Blackmist

Newbie
Feb 14, 2018
70
26
can the save file of previous version be used in the newer versions? or even when the game is finally completed?
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,509
can the save file of previous version be used in the newer versions? or even when the game is finally completed?
Highly doubt it. They change a lot between builds within the development of a single level, and the final game will of course contain more than just a single level that these demos have.
 

MagicSlay

Member
Dec 2, 2017
472
408
can the save file of previous version be used in the newer versions? or even when the game is finally completed?
Just like 156 said. This isn't a "normal" demo with "normal" saves. You can however find a "ffData.sav" file in your AppData folder. As far as that file goes, I'm not too sure. I'm 99% sure the demo just reads itself since those are all different in almost every aspect. The full game would most likely use normal save files people could share.
 

Blackmist

Newbie
Feb 14, 2018
70
26
Highly doubt it. They change a lot between builds within the development of a single level, and the final game will of course contain more than just a single level that these demos have.
Just like 156 said. This isn't a "normal" demo with "normal" saves. You can however find a "ffData.sav" file in your AppData folder. As far as that file goes, I'm not too sure. I'm 99% sure the demo just reads itself since those are all different in almost every aspect. The full game would most likely use normal save files people could share.
thx so much for the replies. it is a shame though if it cant carry over from the previous ones. makes grinding or doing tedious task hard.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
thx so much for the replies. it is a shame though if it cant carry over from the previous ones. makes grinding or doing tedious task hard.
Our game has no grinding or tedious tasks though :p that's why you wouldn't need a save for that, haha.

Each new demo has completely new maps and new assets/mechanics added, so having a save from the previous game would be pretty much useless as people said; it would be like trying to save your spot in Mario 1, then loading up Mario 2 and wanting to load your save from Mario 1, in Mario 2.

That's an extreme example of course as each new build isn't that different, but you get the picture.

The full game will have multiple save slots, a gallery that'll let you re-watch all the cutscenes, databanks, animations, sex scenes, game over CGs, and endings, with no grinding required on any of it (besides the endings really, but if you get all the achievements in the game, none of which are grinding-based and are all skill/puzzle/thinking outside of the box-based, you'll unlock all the endings too).
 
  • Like
Reactions: 156_163_146_167

Blackmist

Newbie
Feb 14, 2018
70
26
Our game has no grinding or tedious tasks though :p that's why you wouldn't need a save for that, haha.

Each new demo has completely new maps and new assets/mechanics added, so having a save from the previous game would be pretty much useless as people said; it would be like trying to save your spot in Mario 1, then loading up Mario 2 and wanting to load your save from Mario 1, in Mario 2.

That's an extreme example of course as each new build isn't that different, but you get the picture.

The full game will have multiple save slots, a gallery that'll let you re-watch all the cutscenes, databanks, animations, sex scenes, game over CGs, and endings, with no grinding required on any of it (besides the endings really, but if you get all the achievements in the game, none of which are grinding-based and are all skill/puzzle/thinking outside of the box-based, you'll unlock all the endings too).
grinding the perversion and money.... but its true its not that hard. hmmm i see, that seems logical. thank you for the explanation XD
 

Blackmist

Newbie
Feb 14, 2018
70
26
I'm not sure what you mean with that. As far as I know, this game does not have any sort of currency. And do you mean the sex animations when you say "the perversion"?
Edit: fhak me my mistake, i loaded the wrong game. my bad. please ignore my earlier post. my brain wasnt working properly
 

CrisspyFriess

Newbie
May 12, 2018
69
70
I've downloaded and played the game, it was quite fun for a short while to figure out the game's puzzles and mechanics as this is my first time playing a demo of it, however my concern is that it always ends when the character falls off a pit where a lot of the monsters group up, and then the character saying that it wasn't the exit and then theres an invisibile wall trapping her inside whilst all the mobs can freely move around without collision from the invisible wall, leaving her in her utter demise of being raped, not that i don't like it but is that the end of the demo? its a pretty big size for a demo, so i was wondering if there was more to it, i haven't tried killing every monster inside that pit yet, but if anyone has done so, please let me know.
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,509
is that the end of the demo?
Yes. And from what I can tell, that part is solely put there to show off the animations. Don't worry, there won't be stuff like that in the final game.

And yes, there is more to the game. One demo is only a single level. And the final game will have a hand full of levels. Plus, the latest demo is not a complete level by any means. The most complete one that I know of is the Electric level one.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
Its a pretty big size for a demo, so i was wondering if there was more to it, i haven't tried killing every monster inside that pit yet, but if anyone has done so, please let me know.
The full content of the game up to this point is contained in that .exe, so that's why it's so big; the standalone demos are as @156_163_146_167 said though, they're meant just to show off new features and new content. They're almost always using throwaway maps, no cutscenes, no voicework, etc. because we want to get all the core content in before locking down things like scripts for cutscenes, voicework, and so on for any of the levels past the Public Electric Level Demo (v027F).

If you'd like to see what the full game will somewhat be like, you can check that demo out over at


Will the game be released for sale on june 4th?
If so, on wich platform would i be able to purchase it?
The full game is going to be released around May 2020, or at least that's what we're aiming for.

You'll be able to get it on Patreon, Steam, Nutaku, Itch.io, Gamejolt, FAKKU, Denpasoft, MangaGamer, Mikandi, JAST, DLSite, etc.

Here's our schedule for the remainder of development;
 
  • Like
Reactions: 156_163_146_167

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,509
If you'd like to see what the full game will somewhat be like, you can check that demo out over at
Good of you to share this, but where would someone find this on their own? I see most posts on the Future Fragments Patreon page are not public. (Actually scratch that, there are no public posts at all!) And this sort of roadmap is exactly what I would want to know about if I was interested in possibly supporting a project on Patreon. From what I can tell from that roadmap, you seem to have most things figured out quite well, so you must also have a good reason to not share it publicly on Patreon. You don't strike me as a person that "just" does that, without thinking about it.

You know, I've praised this game in the past for having good PR. With you, @HentaiWriter, being so active on this forum and answering questions and helping people here. But in all that time I had failed to notice that all the posts on Patreon are locked behind a paywall. Makes me feel like a hypocrite in some way, because I prefer if people on Patreon are open and transparent, which includes public updates. It also seems strange to lock your official source of information down but talk about the game so freely in a piracy forum.

New H2 "Nude Mode" Animations
This being mentioned in the roadmap is exciting to me. A (probably) more difficult mode where you're more easily grabbed for H animations is something I'm very much into. However, I seem to remember that this was something that has come up in the past. And I also seem to remember that that was not a likely thing to happen because it would mean a lot of extra work for your artist. What has changed since then?
 
  • Like
Reactions: MagicSlay

CrisspyFriess

Newbie
May 12, 2018
69
70
I've watched a lot of the demos, animation, the dialogue with some of it being voice acted by their actual voice actresses and more, and in my opinion it looks great but it's missing more of that tentacle stuff, but ofc i do hope the Earth Level that i've seen on a demo from a porn streaming site would just be the tip of the iceberg and there would be more addition to it, considering showcasing everything to the public in demo's would definitely kill off the hype for the actual full release of the game, but i may not know much about your plans considering i just played your latest demo, watched several of the demos posted by anonymous uploaders from a particular porn streaming site and stuff like that, i am just stating my own opinion of what i think about the game, since this is like those movie trailers of which they show off most of the key scenes from the movie from which exactly shows the climax of a movie to the public without actually them watching the whole movie yet, this also applies to the game from which if everyone knows of the animation, the mobs, and everything stays almost relatively the same as the demo's showcased then everyone buying it would be purchasing the game out of appreciation for all the hardwork and stuff, as i've said, it is better to save a lot of surprises for the ones who will purchase the game to see that there were a lot of mobs to fight and that there would be more to it than the demos that they've seen or played.
 

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,509
I've watched a lot of the demos, animation, the dialogue with some of it being voice acted by their actual voice actresses and more, and in my opinion it looks great but it's missing more of that tentacle stuff, but ofc i do hope the Earth Level that i've seen on a demo from a porn streaming site would just be the tip of the iceberg and there would be more addition to it, considering showcasing everything to the public in demo's would definitely kill off the hype for the actual full release of the game, but i may not know much about your plans considering i just played your latest demo, watched several of the demos posted by anonymous uploaders from a particular porn streaming site and stuff like that, i am just stating my own opinion of what i think about the game, since this is like those movie trailers of which they show off most of the key scenes from the movie from which exactly shows the climax of a movie to the public without actually them watching the whole movie yet, this also applies to the game from which if everyone knows of the animation, the mobs, and everything stays almost relatively the same as the demo's showcased then everyone buying it would be purchasing the game out of appreciation for all the hardwork and stuff, as i've said, it is better to save a lot of surprises for the ones who will purchase the game to see that there were a lot of mobs to fight and that there would be more to it than the demos that they've seen or played.
First, that's one hell of a long sentence. Second, what exactly is your point? Do you not think there is enough content? Kinda difficult to judge if you've only played their latest demo. The latest demo is far from what the end result would be. It's just a small level to show off gimmicks of the level and the animations of the enemies. I do not think there will be more enemies or H animations added to the base level, however. Just the boss and its animations. So if that, in addition to the Fire, Ice, Electric, and Earth levels is not enough for you, then I suggest you look elsewhere. Although there aren't many H games that have as much content as this.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
I've watched a lot of the demos, animation, the dialogue with some of it being voice acted by their actual voice actresses and more, and in my opinion it looks great but it's missing more of that tentacle stuff, but ofc i do hope the Earth Level that i've seen on a demo from a porn streaming site would just be the tip of the iceberg and there would be more addition to it
There are currently around 6 different tentacle animations in the game and multiple game over CGs with tentacles, all from the Earth Level.
The final level, The End, also has multiple enemies with tentacle-ish appendages, and more tentacle-ish CGs.

considering showcasing everything to the public in demo's would definitely kill off the hype for the actual full release of the game
You'd be surprised; this video down here in fact got us a lot of attention for the game :D it would only kill off hype if ALL we had to offer was porn, but many people come for the porn, and stay for the gameplay/audio/art/story/etc.



it is better to save a lot of surprises for the ones who will purchase the game to see that there were a lot of mobs to fight and that there would be more to it than the demos that they've seen or played.
Just again to be clear, if you totaled all the porn in the game, all their attacks, movements, animations, etc. it would be roughly at this point around an hour and a half of straight animation and about 90-ish sex animations, with the full game pushing that total to about 2 and a half hours roughly and 120-ish animations I believe.

All of that up there combined is about 5% of the game's total content.

The reason I make that statement is because the cutscenes alone in the Electric Level demo have over 4 and a half hours of voice acting; that's just for one level, which already dwarfs the total amount of porn in the game planned by nearly double. Considering we have four other levels and a true final boss + endings to add voicework to, along with;

  • over 150 cutscenes with probably 800+ variations
    • ( for just one level alone; in the full game they'll tie into and through all five levels)
  • over 150 databanks with variations that tie into the above cutscenes and vice versa
  • over 40 endings
  • 50 powerups
  • 100 achievements
  • multiple gameplay modes (speedrun, boss rush, hard mode unique maps, developer commentary)
  • 70+ song soundtrack
  • A true final boss that even Patrons aren't going to get to see until launch
We think even people watching pornhub or youtube videos will have a lot to be surprised with when they play it :p

Good of you to share this, but where would someone find this on their own? I see most posts on the Future Fragments Patreon page are not public. (Actually scratch that, there are no public posts at all!)
Unfortunately, due to Patreon rules, we can't link the demo anywhere on the front page, nor can we make any of the posts public; we'd get suspended.

Anyone who is sharing their demo on the front page of their Patreon is either A) risking not being caught, or B) has a website they've got setup so that when a person clicks, they're clicking through to a "launch page" and not the demo's direct link, which is okay by Patreon's guidelines.

Now, that said, while we do have a GameJolt page which would suffice for this, the reason we don't do it is because...

And this sort of roadmap is exactly what I would want to know about if I was interested in possibly supporting a project on Patreon. From what I can tell from that roadmap, you seem to have most things figured out quite well, so you must also have a good reason to not share it publicly on Patreon.
...yeah, we do have a good reason; besides the suspension, in all honesty, a lot of statistics show that a microscopic amount of people actually first hear about a NSFW game on Patreon alone, without any other influence etc. elsewhere.

This is because you can't search for NSFW Patreons on Patreon, so there's no way to randomly stumble on it without a direct link to it or google searching it, and due to that, it's much more likely that people would google it and end up finding the Gamejolt (or itch, FAKKU, Denpasoft, Newgrounds, etc.) demo.

Patreon themselves have said your Patreon page should basically be the "storefront" so to speak, and not the "advertisement that gets people to pledge", as you should have already gotten people into your game long before they ever land on the Patreon page.

You know, I've praised this game in the past for having good PR. With you, @HentaiWriter, being so active on this forum and answering questions and helping people here. But in all that time I had failed to notice that all the posts on Patreon are locked behind a paywall. Makes me feel like a hypocrite in some way, because I prefer if people on Patreon are open and transparent, which includes public updates.
This is why I do talk so openly about the game on pirate forums (and non-pirate forums too), why I post about it on Twitter, why we actually not only advocate for people to make videos of the game but outright have a guy making videos for us to post on pornhub (that pornhub video I linked up there was not only made with our permission, but was partially "directed" by us too in terms of what should go where, etc.), and why I post any important Patreon updates like that roadmap publicly too.

I'm going to have a trailer soon here too that'll show off all five levels so far as well, and a few other things coming too.

But yeah, I'd love to post updates publicly and have the Patreon totally open to the public to read about things, but unfortunately that isn't possible per their rules.

-----------------------------------

That's why one of the "few other things" I have coming is a public Discord channel which, when I've set it up, I'll be posting here, of course.

I currently have a "Backer Discord" just for people who've EVER backed the game, even if they're not backing currently, where I post pastebins of the Patreon posts that are important, polls, etc. and I'll be doing the same for the public discord as well, as well as changelogs between demos, etc.

The only thing I wouldn't post to it, of course, would be the demos :p but it's not like I'm stopping those from being posted here, either.

This being mentioned in the roadmap is exciting to me. A (probably) more difficult mode where you're more easily grabbed for H animations is something I'm very much into. However, I seem to remember that this was something that has come up in the past. And I also seem to remember that that was not a likely thing to happen because it would mean a lot of extra work for your artist. What has changed since then?
So to be clear, when we say "Hard Mode", we mean something like completely different maps that are fairly difficult to beat; think of them like the difference between Mario 1 maps and Mario: The Lost Levels maps.

They won't be full, 30+ map levels like in the normal game, it'd be 3-5 maps per level type that would take a lot of skill/reflexes/puzzle setups to beat, and of course would be entirely optional; it wouldn't have any extra H-animations though, it would be purely for the challenge.

-----------------------------------

For the extra H-animations, that's built into the game's last level, The End, where Triangulate will be doing 6 or so new H-animations with pre-existing enemies just for that level (along with the usual amount of h-animations). The unlikely thing you mentioned is "Nude Mode", which would have required the entire game be revamped, with totally new cutscenes, voicework, events, endings, animation for the 90+ sex animations etc. from the ground up; it would have taken years.

This new setup allows us to have a "mini-nude mode" in the final level, similar to Raiden's "nude event" when he has to escape while being naked in MGS2, sort of a "one hit death stealth mode" type thing, but only for a tiny area of the game with the aforementioned extra animations.

-----------------------------------

And finally, we do have something coming soon called the "Arousal Meter" which will change the way the sex plays out in-game; the tl;dr of it is that when you get grabbed, you can choose to do nothing, sex happens, which will do no health damage to Talia and add a "tick" on her "arousal meter". If she hits 5 ticks, she instantly experiences the same "fail state" you do at 0 HP.

If you break out of the grab, Talia takes no damage on her health or arousal meter, either one, and goes on like normal.
(Your choices above will add or subtract points from your "sexuality" meter at the end of the game, which alters endings. Having a high or low sexuality rating isn't a positive or a negative regarding endings or the game as a whole, it just is what it is, an arbitrary number that alters endings.)

Your "arousal state" will also change some cutscenes; not a lot, but it will change some. We're still deciding on how you can reduce your arousal meter, but it'll likely be from killing enemies.
 
Last edited:

156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,509
So the reason I brought up Patreon posts specifically is that most threads on this forum have a link to the Patreon page in the OP, with maybe a link to a secondary blog or something. In most cases developers post the bulk of their updates on Patreon as well. So that means if you were to stumble on a game that you're interested in on this forum (which has happened to me quite often), that the first thing you will look at for official information about the project would be the Patreon page. If you then find out that all the posts there are not public, that can pretty much kill interest in the game.

Patreon themselves have said your Patreon page should basically be the "storefront" so to speak, and not the "advertisement that gets people to pledge", as you should have already gotten people into your game long before they ever land on the Patreon page.
Frankly, that's the first time I've heard about that. And I don't get the impression at all that that's the case from the Patreon pages that I've seen. But to me it's about more than just the advertisement. I wouldn't consider the roadmap you shared advertisement. That's keeping your (potential) supporters/customers informed.

But at the end of the day you and your team at least have a good idea of how to keep people interested in the game in other ways outside of Patreon, so I guess I can't really complain/criticize on that. The way that this game is handled is at least much better than certain other H games that are funded through Patreon.

So to be clear, when we say "Hard Mode", we mean something like completely different maps that are fairly difficult to beat; think of them like the difference between Mario 1 maps and Mario: The Lost Levels maps.
I was actually talking about the nude mode, and not the hard mode. The hard mode I'm fine with as well, though.
This new setup allows us to have a "mini-nude mode" in the final level, similar to Raiden's "nude event" when he has to escape while being naked in MGS2, sort of a "one hit death stealth mode" type thing, but only for a tiny area of the game with the aforementioned extra animations.
I'm still excited for this.
the cutscenes alone in the Electric Level demo have over 4 and a half hours of voice acting
So keeping in mind that there are five levels in total (Fire, Ice, Earth, Electric, End), and assuming that the amount of voice acting is roughly equal throughout, that would come down to a total of 22.5 hours of voice acting. This worries me a bit. This is more cutscene time than most modern triple A games. Just for comparison, Kingdom Hearts 3 has roughly 11 hours of cutscenes according to a quick YouTube search. And I'd consider that a pretty story-heavy game. Don't you think that that much is overdoing it? I wouldn't say that the average H game consumer has a long attention span. And usually (at least with me) once you've come there's not much desire to continue anyway.

Ultimately I have faith that you can deliver a high quality product, but that doesn't mean that I shouldn't voice some concerns I have. Even just the Fire level in itself I consider above average by a lot when it comes to H games. Let's just hope that once all the levels are done and stitched together it won't be too fatiguing.
 

HentaiWriter

Well-Known Member
Game Developer
Jan 30, 2017
1,229
2,145
So the reason I brought up Patreon posts specifically is that most threads on this forum have a link to the Patreon page in the OP, with maybe a link to a secondary blog or something. In most cases developers post the bulk of their updates on Patreon as well. So that means if you were to stumble on a game that you're interested in on this forum (which has happened to me quite often), that the first thing you will look at for official information about the project would be the Patreon page. If you then find out that all the posts there are not public, that can pretty much kill interest in the game.
We do have links up though to all the social media we have where we post that stuff; all the important updates we post on Patreon we post on other social media if it's not a demo release or a Patron-only poll.

I'd honestly think (and from statistics we've seen, this is the case) that people would go first to the downloadable public or pirated demo, both of which are in the OP; that said, that's why our page is laid out as it is.

We've got animated gifs on there, a summary of the story, the content the game has, etc. so I think we covered our bases pretty well on that front; honestly, most of our posts are just polls at this point in time, since there's not really much to post about due to each demo coming out monthly as usual and we don't want to spoil people about upcoming updates if possible (per a few polls we ran before where overwhelmingly people asked not to be spoiled).

Frankly, that's the first time I've heard about that. And I don't get the impression at all that that's the case from the Patreon pages that I've seen. But to me it's about more than just the advertisement. I wouldn't consider the roadmap you shared advertisement. That's keeping your (potential) supporters/customers informed.
Yeah, they likely don't say that publicly because it likely would discourage people from putting a lot of time into their Patreon page.

And I'm not disagreeing about keeping people informed is good, but for that roadmap, honestly, for a brand new person playing the game, that roadmap is pretty much alien-speak; a lot of the things referenced in it would likely make no sense to someone who's never played the game, tbh. (A lot of people also would have no real faith in words alone, they'd just want to see actions; only people who already have faith in us and have been with us would take those words as truth without doubt, and if you're believing in us that much, it's likely you've already played the game.)

But at the end of the day you and your team at least have a good idea of how to keep people interested in the game in other ways outside of Patreon, so I guess I can't really complain/criticize on that. The way that this game is handled is at least much better than certain other H games that are funded through Patreon.
Well thanks :D

So keeping in mind that there are five levels in total (Fire, Ice, Earth, Electric, End), and assuming that the amount of voice acting is roughly equal throughout, that would come down to a total of 22.5 hours of voice acting. This worries me a bit. This is more cutscene time than most modern triple A games. Just for comparison, Kingdom Hearts 3 has roughly 11 hours of cutscenes according to a quick YouTube search. And I'd consider that a pretty story-heavy game. Don't you think that that much is overdoing it? I wouldn't say that the average H game consumer has a long attention span. And usually (at least with me) once you've come there's not much desire to continue anyway.
I generally design my games to be dense with content "laterally", not "vertically". This is because for the way I design games and my personal tastes, I consider this to be the superior of the two design philosophies.

------------------------------

To clarify what I mean by that, take a game like Undertale, for instance; a single playthrough of it, if we're being very generous, is about 6 hours. Now let's compare that to a game in the same genre roughly, Final Fantasy 7; even an experienced player would be hard-pressed to beat it in under 20 hours, and that's with mashing through all the story and using skips. The average player would probably clock at around 40+ hours on a first playthrough, if not 50.

However, Final Fantasy 7, while it's a game I think is great, varies very little on subsequent playthroughs; sure, you can equip different things, manage your Materia differently, change a few things here or there, but for the most part, the game is functionally 95% the same on each playthrough in terms of story variances and what people say or do.

Comparatively, Undertale can vary wildly with each playthrough, and with a whopping 100+ endings, as well as characters having code setup to say different things by accommodating very different playstyles/events, the game has a lot of replayability.

Undertale is a laterally dense game; Final Fantasy 7 is a vertically dense game.

------------------------------

This isn't to say I think Undertale is better than FF7 or vice versa; they both have their pros and cons. However, for my stuff, yeah, I go for lateral builds.

This is why your number quoted of 22.5 hours is accurate, but with the way we've designed the game, 90% of players will only probably see 10% of that voicework. The 10% that each player sees will likely wildly differ based on each person's experiences, too.

Take for example the Electric Level demo cutscene and databank variances (check the tabs at the bottom);
This is only a small portion of the variances, but based on what a person does, they'll get only a small portion of any of these events happening.

When you also consider that cutscenes in the full game will, 95% of the time, only activate if the player walks up to an NPC and presses the Up key (no more automatic activation for the most part), a good deal of players might very well just skip 95% of the voicework/scenes.

However, based on many polls we've taken off Patreon and on Patreon both, for people who've played the game, the story consistently ranks around the same importance as the sex scenes and gameplay for players.

The way we've set the game up as well caters to this; we expect most players to skim through the storyline on a first play, not get the fragments/gold databanks, but get a little bit curious about parts of the storyline here or there, get to the end of the game, and get one of the bad endings.

They'll then be told that if they were to go back and get the gold databanks/fragments, they'll get a very different ending and more gameplay. At this point, they might be curious enough to check out more of the story, and as they get a bit invested with the gold databanks and changes to the storyline varying drastically due to them picking different choices, they'll hopefully get more into the storyline and check more of it out.

These players would still likely only see about 15% of all the cutscenes/voicework in the game, 20% at best. We don't expect more than 5% of players to see even 80% of the cutscenes/voicework, and only very, very dedicated people to see anything close to 100% of cutscenes/events.

(Sex scenes are setup in a way that it'll be very difficult to miss them, so we're not gatekeeping those behind insane requirements or anything like that.)

I like designing my games like this because it means that every player has a different experience to some extent; it encourages discussion about the game and encourages people to share different experiences on forums and Discord and other places.

This is why we're going to have so many endings and so many variables within the game; not because we expect or demand players to experience them all, but more to cater to every possibility the player could do during gameplay, and then immerse them more in the game by reacting to even very out of the box behavior (or react accordingly to very in-the-box behavior).

It is true that the average H-game consumer is just in it for the porn and once they've came, they lose interest in playing; we'd like to be one of the exceptions to that rule. We'd like to make a game good enough that you're interested in continuing to play even after that (and quite a few people have said that they pretty much got into the game specifically this way, staying interested even after getting off).

I think that the future of H-games is one where people get into the game for the porn, and stay for the gameplay/art/audio/storyline/etc. If we're able to accomplish that with Future Fragments with a decent amount of people, then I feel we've succeeded at our goal. (If people want to just fap to it and quit too though, that's fine also!)

Ultimately I have faith that you can deliver a high quality product, but that doesn't mean that I shouldn't voice some concerns I have. Even just the Fire level in itself I consider above average by a lot when it comes to H games. Let's just hope that once all the levels are done and stitched together it won't be too fatiguing.
Of course you're free to critique the game; I'm glad when people do, because it gives me a chance to clarify our viewpoint/design philosophy on things like this. :D
 
Last edited:

CrisspyFriess

Newbie
May 12, 2018
69
70
I'm actually glad you cleared that up, sorry if i had to be assuming considering i've seen worst and known a good content creator gets pummeled down onto the ground because of the mistake, i mean yes its not just porn that the game can offer, i feel the megamax X vibe out of it, gameplay is a little stiff though, but i like how the electric special attack first needs her to charge up, slams the ground and jumps in mid-air for an area attack of electric shockwave or whatever it is that people call it since i don't know what it calls.

And i may be guessing again here but i think that the attacks are normally fixed in the left and right direction of the character? similar to megaman's game mechanics, its mostly left and right, but there are some attacks triggered by using the directional keypad for up and down, an additional sword or melee attack would also be cool (or rather you are saving it for your second game? i've read something about your team planning on to make a second game for the red head character on this current project you're developing)

Yeah, the dialogue is what i'm gonna be hyped for and not just the sprite animations for when she gets raped, the voice acting for the main character is spot on, she's great and i really like how she does her voice acting as if she's the character, most voice actresses over do it and it sounds so cringey and annoying at some point but she's doing it perfectly, she's damn on point when the character has to moan, she does it good.

I also hope that there are dialogues and scenes from the other 2 female characters that's supporting the female protagonist in this game, so that there's a diversity in between any cutscenes that could happen, i know, i know that everything you're showcasing is just the tip of the iceberg, i'm just really rooting for this project and that's why i'm really shouting out my opinions here, even though some might have already said what i've told here i still wanted to do it as an act of support.
 
3.70 star(s) 86 Votes