I actually modified in a previous update the possible answers for those questions allowing a bigger flexibility in answering them so for exemple, instead of "The Future/the future", you can now answer "The Future/the future/The future/the Future/future/Future" which is quite a lot of flexibility for a specific answer and for those who don't want to guess or who can't find the answers, they are all on my discord in the walkthrough channel so everyone can play as they want.
As someone mentionned, you not having your keyboard sound like an issue that only concerns you as far as I know and even if there was more players like that, I wouldn't change it since you're supposed to be on your desk when you use a pc.
That may be so, but it should only take you one look at the comments in this thread, to tell you that people don't like it
Not that I expect anything to be changed for me specifically, I only brought it up as a consideration. But you don't get to tell me how to use my computer, it's common practice to use a TV as a monitor.
I give the player the choice to ask questions to the character to enhance the immersion actually because it makes you partake into the story instead of just reading things.
Yes well, it's not really working, mainly because
they aren't choices, you
have to select them all. When you break up conversations the way you have, you take out all the organic flow, which is what removes the immersion you're trying to create. Honestly whenever you bring up a list of options that I
have to click through it just pulls me right out of the story, it only makes it worse when every section of dialogue is ended with "Any more questions?"
Dialogue options should be options, as in pick one or the other. Giving me a list of questions to click through is pointless when you could just write a cohesive flowing conversation that doesn't interrupt me every 5 minutes to move on to a new topic.
As for the battle system, it is not random as there is an actual pattern to the ennemies attacks. It's based on the position of the enemy and if you can't see it, you can just go with trial and error so you literally need to miss two times to memorize the pattern since there are only two choices in normal fights. Mashing your way through a fight will not work most of the time. It's not called trolling, it's called making the visual novel more interactive.
I know it's not random. I was specifically referring to the scene where you're dodging sniper rounds, because if I recall correctly you didn't give us the visual cues you usually do, forcing the player to choose at random. I could be wrong about the one though and just wasn't paying as much attention as usual. If so I'm sorry for bringing it up.
As for the rest of the battle system. You've completely missed my point, the problem isn't that it's difficult or hard to figure out the pattern, it only takes one look at the first pose to figure out the rest of the fight. That's what makes it possible to button mash your way through, literally every battle with a perfect score. So now instead of having something interactive, you're just making me do the same thing 5 times for some reason.
If you wish to play a Visual Novel that is purely text that you scroll to, there are a lot of good kinetic visual novels on this website that you will definitely enjoy but Genesis is not one of them
See overall, I don't have any issue with you wanting to make things more interactive, I just think that interactive elements should have purpose, and when they don't it really forces me to ask the question "What was the point of that?".
I don't really like just attacking someone's work so I do have to say that while the things I'm bringing do bother me a little. I can definitely see that you've gone to some effort to make them not to tedious for people. Like I don't like the fact that you have to manually type in answers but at least the riddles you used were easy. And the battle system, I don't like the fact the I have to basically do the same thing 5 times in a row, but it's an easy pattern to figure out so it's not as grindy as it could be.
As I said earlier. I don't expect anybody to change or tailor their game to my preferences at all. I'm just giving feedback on my play experience with the game. What you do with that is up to you.