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Reneboy80

Newbie
Aug 4, 2020
49
14
Can anyone pls update, walkthrough View attachment 1529989
for new way punish lisa - it could take awhile coz its has a cooldown for 3-4 days just keep staying at the pool area and pass time to 13:00 to 15:00 to trigger that both alice and lisa going to max room and join to watch them.
for sleeping with alice - she must be alone her room wait 2:30 AM and sleep with her, its easy to finished if olivia is always there every day to keep kate away for awhile
 
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Deleted member 237822

Well-Known Member
Oct 8, 2017
1,177
1,545
for new way punish lisa - it could take awhile coz its has a cooldown for 3-4 days just keep staying at the pool area and pass time to 13:00 to 15:00 to trigger that both alice and lisa going to max room and join to watch them.
for sleeping with alice - she must be alone her room wait 2:30 AM and sleep with her, its easy to finished if olivia is always there every day to keep kate away for awhile
you trigger Lisa"s punishment yourself by making mistakes on Lisa's homework and then waiting by the pool for both of them to be there without Ann
 

Microtom

Well-Known Member
Sep 5, 2017
1,168
4,374
you trigger Lisa"s punishment yourself by making mistakes on Lisa's homework and then waiting by the pool for both of them to be there without Ann
I don't think you need to do anything for the Alice punishing Lisa events. Mines happened without me doing anything.
 

Reneboy80

Newbie
Aug 4, 2020
49
14
That may be so I was just saying you don't have to wait for it to happen you can trigger it yourself
just i explained earlier lisa punishment has a cooldown check this file
6575634.png
if change to "rule-lisa-cooldown":0 every new day to trigger the punishment daily to finish easily
 
Last edited:

Jax_iv

Newbie
Dec 16, 2017
36
7
Which file should I select in the game menu to load the saves?
Какой файл нужно выбрать в меню игры, для загрузки сохранений?
 

ANGEL_KATE

Member
Nov 18, 2018
427
460
I don't know about bad, at the very least poorly explained and unfortunatly they will probably be poorly executed, but I am cautiously optimistic because this is related to the suggestion I gave DS but I wanted these to be choices in-game to make it more of a game and let of a kinetic novel. Maybe I should try messaging him again.
Silver could not make a quest game. At the exit, we got a buggy in BB. Let Glamor remain a graphic novel with quest elements.
If you're talking about choice, players will be able to choose which Max storyline they (the players) want to follow (Poll Silver).
This is the worst case. Players here on the forum ask a lot of questions about the passage of the game when the game is linear. Imagine how many such questions will increase. If the plot of the game is not linear
The best option would be if Alice in relation to Max will act on the principle of a carrot-stick. In other words, a combination of two answers in that survey.
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:

Derychte

Newbie
Jun 9, 2020
51
296
Opinion:
I really dont see where this game tries to go. I understand the Idea to pick Alice as the antargonist but in my opinion Eric was muuuch better than that. I believe the reason why people voted against the introduction of Eric to this game is because he is doing his role so well. Almost everyone hated him and that was perfect! The problem with Alice is that first of all: You cant get rid of her. She still is Max sister so what should happen with her? Whats the goal? Is the goal to fuck Alice? Well you can already do that! Is the goal to be able to fuck everyone in the house? Guess what, with the new update this is possible now (This was the main goal in BB btw). So what is Alice doing that makes her annoying to the player? Whats the reason why we should "get rid of her"? This new update makes absolutely no sense in my opinion and completly fucked up the story. The bad thing is that I dont see any way how this will make sense in the future again without removing the possibility to fuck everyone like its rn.
Please make Alice a real villain that doesnt allow Max to achieve his goal from BB in form of a "punishment".
Thanks.
 

Elpescador

Member
Jul 11, 2017
413
502
So where about are we with this game? I get that this is now sort of a big brother reboot but where in the progression are we? Can you fuck Ann yet? Is that close?
 

Krugger

Active Member
Game Developer
Aug 13, 2019
795
7,418
Actually, I might pay him to do exactly this. Max is a weak character in this game.
But Alice becoming what she is? To be frank, I kind of saw that coming.
So, why is Max the weak character in this game? is the only male character.
 

MrBlobby2

Member
Jan 7, 2018
159
51
Might have a bug. Been playing for a while, so using old saves, but mostly it seems to work. However, right now, Olivia doesn't come over at all, even when I set it to "every day" (I've tried all options).
Kate is also not coming over - the last thing I did was give her money. Only two quests chains unfinished, but cannot trigger them as they are both waiting on Lisa inviting me.
 

Reneboy80

Newbie
Aug 4, 2020
49
14
hello frieds
who can help me?
his is not anything happened and i'm stuck in this event
View attachment 1531012
you got a missing event where alice doing a sunbathing at the pool in the matt with Ann - suggesting to put sunblock with here, actually its just an max cunniling alice while Ann watch them.
but why is the yoga side quest not finished???
check your earlier save and finished it before doing Big Brother quest to trigger the latest update.
if not it will lock the yoga event unfinished.
 
Last edited:
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AE7777

Newbie
Aug 9, 2017
71
16
you got a missing event where alice doing a sunbathing at the pool in the matt with Ann - suggesting to put sunblock with here, actually its just an max cunniling alice while Ann watch them.
but why is the yoga side quest not finished???
check your earlier save and finished it before doing Big Brother quest to trigger the latest update.
if not it will lock the yoga event unfinished.
Both events are endless
This is my problem and I do not know how to do two events
 

AE7777

Newbie
Aug 9, 2017
71
16
View attachment 568608

Important: Starting with Glamour 0.27 savegames no longer need to be decrypted and thus this tool no longer works. If you want to import your old savegames to 0.27 check this post.

Presenting Glamour Edit. A savegame editor for Glamour.

After countless hours of reverse engineering the glamour-server I was finally able to understand how savegame decryption and encryption in the game work. Since the server application is embedded into a patched node binary (using pkg) and transformed into tokenized V8 compilations it really was a pain in the ass to debug. Turns out, however, the encryption isn't really that special (decompile the SaveGameCipher class inside this binary to see what's happening under the hood).

As has been mentioned plenty times before, savegames are bound to your windows installation since the encryption and decryption keys are derived from your machine GUID. So in order to share savegames (without altering your machine guid) you can use this utility to export the decoded savegame as a json file. Other players can then import your json and have it encoded properly so the game recognizes it.

I added a JSON editor (based on ace) to the program for easier editing. Hit Ctrl+F while inside the editor if you want to search for specific strings. For the editor to show up and work properly you'll want to have at least Internet Explorer 10 installed on your system. If it's not working or if you don't like to use the built-in version you can export your save to a json file, edit it in a JSON editor of your liking and import it back.

Tested on Win7 SP1 64 and Win10 64 v1903 with Glamour saves from v0.21 and v0.22. Requires .NET Framework 4.6. This program was written in managed code, namely C# and thus its source code is readily available via the binary itself.

Let me know if you run into any problems. Any feedback is appreciated.

PS: Since you will be asking this: each character in the characters array holds a money value. Find the character you're playing right now and edit the money property to your liking.

PPS: Make a backup of your save game before tinkering with it. Editing the wrong values might lead to a broken game state. Values are only checked for syntax but not plausibility before saving.

Update: You'll now find the source code including solution files attached to this post. Not all files in this archive are necessary to compile the program. Some things remained there even after refactoring earlier code (e.g. a proper Save class, which is no longer used).

Cheers,

Update 1.0.5
  • You can now resize the tree view on the left
  • Removed old/unneccesary code from several classes
  • Added the possibility to import binary savegames from other machines.
To expand a little on the last point: if the editor finds a file in the savegame folder it can't decrypt (excluding JSON files) it will now show up in the list as Unknown save:
View attachment 583478

Clicking on it now gives you the option to add a machine ID for decrypting this file:
View attachment 583479

If the machine ID provided is valid and the file can be decoded it will appear in the save list just like any other savegame. No further adjustments are neccessary to make the savegame work.
View attachment 583490

Press "Save" to write the new save to your folder overwriting the old one. The save will now appear ingame.
Important: Starting with Glamour v0.27 savegames don't need to be decrypted anymore and thus GlamourEdit is neither working nor needed any longer on newer versions.

How to import old save games into Glamour 0.27

* updated version *

  • Use GlamourEdit to export your savegame to a JSON file.
  • Open Glamour 0.27 and press CTRL+Shift+I
  • A new window will open, on the bottom half you should now see a console where you can enter text. (Click on the Console tab at the top if you can't see it).
  • Paste the following code in there (make sure you copy all of it):
  • JavaScript:
    const uploadElement = document.createElement("input");
    const prepareDom = () => {
    uploadElement.type = "file";
    uploadElement.addEventListener("change", () => {
    const reader = new FileReader();
    let file = uploadElement.files[0];
    reader.addEventListener("load", function () {
    importSavegame(reader.result);
    }, false);
    reader.readAsText(file);
    });
    document.body.appendChild(uploadElement);
    };
    const importSavegame = (savegame) => {
    try {
    character = JSON.parse(savegame).currentCharacterId;
    if (character === undefined) {
    showInfo("Could not detect character of the provided save game. Exiting...");
    return;
    }
    console.log(character);
    insertNewSave(character, savegame);
    } catch (error) {
    showInfo("Something went wrong. Make sure you selected an unencrpyted version of your save game");
    }
    };
    const insertNewSave = (character, savegame) => {
    let highestSlot = Object.keys(localStorage).filter(n => n.startsWith("save:" + character)).map(item => parseInt(item.split(":")[3]));
    let freeSlot = Math.max(-1, ...highestSlot);
    let currentTime = Math.round((new Date).getTime() / 1000);
    localStorage[`save:${character}:${currentTime}:${++freeSlot}`] = savegame;
    showInfo("Your savegame should be imported now.");
    document.body.removeChild(uploadElement);
    };
    const showInfo = alert;
    prepareDom();
  • Press ENTER. If everything went well you will now see a file picker at the top left of your screen labeled "Choose File". If the game is hanging or not responding, close the game and repeat the steps.
  • Click on that button and select the JSON file you exported earlier.
  • You will get a success message if your savegame was imported properly. If not, make sure you selected the right file.
  • The Choose File button will now vanish. Close the developer tools by pressing CTRL+Shift+I again (you can also just restart the game, but it's not necessary)
  • Go to the "LOAD GAME" screen. Your savegame should now appear in that list granted you have the correct character selected.



* alternative version *
  • Use GlamourEdit to export the savegame you want to play to a JSON file.
  • Open Glamour 0.27 and start a new game and choose the same character your old savegame uses.
  • Once inside the game, click the cog wheels, select SAVE GAME and save your game. You will be redirected back to the main menu.
  • Open the JSON file you exported earlier in a text editor of your choice and copy its content to your clipboard
    • Alternatively just select the save in GlamourEdit, click on the editor on the right, press CTRL+A to select all and CTRL+C to copy to clipboard.
  • Do whatever way you prefer but the result must be that your old unencrypted save game is now in your clipboard.
  • Back in the game press CTRL+Shift+I to open the Chrome Developer Tools.
  • Select the tab "Application" at the top (if you dont see it, try resizing the new window that opened and make it bigger or click on », then Application.
  • On the left side click on the arrow next to Local Storage to expand it, then click on file://.
  • In the list that showed up check the Key column and look for a string that starts with save. For example: save:kate:1593106068:0. If you selected max it will save max instead. Pick the the one with the highest number at the end after the last colon :)). (The format of this string is always save:<maincharacter>:<unixtimestamp>:<slotid>)
  • Doubleclick on the text in the "Value" column and you'll notice the whole text will be selected. Press CTRL+V to paste and overwrite this text.
  • Press CTRL+Shift+I again to close the Chrome Developer Tools. Back in the game click on Load Game.
    You should now see your old save. You should load it and save it again ingame to make sure it stored it correctly.


TL;DR: DS included the developer tools in this release for whatever reason which makes it very easy to access the browser that's powering the game. Replace a value in the local storage with your save contents and the game will recognize it.

To make it easier in the future we should probably implement a modified loading system in the game. I attached the (somewhat) unobfuscated source code of the game in case anyone feels like doing that. Relevant code starts at line 5624.

Cheers,
Hello bro
This is not work for me
My windows 10 -64bit build is: 19043.1348
Installed last version of Dotnetframework in my PC
001.png

Code:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Array cannot be null.
Parameter name: bytes
   at System.Text.Encoding.GetString(Byte[] bytes)
   at GlamourEdit.Util.GetClientId()
   at GlamourEdit.Util.SaveGamesLocation()
   at GlamourEdit.MainForm.OpenInExplorer_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4420.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
GlamourEdit
    Assembly Version: 1.0.5.0
    Win32 Version: 1.0.5.0
    CodeBase: file:///D:/Games-H/Installer/Glamour/SAVE_EDITOR/GlamourEdit.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
    Assembly Version: 7.0.3300.0
    Win32 Version: 7.0.3300.0
    CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
----------------------------------------
System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.8.4084.0
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
----------------------------------------
Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.8.4420.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 
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