st0

Newbie
Dec 7, 2019
26
6
Fully welcome to use whatever information of mine if it'll save you any headaches, but I'm also kinda doubting the value of your continuing to post here with any regularity, tbh. Starting to feel like you're being genuine-to-a-fault with people who aren't really worth trying to "convince." Correcting misinformation is one thing, but this feels more like just getting caught up in trying to satisfy people who've already decided to make negative assumptions about you, the team, and the game itself.
But don't other people read and form opinions on how these discussions play out? HW's target audience is probably more than just authors of the posts HW is replying to. I mean at least that's how I form my opinions.
 
Sep 16, 2022
56
77
So at launch, we'll only be on steam for the first month or so, to make sure any bugs we missed, etc. get fixed while we rapidly update the game every few days or so.

Then after that, we'll have it on many other platforms.

For Germans though, you can back us for $20 on Patreon (only need to do it once) and I'll send you a copy of the game wirh a direct download link.
I'm not a big fan of Patreon, especially how they handle things. Guess I will wait until then.
Still thanks a lot for answering. Much appreciated :)
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
Makes sense to me, I imagine this dragged on a bit longer than you would have liked. Thank you for the response!
No problem, and yeah, it's went on WAY longer than we wanted. Would've been nice to get it out sooner and not be 5 figures in debt, but I actually read an article the other day about another very long-in-development indie game (Owlboy) and the developer for it noted that they didn't want to cut any corners, even at their own expense; that's pretty much our viewpoint, too.

If they don't burn out it will be a miracle.
Passed that point a long while back, actually, but what's even worse than burn out is not getting this game out, soooo

I don't feel my judgement is overly biased or compromised. Although I am a fan of their work! Kinda like how I love Bethesda despite them being a flaming hot mess. My F95zone account is ~4 years old. I'm mostly a lurker but post occasionally when I feel I have something worth saying. If mods disagree, feel free to concise-ify or balefire this post!
Not overly biased, not compromised, and not an incendiary post either. Pretty much accurate on everything.

But don't other people read and form opinions on how these discussions play out? HW's target audience is probably more than just authors of the posts HW is replying to. I mean at least that's how I form my opinions.
Yeah, it is for sure; that's why I continue to reply to most posts here, not only for the posters, but for the lurkers too.

I'm not a big fan of Patreon, especially how they handle things. Guess I will wait until then.
Still thanks a lot for answering. Much appreciated :)
No problem, happy to clarify :)
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
#77 March 25th progress report.png

-----------------

Bi-Weekly Progress Report #77 for Future Fragments

DISCORD
-
STEAM -
TWITTER -
FREE DEMO -
MORE PLACES -

All links are meant only for those 18 years of age or older.

-----------------

So yeah, next week I'll have a list of the # of cutscenes in specific levels, which might make things even more clear since barely anyone reads the text I'm writing for these (not bitter about it, just stating it matter-of-factly).

Also, if you're interested in everything that goes into making a cutscene from start to finish with implementation, it's a pretty long progress that I covered over on the Discord at (this invite will take you directly to the #cutscene-process channel).

Progress, though!
 
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limenghan

Newbie
Feb 1, 2018
56
38
Don't bother, we don't want to know exactly what you have done, you just need to outline how much the game has been completed and how long it will take to complete it. To be honest, the progress of your work is disappointing, and I really regret the amount of money I promised to get the full game when I sponsored you. I don't know whether it is the author or the administrator of this forum. If you still want to hide your incompetence by deleting posts, I can only say that you feel free to do so. I have long been used to the virtue of deleting posts when you don't like it
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
I really regret the amount of money I promised to get the full game when I sponsored you.
From our records, you backed in 2021 for a total of $50 (once on the $50 level editor tier). Not saying that in an ungrateful way; we do appreciate you having backed us.
Our policy has always been to give full refunds at any time, for any reason. I'd refund you right now if we could.
However, we currently don't and won't have any money to be able to refund people until the game's out.
So, if you'd like us to refund you at game launch, just let me know.

Ayyyy happy 300 scene mark HentaiWriter
Thanks a lot :D getting closer!
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
HentaiWriterDid you anticipate implementing cutscenes would end up taking so much dev time? If not, have you learned anything that could help streamline the process in the future?
We definitely underestimated how long it'd take to implement things (and write and voice and so on); the biggest bottleneck with implementation so far has been that a good chunk of scenes end up being "edge cases" where a tiny bit of functionality is needed to get them to work that Frouge had to add in, or where there's a new, unforeseen issue that happens due to a particular interaction we hadn't yet used in that particular way.

For instance, there was one scene where an NPC gets carried off by fans and flies into the ceiling (that was the intent, at least).

However, the usual technique I used to make an enemy "fly away" (rapidly shifting their Y coordinate) didn't work, because this particular NPC mostly ignored those changes, and so they just fell back down to earth. Any other enemy would have been fine, but this particular one, nope. (The reason why is because they were a "scientist" NPC, and while other actually-enemy NPCs had "gravity" properly programmed in for them, these guys didn't, since there'd be no point for them to have it, or so we thought.)

Since I'm not a programmer, I have to have Frouge fix these things, and if he's fixing this, he can't progress with the rest of the game's programming, and vice versa.

Then there would be the opposite issues sometimes, where something I wrote or had ripped the audio of I'd made a small mistake on, but without it being fixed, the cutscene couldn't be complete/fully implemented, so I'd need to correct it, send it to Frouge, etc.

So there were more than a few times where I couldn't implement stuff until these fixes came in.
I could still write during these periods, don't get me wrong, but it definitely slowed down implementation.

------------

As far as streamlining stuff, in regards to "edge cases" or "unforeseen issues", there's not too much of a way to protect against that without spending excessive time trying to prep for every imaginable scenario, which would likely waste a lot of time by prepping against scenarios that never end up happening.

But that said, for future games, with our engine being very robust nowadays after years of work put into it, and my overall workflow being improved/streamlined thanks to setups I've made over the years, future games should move a lot smoother overall when it comes to creating/implementing content for them.
 
Oct 20, 2017
20
40
We definitely underestimated how long it'd take to implement things (and write and voice and so on); the biggest bottleneck with implementation so far has been that a good chunk of scenes end up being "edge cases" where a tiny bit of functionality is needed to get them to work that Frouge had to add in, or where there's a new, unforeseen issue that happens due to a particular interaction we hadn't yet used in that particular way.

For instance, there was one scene where an NPC gets carried off by fans and flies into the ceiling (that was the intent, at least).

However, the usual technique I used to make an enemy "fly away" (rapidly shifting their Y coordinate) didn't work, because this particular NPC mostly ignored those changes, and so they just fell back down to earth. Any other enemy would have been fine, but this particular one, nope. (The reason why is because they were a "scientist" NPC, and while other actually-enemy NPCs had "gravity" properly programmed in for them, these guys didn't, since there'd be no point for them to have it, or so we thought.)

Since I'm not a programmer, I have to have Frouge fix these things, and if he's fixing this, he can't progress with the rest of the game's programming, and vice versa.

Then there would be the opposite issues sometimes, where something I wrote or had ripped the audio of I'd made a small mistake on, but without it being fixed, the cutscene couldn't be complete/fully implemented, so I'd need to correct it, send it to Frouge, etc.

So there were more than a few times where I couldn't implement stuff until these fixes came in.
I could still write during these periods, don't get me wrong, but it definitely slowed down implementation.

------------

As far as streamlining stuff, in regards to "edge cases" or "unforeseen issues", there's not too much of a way to protect against that without spending excessive time trying to prep for every imaginable scenario, which would likely waste a lot of time by prepping against scenarios that never end up happening.

But that said, for future games, with our engine being very robust nowadays after years of work put into it, and my overall workflow being improved/streamlined thanks to setups I've made over the years, future games should move a lot smoother overall when it comes to creating/implementing content for them.

It's great that you have someone like Frouge to help you out with those things. It seems like backend engineers' time is often a bottleneck on projects like this.

Thanks for sharing your experience. I'm excited to see what you come up with next, and good luck with the launch
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
It's great that you have someone like Frouge to help you out with those things. It seems like backend engineers' time is often a bottleneck on projects like this.
Well, just to be clear, Frouge is the only programmer on the game, so he's literally *the* engineer :p

Thanks for sharing your experience. I'm excited to see what you come up with next, and good luck with the launch
Thanks a lot! :)
 
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HardcoreCuddler

Engaged Member
Aug 4, 2020
2,593
3,352
Huh? I dont know if you think that means he gets paid too little or too much lol
Neither
What I was trying to say is that hiring another programmer would probably be too costly for the project because usually they're paid pretty damn well (and most of the time rightfully so), so no wonder he's the only one
Not trying to shoot shots here XD
 
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HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
Neither
What I was trying to say is that hiring another programmer would probably be too costly for the project because usually they're paid pretty damn well (and most of the time rightfully so), so no wonder he's the only one
Not trying to shoot shots here XD
Oh no, I didn't think you were trying to do that, I just didn't know which and wanted to clarify either way to clear up any misunderstandings if you thought they got paid too much/little, etc.

But yeah, we did get a second programmer on at one point just to help with the true final boss battle stuff so Frouge could focus on other stuff both for productivity and a change of pace, and when we did so, Frouge just gave him his cut for the month, so it definitely wasn't sustainable; we only had the other programmer on for 3 months.
 

garboaccount

New Member
Feb 20, 2018
4
23
dont get yur hope high it s been like this every year
Actually, assuming progress is at its current rate forever, and that development doesn't decide that we need a text only solo adventure randomly added, when I crunched the numbers on the current rate of cutscene completion per week, it shows indeed they are on track for completion this year.

But for some reason, when I broke it down, my post got deleted. I wonder why.. :rolleyes:
 

Mand21

Member
Nov 25, 2020
174
64
I heard this game has a fuller version with more levels, which is supposedly Patreon available. Where can we get it?
 
3.70 star(s) 88 Votes