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I would like to like this game more, but for me the game turns to random wandering pretty quickly as the game offers very little on guidance on what parts are "finished" and Wiki is very limited. For example, most of the class mates don't seem to have any content. I did find a post at the TFGames forum where somebody listed the classmates with the most content so something similar for the other parts would be helpful (stuff X is unfinished ends quickly, stuff Y has full plot, stuff Z has repeatable scenes etc).
That was me that posted it, I recently posted it here as well. I think it is 2 or 3 pages back now. Just under half the students have story arc content. While almost all of them have a few one off scenes. Like I don't count Marcus on the list which I will post again at the end of this, but he has like 6-7 full events. He is on the higher end, most of them have 2-5 full events though, that will be eventually reworked and tied into longer story arcs.
I also found Starlets and some other content to too time limited: multiple times per week in a fairly tight time limit. Very easy to miss if you get caught doing something else. This is made worse because many of the events don't give advance information on how long whatever it is lasts. Not sure how the other after school content like the cheerleading compares to it.
Starlets is suppose to be a jock social group story arc, cool kids can do it but it was not designed for them. Similar to cheerleading being a jock and cool kid story arc, and DnD game night is a nerd story arc. More such group story arcs will be coming, the gopnik ones are waiting on the pav police revamp to be finished which might be this release.
Most of them do not have time limits, only a few do, like starlets, Sonia's fall etc. The majority happen when you start them, well they are happening before but the parts you see happen when you start if that makes sense.
For comparison Degrees of Lewdity has fever named characters but (at least it seems to me) most of them have content in their relevant location(s). Eg. no 20 named classmates if they don't have any content. Time required to do the thing is also shown more reliably. I have never really felt like I missed something because I was one hour too late in DoL. Stuff generally waits for the player. It might not be realistic but it definitely makes the game more enjoyable to play.
I wanted the school to feel more filled out, originally I have 4 people helping me on the school. The quickly turned into 1 and then it turned into just different devs would grab one or two NPC's and claim them as their pet projects. Which means most of the students only have me working on them and I am doing most of the Uni work. So needless to say it is slow, I am hoping we get more people wanting to write to take over a pav student NPC in time. But we will see.
Obviously DoL has some time limited stuff (Halloween and Christmas events, Wraith etc) so I don't have anything against like those, the limits are just way more forgiving. Eg. most of the jobs can be done at any time during the opening hours, weekly jobs/tasks can be done at anytime during the week (with some exceptions) etc.
Holidays is on our short list of things to add including birthday parties for Sveta and NPC's. GL has very few hard time limited ones. Obviously New Years party is for obvious reasons, then Starlets and Sonia's fall as stated and a few others but 90% are not hard time limited.
With that said though GL is more of a life sim than most games. Which means jobs have sets hours and you are expected to be at work when you are suppose to, same with school etc, because that is how things work in RL and GL is designed to be similar to that. Think of GL like a text/image based porn parody of The Sims, that is our design goal, a life sim first and foremost. Which means it will be different from most games as most are not designed to be life sims but story games with some life sim aspects, but the story comes first. Where GL is the life sim comes first and story comes second, for the good and ill of it.