When I made the post earlier, this is exactly what I expected of your game, and is why... until your polite reply to my disrespectful comment, I did not even consider trying to try the demo. As such I decided to try to demo, and give my honest opinion. I am still jaded with a lot of developers, indi or professional, but I will not let that pervert this review.
Glad to hear you tried it and enjoyed it so much! I'll reply to a few of the concerns or things you were wondering about;
What I did not expect was quality audio.
We have a SFX guy, music guy, and a whole cast of voice actors, as well as an audio-equalizer guy and audio effects guy, all of them really skilled at their craft, so I'm glad you enjoyed the audio so much!
Quality audio has always been a really big thing for me, especially variety of audio. To that degree, every time a sex scene comes up, there's around 50 or so different moans/orgasm sounds that are in "pools" of about 10 each, and the game randomly picks from those pools every time a sex scene happens.
Additionally, special scenes, like the double fucking machine scene with Talia and Faye, or the Mainframe Boss sex scene, and a few other unique scenes, get their own pools of audio (the sex machine with the Mainframe Boss has over 120 unique moans!).
Finally, scenes where her mouth is closed get their own pools, and scenes with something in her mouth get their own pools, too.
I also did not expect the story. For just one level, there was honestly a lot of story being told. And the banter is great/funny.
We're trying to make the sex scenes comedic/lighthearted, while keeping the overall story somewhat dark with a bit of dark comedy/satire, so I'm glad you enjoyed that too.
I do think that a little more variety in the specials would be nice, but I can see that is coming (in your menus)
Yeah, we're re-working the powerups entirely right now, both the menu to access them and the effects of the powerups themselves.
The gravity reversing is a nice touch... Disorientating, but nice.
Every level has its own mechanics, and currently we've completed the base of all five levels in the game; feel free to get the other demos in this thread if you want to check them out (or if you want to support us on Patreon, that's always appreciated too and all the demos are there too, except for the Fire Level (1st level) as it was done on an old engine with an old programmer; we'll be revamping it soon.)
I found myself going back to different areas to try to see all the scenes.
In the full game there'll be achievements you can get, none of them grindy achievements, they'll be skill-based or discovery based. Once you've gotten a few achievements in a level, you'll be able to see all the sex scenes in a gallery, even if you never lose in the level. You'll also be able to see any cutscenes you've seen prior, databanks you've read, endings you've gotten, and so on in the gallery, too.
some of the specials seem more like placeholders then final pieces.
Yeah, in the current builds, you can try out the actual finalized special charge shots and such for the Fire, Ice, and Electric level powers.
Theme based environment is very mega-man(not a bad thing). Not choppy. No stuttering/lag overall. final "boss" does tax the .exe file though.
Thematically, the other levels (just in case you didn't see it in the OP or other places) are;
Fire/Volcano
Ice/Mountains
Electric/Factory
Earth/Forest (or swamp, depending on your perspective)
"The End"/??? (not sure how to describe this one, it breaks away from the others pretty significantly)
Maybe some more in-game cut-scenes.
If you get the chance, try going back through the demo and picking different choices during cutscenes, killing some cutscene guys you left alive, and so on; there's about 40 or so cutscenes in the demo, but there's around 100+ versions of those cutscenes as the game tracks what you do or don't do during cutscenes and outside of cutscenes.
Here's a document showing just a few of the changes to databank reactions and cutscenes both;
You must be registered to see the links
Maybe more environment interactions like shooting something to reveal the power-ups maybe.
Funny you mention this, because we actually did put this very mechanic in later demos; in the current build, powerups are in set boxes/areas on the map that you shoot to open them, but what powerup is inside is randomized per playthrough.
We also have plans to have a "breakable walls" mechanic in the Fire or Ice level (haven't decided yet).
Please remove the mid air pause when getting to the hub/savepoint.
This doesn't currently serve any purpose, so we might just remove that to make things flow better!