0.6 parameters
Aug 24 at 11:12am
Today I want to talk about RPG elements. All characters will have many parameters. This is what we're adding in 0.6, and many of them will already be working as intended, not just introduced.
After starting a new game or loading an old save file the game will generate parameters for all characters, including college grades, tastes and preferences, relationship with the main character, etc.
Grades
This category has all nine classes, including physical education and swimming (we'll add those two into the game later). Numbers will be randomized within reason. For example, Andrew will have good grades in computer science and Helen will mention she has problems with history, which will affect her grade.
Relationship with main character and attraction
This parameters will generate randomly too, but they will also depend on the character's interest in girls. For example, Alice and Sophie will probably like Kate more.
Attraction is a special parameter, mainly influenced by flirting. I've talked about it before. This mechanic is ready, you'll see it in 0.6.
Tastes and preferences
In the future this category will have many hidden parameters, but 0.6 will have this:
- Favorite alcohol beverage (you probably know there might be many options, if you've seen the image with UI icons).
- Favorite food (in the context of ordering food in a cafe on a date).
- Flirting preferences. Characters will react differently on your actions like "accidental" touches or hugging them when you say goodbye. The effect of flirting will depend on their preferences.
Originally, most/all of those preferences will be hidden. But you'll learn more about characters' preferences when you get to know them better. New information you learn will be shown in their profiles, which will help with increasing your relationships with them.