AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
1,898
2,919
These are the new expressions for the scenes! These are meant to be generic to be used in future updates. You may recall previous scenes had multiple expressions per scene. Well... That takes a bit more time to achieve with DigitalKaiju's art. However, we came up with this system of interchangeable faces for scenes, which means, with one set, we are done for all the scenes, it will be interchangeable, etc.

smile.png smileb.png

Scenes will still have variations, but far less, and, to convey emotion, I hope this is a good solution. That being said, I have my doubts about it after implementing it, but I will leave it to you to judge it!

Also, since the future batches of scenes will be about townies, ElFatGato is finishing up the Townie's houses. This will be most necessary to visit the townies and revisit scenes later. Can you guess whose these belong? That being said, ElFatGato is still not feeling well, so it will sadly take a bit more time.

bed_priyanka_day.png livingroom_sadie_day.png

Lastly, Gem Domination Gloryhole Edition was just released! Go check that out!

screenshot0122.png


Domination Gloryhole Edition is a standalone version of one feature of our game, Gem Domination.

You get to go through the gloryhole encounters in the base game, but with a few minimum changes, like having extra characters yet not introduced in the game, with no limitations, and a "free play" mode so you can choose however you unlocked in the main game.
  • Over 11 different characters can show up randomly as you play
  • Unlock more dialogue in further encounters
  • Unlock characters in Free Play mode
Future updates will include more characters and the ability to activate the Sex button, wink wink. I hope you guys enjoy it!

This version is supposed to be played in web browsers since the game is stripped to the gloryhole bare minimum. However, you can still download it for android just desktops. Up to you.

You can find them on or .

Is that a new mini game where it's just gloryhole interactions with steven universe characters? My curiosity has been peaked. Thanks for replying to my post too. I think having more updates with less content is ok, it keeps the thread fresher, likely will be seen by more and will be get more play out of people i think, however i think some updates on the bigger side is good too but it's ultimately up to you and everyone else working on it, don't over work yourselves and take breaks or step away for a bit if you need to. Keep up the good quality art, writing and enjoyment factor and it will be awesome.

P.s: i hope to get some of that green dorito and the better halfs of garnet soon.
Hope this answers your question!
 
Last edited:

blazingwolffang

New Member
Jan 4, 2018
12
4
get this error when i try to save
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
Exception: Not saved - no valid save locations.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 435, in save
location.save(slotname, sr)
File "renpy/savelocation.py", line 435, in save
raise Exception("Not saved - no valid save locations.")
Exception: Not saved - no valid save locations.

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Gem Domination Version_0.2.3
Mon Jul 18 21:47:40 2022
```
 

AmazonessKing

Amazoness Entrepreneur
Aug 13, 2019
1,898
2,919
How do I enter the burning room or their rooms?????
Advance the gem's story. You can enter the burning room by advancing Garnet's story.

get this error when i try to save
```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
Exception: Not saved - no valid save locations.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4160, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/transition.py", line 48, in event
return self.new_widget.event(ev, x, y, st) # E1101
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1102, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/behavior.py", line 983, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 918, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 330, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 382, in __call__
renpy.save(fn, extra_info=save_name)
File "renpy/loadsave.py", line 435, in save
location.save(slotname, sr)
File "renpy/savelocation.py", line 435, in save
raise Exception("Not saved - no valid save locations.")
Exception: Not saved - no valid save locations.

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Gem Domination Version_0.2.3
Mon Jul 18 21:47:40 2022
```
You are using ver0.2.3. Are you trying to use a ver0.3 savefile?
 
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