Couldnt play for more than 15m :/ found the game really boring and the tutorial annoying and specially the gravity thing
For the secret scene, take the leftmost bottom access in the first room. There should be a few buttons hanging from the walls and ceiling that you can shoot in a particular order to access a secret room.What do you mean by leftmost bottom room? The only thing I found there was a save pad, no buttons.
How does one even damage him?
You can skip the tutorial; additionally, this is a game meant to actually be a full fledged game, so porn isn't the core focus. It's not for everyone of course, which is fine.Couldnt play for more than 15m :/ found the game really boring and the tutorial annoying and specially the gravity thing
The video in the post above yours should provide a lot of tips on how to deal with the bossAnyone else thinks that this boss fight is ridiculously bad? Nonstop threats to your defense and charged attacks that can be interrupted as your only avenue of offense don't go well together. The big array of possible attacks you must try to avoid and the randomness of the element "shield" color switching is also maddening and all to get to a second phase that instantly kills you with one mistake forcing you to go back to the start of it all? This isn't really fun to master, it's more of a pain to try and endure.
They probably sound like harsh words but obstacles in games should be made so that you can get better and better the more you face them, unreliable patterns make the boss attempt repetition punishing and frustrating.
This comment will probably elicit a wave of "git gud" replies but i felt that i had to express my experience with this particular fight.
Can you press F12 to take a screenshot of it?What's supposed to be in the center south most room that has things in the background? Is there any way to currently interact with that room?
Even for a normal platforming game, the second phase's margin of error is incredibly tiny. With so many flashing things on the screen at the same time, most players aren't going to be able to adequately analyze and make decisions in the time that they need to. It honestly feels like a game of luck where you're praying that you don't get trapped in an impossible situation before you burn down his health bar.But yeah, we do feel that in a regular, safe for work game, this boss wouldn't be that big of an issue for most people, which is why we made it this challenging; we're aiming to make a full quality game first, porn game second, with the player needing to learn strategies and powerup loadouts etc. to beat enemies and areas like any other normal game.
We're likely more bordering on just changing the colors of the pillar warmup to make it more obvious, etc. as we don't want to overload players visually anymore than they likely already are.Okay, thanks HentaiWriter. That was the room.
With the boss, I think making the floor warnings much more obvious would be very helpful. If you want to still make it look chaotic, add some background sparks and lightning or something. 100% of my deaths to the boss so far have been in that part of the fight.
If you notice when you do break one of his shields, there is an effect with the shield "zapping" out of existence with a sound effect too; however, in the full game, the boss will have a lifebar at the bottom of the screen that's fairly large and hard to miss, so that'll probably be a lot more deliberate/down that line of stuff.I do think getting some sort of feedback when you deplete a health bar of the boss would be nice. Like, the boss staggers and a blue shield breaking effect goes off in the background when he runs out of ice health. Red shield for fire and yellow for lightning as well.
There's unfortunately not as the new powerups we haven't designed yet; we wanted to get the base assets done for this guy and the True Final Boss before we added them in, as we didn't want to sign off on their quality/working well without having all scenarios available to test them in first, etc.Is there an up to date link to spreadsheet with the powerups? Don't really want to dig through my history to try and get it.
About the impossible situation, there shouldn't be any scenarios where the pillars actually trap you (ex. they make an impossible scenario), as we put timed breaks in between each of them and prevented patterns of trapping you; you can also use the Fire Dash to get out of the area fast, and jump over WREN too to go to the other side (and a lot of other tips in that video I posted on the last page).Even for a normal platforming game, the second phase's margin of error is incredibly tiny. With so many flashing things on the screen at the same time, most players aren't going to be able to adequately analyze and make decisions in the time that they need to. It honestly feels like a game of luck where you're praying that you don't get trapped in an impossible situation before you burn down his health bar.
Completely understandable you wouldn't want to wade through all thisSo before I give this a try, I have to ask: is this one of those games where the H scenes only come from losing or getting caught or whatever? I love platformers but every H game platformer I seem to find, especially with female protagonists, only gives you the scenes for losing and I just reaaaaaaaally dislike that style.
I tried to find this info by reading some of the thread, but couldn't. 75 pages is a bit daunting, so apologies if this was already answered.
Nice job, and nice advice too!I suggest using the blender, rugby helmet and the koto as powerups. For the pillar phase, always try to get on the ones the just recently moved.
You don't have permission to view the spoiler content. Log in or register now.
Glad to see the game still being worked on, this is by far my all time favorite platforming game. I'm really looking forward to the finished game because I think I keep missing some of these demos. Going to play 0.44 now.Nice job, and nice advice too!
I guess but after what 3 years in development I guess I kind of expected more than cookie cutter platforming and six enemies a level/world.I think with all the demos I have seen that this is one of the largest hentai platformers to ever be made, it's not just recycled enemies on every level because they took the time to create all new enemies and animations for every single level. We wont know exactly how large the game is until all of the levels are pulled into one release though.
I understand that, I kind of expected it though since these are very high resolution models and the maps are large enough that I have never finished a level, I get lost every single time.I guess but after what 3 years in development I guess I kind of expected more than cookie cutter platforming and six enemies a level/world.
I dunno man, how many 2D platformer games can you say that have different mechanics per level to the degree we've done it like transformable terrain in real time, reversible gravity with real physics, time-stop puzzles, laser reflection puzzles, day/night cycles that change the whole level's mechanics, portals between different versions of maps instantly, and bosses that aren't the same 2 or 3 loops over and over?I guess but after what 3 years in development I guess I kind of expected more than cookie cutter platforming and six enemies a level/world.
You'd be surprised; porn is what initially hooks people in, yeah, but what gets them to stay is the gameplay/story/art/audio.i thought most people play for the porn and not puzzles.. but hey i'm not the game designer.