MuninKai
Well-Known Member
- Apr 29, 2020
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Yeah, I think they're legacy code, sloppy but not causing any problems because they aren't referenced by the rest of the game.All the girls do have different IDs. In the case of ill borne he just uses 0 to 70 for the slots. 15 or so are reserved at the end of the list and have no girl associated. I'm not sure if this was in prep for another dlc or just was making it an arbitrary size cause he thought the cast would be bigger. The old burrow variables are just below that starting from 0 to 24 with 5 slots reserved. I'm not sure why they aren't commented out but they don't impact the game even though a significant amount of girls share the same variable number. I.e. Cotton = 0 & Anvil = 0. Anyone else have input on this and whether peperoncino left the rest of his old files in the following game?
Depends what the variable is for and what it points to. Worst case it won't cause an error that breaks the game, but will just pick the first or last set of files that matches that variable assignment, so you wouldn't get unique content. Changing the variable you would also need to find where the variable is referenced in the code, which can be trickier but should be doable, and update it.