- Jun 13, 2017
- 852
- 722
My observations convinced me not to "hope" for any real hack. The server doing the work seems to be a Node-JS-system which communicates with Patreon on one side and your gadget on the other side. The logic of the game is completely on the server side. Only the images are being transferred to your local system before, for obvious reasons. Even if you succeed in hijacking the second connection (as I did) and trying to manipulate the responses coming from the server you get nothing more than a local visual effect (like displaying money = $2,000,000) which is overruled by the next response from the authoritative server (he still "knows" that you have $365 only). There may be a small chance by playing with the requests though.... Either way, it's looking doubtful I'll ever figure out what's happening with this game.
Every click went or still goes to the server. So their first cheap construction got overwhelmed pretty fast - due to a weak backend or bad configuration of NodeJS or the Nginx-webserver in front I don't know. These problems seem to be solved for now so there is no urgent need for an offline version anymore. The cow gives its milk as planned.
The offline version offers only unrestrained fiddling with responses and requests. The server itself has been compiled into a single executable. If this has been done correctly it would need an ardent hacker to play with. Don't think the game is worth the effort. PS: Ok, the .exe-file is quite talkative, chances are there. But for what exactly?