powerneed

New Member
Jun 18, 2017
6
30
i have to wonder who is this game for like the gameplay is just generic platformer then there is half a book worth of just background text logs which im willing to bet less then 100 people will ever read and then the actual porn feels like it was sanitized to hell and back to the point the scenes come of as cringy
 

HikkiG

Active Member
Dec 12, 2020
621
763
i have to wonder who is this game for like the gameplay is just generic platformer then there is half a book worth of just background text logs which im willing to bet less then 100 people will ever read and then the actual porn feels like it was sanitized to hell and back to the point the scenes come of as cringy
The crazy thing was that the text logs weren't even originally the focus, just one day mid-development HW decided he wanted to write and here we are, and it was simply a game that came out during the early years of western adult games where the landscape wasn't as developed and a game of this effort was actually very impressive (just talking about first level, ofcourse, not what we got now.) The scenes were also not as sanitized, there weren't these whole patreon restrictions like we have today, and HW would actively take feedback on every part of game development and keep in active touch.

Now it only exists specifically to satisfy the author's ego as you have pointed it out correctly: no one asked for nor wanted all these text dumps. And as you have noticed: the game came out a whole generation past its relevance.
 
May 11, 2020
27
22
i have to wonder who is this game for like the gameplay is just generic platformer then there is half a book worth of just background text logs which im willing to bet less then 100 people will ever read and then the actual porn feels like it was sanitized to hell and back to the point the scenes come of as cringy
I'm pretty sure all that's because of the feature creep. It started as a platformer and then the author wanted to expand on the world and the story that adapts based on your choices and suddenly the game has a ton of systems and ideas that all work against each other.

At the start you should come up with a design document and if you have a new idea you need to go back to that document to see if it works, and be realistic about the length of time it would take to implement it.

Without that document the author clearly lost focus on how the game should come together and it ended up like this. Same reason why a game like Starfield turned out terribly, teams moving forward hoping things will work out instead of planning it.
 
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