I like the game over all, it has an interesting story, good renders, some interesting characters and epic battles.
While the battles are cool, personally I don't enjoy the combat system, but it's definitely not as tedious as it could be. A lot of the fights seems to come down to a 'he who transforms last wins' situation. Which doesn't really bother me, but I thought it'd be worth mentioning as it does make the scenes unfold in a predictable manner.
One thing that somewhat concerns me, but not really is the rapid introduction of new characters, while I understand the need for it in the current plot development, you've barely started to develop the ones you already have, which meant that when they all when missing, I didn't really care much as the only one who really interested me was Edea, mostly because she's stoic and a darkelf. The MC's shadow summons are a far more interesting group.
This manual input quiz system you have where the player has to type in the answers is quite frankly annoying, even when the questions are easy and you know the answers there's no guarantee your input will be correct. To be honest, I'm going to to just come straight here for the answers without even trying anyway. And as a personal issue, I don't always have my keyboard at hand when I play these games, I'm lying in bed with my laptop plugged into a tv, so it's kind of annoying when you suddenly ask me to type things in. Now I'm not asking you to tailor the game to my playing experience, that would be absurd. I'm just bringing it up because I can't be the only one who doesn't have a conventional set up and it may be something to consider if you haven't already.
One thing that kind of drives me nuts in a lot of games is when you put me in a room or start a conversation and give me a list of options that I HAVE to click through. If it's unavoidable content, intrinsic to the story, why not just go through it all in one linear sweep? Instead of breaking it up into segments and making me reset after every choice just to pick the next one? It just breaks the immersion and ruins the flow of the game. The Paralax tower has this issue a lot, like the test for the colour combinations where you're given 5 or 6 options all of which are wrong but you have to click through them all anyway. Then you get given the answer but still requires a cumbersome manual input. Followed by a battle, where your options are essentially 'left' or 'right' over and over again, and no roll back when you inevetably pick the wrong one because there no clue or indication as to which is right. The result is that I just stop reading the text and either skip or button mash my way through to less tedious parts of the game. I genuinely don't understand the thought process behind that, it's like you're trying to troll the player.
There are aspects to this which baffle and annoy me, but over all it's a great game.