have defeated them.FF does provide the player with one new ability per chapter of the game, but the player is so limited in their moveset at the start of the game that these new ones feel like they should be part of the base kit and there are only 4 of them
The only issue with this system, is that it rewards late adopters, and punishes early adopters who get far less at the time of their pledging, than the late adopter does.In the case of larger projects such as games, I would see this system like this;
you pay $ 15 once and you have access to all published content.
Yes I did. However you wrote a wall of text again. At a glance I am still unsure that ALL of that is available in the demos.You asked me to keep my answers short
Not all of it is available in the demos, but the stuff that I noted is in the public demo, is in it. Anything else has been talked about in the thread or twitter.Yes I did. However you wrote a wall of text again. At a glance I am still unsure that ALL of that is available in the demos.
As noted before, I don't mind opinions; I'm only correcting factual inaccuracies or clarifying things that seemed to be misrepresented.I'm sorry that you don't like my review, but is is my opinion and I don't see any reason for me to change that (because steps were taken to stop me from expressing it fully). There is plenty of praise in the review section anyways.
So at launch, we'll only be on steam for the first month or so, to make sure any bugs we missed, etc. get fixed while we rapidly update the game every few days or so.Will you sell the game on other platforms than Steam, since Steam censors some markets like the one in Germany?
The next game we'll be doing is Eroding Ego, which already has a good amount of work done on it (done during lull periods of FF, but hasnt been worked on in 4 or so years)So the game is nearing completion which is awesome! Love when a game actually gets finished. What's next for the devs after this though?