- Aug 20, 2020
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That would be worse in my opinion.IMHO the best option would be to combine the 2 lines together into "one" line (what the author might be trying to accomplish already), you play Max for a while, then the action turns towards Kate, you play that for couple in game days, then back to Max and so on and so forth (but this would require much better quest log, because the current one is much too vague and unclear, so the player can keep up with all the story lines), that way all players get to see most of the content, so the work put into it isn't "wasted", perhaps some skip options might be implemented for non-critical choices for those who aren't interested in the other line at all
You'd essentially force players to go through content they have absolutely no interest in.
I agree with your other points, trying to please as many as possible, is usually a bad idea unless you have the manpower to do it.
For small studios/indie devs, that's usually a terrible move, leading to what we're seeing on many games: low content, long time between releases, and content that a chunk of the players may not be interested in.
The same goes with "optional content", a few are saying they're fine with content being added if it's optional. The issue with that for small devs, is that the time they take to create optional content that only a fringe minority will be interested in, is not spent on content that they're actual customer base is interested in. Once again, this leads to small updates, and long times between updates.
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