I want to point out first my post was not intended as a fuel to ignite a feud but as an analysis of what's going on.
I compared BvB2 with AAA games in terms of the final price of the product. We're not talking any skills or headcount over here.
Let's say i'd throw a buck at you each months since BvB2 was announced. That would be around 25-30$, right?
Throwing 5 bucks each month over a year is 60$, now BvB2 is in development is more that 12 months. It's more like 25-28 months already.
Please correct me if i'm wrong, since i can't really recall when BvB was announced: 2016 or 2017.
That's what was meant comparing to AAA studios. And the fact they have deadlines.
Also, you mentioned this
So, you could scale as you saw you're team member is having personal issues. Proving you owe him BvB2 on a basis of his contribution to the first part has emotional and personal touch, but not the commitment to the project or patrons or just fans that would like to support your work.
With the average wage around 500$ a months according to various sources. And they don't deliver, they milk. Please never ever put russians and youself on same scales.
But the worst thing is: you don't want to adapt.
The silent anticipators would never say a word, but the best feedback is the one that is detailed and explicit. It aims to help.
Funny how you read all this and basically turn your eyes off the direct issue you're having with the delivery.
I called you out and saw it doesn't make sense since all my assumptions of tardiness and lack of managerial approach to owning your product and loving it like your baby have fallen to a void of incomprehension.
The mess with the QA you had is one more egg to the basket of incompetency of dealing with people and delegating.
You have a lousy coder, you pick lousy QA and you preach you can't deal with the human nature of those.
Therefore, you're just mistreating the people who pay and really care for what you do.
Alx, dude, grow a pair or by the time you release HP game to the public, Canada will be speaking russian.
TLDR
In this post im annoyed how a simple game takes two years to produce and prove it costs as an AAA game. The creator unconvincingly appeals his staff/partners have other things to do other than making the game happen.
Sorry, but who's to blame over here that the team didn't scale when needed? I believe you could get help you need from the community or pay per contract pros.They have hundreds of employees working on their game ( I know, I use to work with these studios), we are 2.
I compared BvB2 with AAA games in terms of the final price of the product. We're not talking any skills or headcount over here.
Let's say i'd throw a buck at you each months since BvB2 was announced. That would be around 25-30$, right?
Throwing 5 bucks each month over a year is 60$, now BvB2 is in development is more that 12 months. It's more like 25-28 months already.
Please correct me if i'm wrong, since i can't really recall when BvB was announced: 2016 or 2017.
That's what was meant comparing to AAA studios. And the fact they have deadlines.
Your Patreon header states you've been doing this for 20 years professionally and so on. Never met a professional that claims he is professional somewhere on the internet and denies that in a public conversation.Listen, we aren’t professional.
I am sorry, sir, are you speaking for yourself now? My rant is targeted towards BvB2 dev and delivery since in the last 10 months i saw how transparency of the project hit the zero mark when the topic was just cut off weekly updates.But most of us barely make a living
Also, you mentioned this
Makes me assume: he is not 100% commited to this project as he had his issues and so. So suspending him from his duties would not leave him hungry on the street begging for a dime.And 1 of us still have a day job in a really high-tech sector
So, you could scale as you saw you're team member is having personal issues. Proving you owe him BvB2 on a basis of his contribution to the first part has emotional and personal touch, but not the commitment to the project or patrons or just fans that would like to support your work.
Russian.As of today Laticia is making 1038$ a month… Who here could live out of 12k a year???
With the average wage around 500$ a months according to various sources. And they don't deliver, they milk. Please never ever put russians and youself on same scales.
See, that's the problem. You're not committed to your fans or the project. You don't want to scale, don't want to burst.I won’t push him.
But the worst thing is: you don't want to adapt.
The silent anticipators would never say a word, but the best feedback is the one that is detailed and explicit. It aims to help.
Funny how you read all this and basically turn your eyes off the direct issue you're having with the delivery.
I called you out and saw it doesn't make sense since all my assumptions of tardiness and lack of managerial approach to owning your product and loving it like your baby have fallen to a void of incomprehension.
The mess with the QA you had is one more egg to the basket of incompetency of dealing with people and delegating.
You have a lousy coder, you pick lousy QA and you preach you can't deal with the human nature of those.
Therefore, you're just mistreating the people who pay and really care for what you do.
Alx, dude, grow a pair or by the time you release HP game to the public, Canada will be speaking russian.
TLDR
In this post im annoyed how a simple game takes two years to produce and prove it costs as an AAA game. The creator unconvincingly appeals his staff/partners have other things to do other than making the game happen.