Didn't understand anything of what you said unfortunately but there's plenty of games to enjoy aside mine so good luck out thereAsk did you give MC a learning curve or is he dump as he start? I mean hey i was in 4 differents voids and 2 differernt voids in aktion and still not KNown about any? Clue lees pies of shit? Sorry but let him grow make him Stronger after all he see and fight why training in Mindpalace when he is not use it???? Other is why he don´t understand why The queeen of void came tohim ! make this part clear to understand. Did you? Nope you throw the dice and lose me here... Good luck with you Game but no chance i play it again.
I understand your point of view but I like to place Game Over in these Cinematic Fights because I believe in the "Die and Retry" system where you learn from your mistake and you do better then (and it also serves as a "what if" ending that I particularly like) and for people who have troubles, I even placed a continue after the Game Over so you can start from the beginning of the fight and not the episode. The system you're talking about (coming from right, dodge left) is implemented in the normal fights. As for Mass Effect, it's a bad example since I'm alone on that project and they had an immense team of people but I see what you mean.I guess along the topic of choices: (in spoilers because you may not want feedback or folks may have not played this far):
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Just my two cents, no disrespect meant. Feel free to disregard. If you read my feedback, thanks, whether you agreed or not!
And!
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The Cinematic Fights (fights against bosses) are what they are called: Cinematic Fights compared to the normal fights where I implement HP and actual decisions based on the enemy pattern.
In any case, thanks for the feedback, always nice to have some and I wish you a nice day too