Yep, it doesThat's great to hear, but I was especially interested in the clothed titjob illustration in particular.
Those three more animations, does that include the one at the end of v0.38?
We've fixed all of these bugs, no worries!I played through the latest version (v0.38) yesterday. And just in case it's not intentional and hasn't been reported yet, I want to bring some things to the attention of @HentaiWriter
Just as a reminder, you can sell games on many more platforms than DLSite nowadays; it's actually a fairly low priority for us to sell there until we get the Japanese translation done. DLSite I wouldn't even rank in the top 10 of erotic game sales in 2019, tbh, especially since they take a minimum of 40% of your sales and up to 70%.I think you might be promising a little too much. The top-selling game on DLSite ever isYou must be registered to see the links. At $12.00 and 10k purchases it made 120k dollarydoos total, and keep in mind DLSite is easily the #1 seller of erotic games. Games anywhere else generally cap at 100 purchases if its any good.
Unless you have a ton of Patreon money stashed away after all this development time spending 150k on translations is super unlikely. You might want to start asking fans if they want to volunteer for translating.
Steam alone has many h-games selling in high 6-figures, like Melty's Quest which has sold between 20,000 and 50,000 copies;
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At $19.99 with only 30% of their income being taken, that's about $14, so $280,000-$700,000 alone on Steam, and that's not counting in the many, many other places you can sell that I listed in the previous page, all of which definitely have far more than 100 sales per site (otherwise, there would be no way those sites could afford to continue functioning, and people certainly wouldn't be putting their games there either).
Also take into account that Melty's Quest had practically no marketing for it whatsoever, and this is again only on Steam; this isn't an anomaly either, as many h-games on Steam have had similar sales.
Let's take an example that had some real marketing behind it; House Party.
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At 100,000-200,000 owners at 14.99 (so $10.5 after the 30% cut), that's $1,050,000-$2,100,000. Again, from Steam only.
I mean, on itch.io alone, we have a very, very small game we made a while back that's gotten 2,000+ sales (Magic Matchup;
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)Plus, take into account that we'll be working on the sequel to the game within 3-ish months of Future Fragments finishing, a sequel we've already got fairly planned out, which will stay on the same Patreon page, and people will be able to continue "buying" the first game off of said Patreon page.
There's every chance that we don't sell a ton of copies, sure, but given the above evidence and statistics, I don't think it's that impossible that we'd make enough to be able to afford translations too.