3.50 star(s) 22 Votes

MadMan691337

Member
Jan 21, 2020
446
517
My save. I rushed to the end so I dont have good stats, but you get a gallery room (kinda) when you walk down the ladder in the entrance

 
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MilesKiyaAnny

Well-Known Member
Jan 18, 2019
1,439
406
Welp soo many goblins but I check this one cuz the art style
tired of them being ugly and stuff and not good for porn or some sort of moooore monster that not goblin

played and sad
reskin all sex stuff to those human
those other goblin game now better
 
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fregreger

Member
Apr 28, 2018
289
469
One thing you can do is buy the gold upgrade in the shop and then return immediately after entering the first level. That way you can grind money to buy at least the first tiers of upgrades.
 

vickze

Member
Nov 10, 2018
417
133
Any advises to make money FASTER?? Only to show skills to the RAID GOBLINS you need a lot of money

I have 25 persons in the brothel but is not enough.
 

Slash179

Newbie
May 26, 2019
38
29
Any advises to make money FASTER?? Only to show skills to the RAID GOBLINS you need a lot of money

I have 25 persons in the brothel but is not enough.
I guess 25 persons means you had like 2-3 runs and have not unlocked raids yet. Buying higher starting stats is good, because it actually means all later upgrades are cheaper too (i.e. you always pay 10 for first upgrade, 40 for second etc.), also get some cheap recipes to cook for orcs and I guess more options for vendors is good early investment. And trade wisely, i.e. don't buy that shovel for 350 gold when you have 7 of them.
 

vickze

Member
Nov 10, 2018
417
133
I guess 25 persons means you had like 2-3 runs and have not unlocked raids yet. Buying higher starting stats is good, because it actually means all later upgrades are cheaper too (i.e. you always pay 10 for first upgrade, 40 for second etc.), also get some cheap recipes to cook for orcs and I guess more options for vendors is good early investment. And trade wisely, i.e. don't buy that shovel for 350 gold when you have 7 of them.
I only have unlocked the First raid..
I see... The best that I can make is make the character initial stats higher. I only gave 1 point to each stat.

I obtained some recipes.. It seems that I should make more FOOD and not save it only for me. I did not bought any vendor yet.

Thanks for the Tips.
 

Slash179

Newbie
May 26, 2019
38
29
I only have unlocked the First raid..
I see... The best that I can make is make the character initial stats higher. I only gave 1 point to each stat.

I obtained some recipes.. It seems that I should make more FOOD and not save it only for me. I did not bought any vendor yet.

Thanks for the Tips.
My first 3 runs look like this.
First I try to get enough MAT to charge 2 stones and enough INT to get 2 empty stones for one mana.
This lets me have good economy to start buying pokeballs.
Then I get enough ATK to break chests and most heroines.
Last thing I try to fill energy bar.
run1.png run2.png run3.png
 

Dicksmithdick

New Member
Jun 21, 2017
8
2
Are the tutorials actually impossible? I tried the advanced one and It requires I get 10 ATK but I can only get 8. Am I missing something?
 

Magdragon

Active Member
Aug 5, 2016
747
1,189
Tutorial is bugged, cant complete last part, its in a bugfix on steam but the one on this site isnt updated with bugfixes.
 

YdenMkII

Member
Dec 2, 2018
403
300
I can't for the life of me figure out what to do in tutorial 2. I can get up to the vampire but can't figure out how to boost my stats enough to equalize everything. Steps wise what I'm doing is

1. Collect food and energy
2. Spend energy to get to 8/8 atk then use 2 food items to get to 10/10
3. Remove 10t rock and atk demon bringing atk up to 11/11
4. swap atk with matk and remove the energy field
5. drink matk down pot and remove skeleton

Final stats at this point is 0/11 atk, 6/0 matk, 0/0 int, 70/1000 energy. Swapping the matk and spending energy before collecting the new energy crystal will only get me 6/11 atk, 6/6 matk, and 3/3 int. I'm guessing there's a way to prevent me from gaining the extra point of atk from the demon or claim the other ones that I'm completely missing. I have no clue why I'm stuck in this one when tutorial 3 was so easy.
 

pcnop

Well-Known Member
Jun 26, 2018
1,287
1,091
I can't for the life of me figure out what to do in tutorial 2. I can get up to the vampire but can't figure out how to boost my stats enough to equalize everything. Steps wise what I'm doing is

1. Collect food and energy
2. Spend energy to get to 8/8 atk then use 2 food items to get to 10/10
3. Remove 10t rock and atk demon bringing atk up to 11/11
4. swap atk with matk and remove the energy field
5. drink matk down pot and remove skeleton

Final stats at this point is 0/11 atk, 6/0 matk, 0/0 int, 70/1000 energy. Swapping the matk and spending energy before collecting the new energy crystal will only get me 6/11 atk, 6/6 matk, and 3/3 int. I'm guessing there's a way to prevent me from gaining the extra point of atk from the demon or claim the other ones that I'm completely missing. I have no clue why I'm stuck in this one when tutorial 3 was so easy.
Don't use the steaks at the beginning. Use only the energy to increase your atk up to 10.

Then, as you've increased your atk first, increasing it again would be too costly.

So, swap atk with mat again:
atk 0/11 -> 6/11
mat 6/0 -> 0/0
int 0/0 -> 0/0

then you can increase your mat and int up to 6 (with the energy - you should have at this point 1140 for the energy):
atk 6/11
mat 6/6
int 6/6.
 
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prinnydood

Newbie
Oct 1, 2017
81
555
So with these tiles if you try to step in the opposite direction, the eventing completely breaks and you can't move or even go into the menu to return, so yeah another game breaking bug
 

a820802

Newbie
Jan 8, 2019
76
91
Here is a tip, send all the capture to the brothel, you can then cover gold to other resources with way higher efficiency
 

Grum

New Member
Dec 15, 2016
5
1
Here is a small improvement for the stats update in the Shop (file: MayoShop.js ).

Changes:
  • ATK, MAT, INT can now be increased up to 10
  • HP can now be increased from up to 60 (higher levels were made very expensive on purpose)
  • MP can now be increased from up to 25
Also, I've rebalanced Heroines.
I've seen that dev has made some rebalance already, so I'm planning to wait for a while before posting it here.


JavaScript:
        }else if($gameVariables.value(31)==3){

            const ar_kakaku1 = [1000,3000,5000,10000,20000, 30000, 40000, 60000, 80000, 100000];
            const ar_kakaku_hp=[500, 1000,1500,2000, 2500, 3000, 3500, 4000, 4500,  5000,  6000, 7000, 8000, 9000, 10000,11000,12000,13000,14000,15000,16000,17000,18000,19000,20000,22000,24000,26000,28000,30000,32000,34000,36000,38000,40000,42000,44000,46000,48000,50000,60000,65000,70000,75000,80000,85000,90000,95000,100000,105000];
            const ar_kakaku_mp=[1000,2000,3000,4000, 5000, 6000, 7000, 8000, 9000, 10000, 13000,16000,20000,25000,30000,35000,40000,50000,60000,70000,80000,100000];

            let _ATK = $gameVariables.value(41)
            let _MAT = $gameVariables.value(42)
            let _INT = $gameVariables.value(43)
            let _HP = $gameVariables.value(44)
            let _MP = $gameVariables.value(45)

            //初期能力UP GG EDIT
            if($gameVariables.value(32)==0){
                AudioManager.playSe({"name":"Decision2","volume":90,"pitch":100,"pan":0});

                if(la==1){
                    ms = "\x1b>The initial stats will be increased";
                }else if(la==2){
                    ms = "\x1b>增加初期能力喔\n";
                }else if(la==3){
                    ms = "\x1b>增加初期能力喔\n";
                }else{
                    ms = "\x1b>初期能力を上げるよ\n";
                }
                if(_ATK>=0 && _ATK<=9){choices[0] = "ATK"+zeroPadding(_ATK+" → "+(_ATK+1),8)+" \x1bC[17]"+zeroPadding("-"+separate(ar_kakaku1[_ATK]),11)+"GOLD";}
                if(_ATK>9){choices[0] = "ATK 10(MAX)";}
                if(_MAT>=0 && _MAT<=9){choices[1] = "MAT"+zeroPadding(_MAT+" → "+(_MAT+1),8)+" \x1bC[17]"+zeroPadding("-"+separate(ar_kakaku1[_MAT]),11)+"GOLD";}
                if(_MAT>9){choices[1] = "MAT 10(MAX)";}
                if(_INT>=0 && _INT<=9){choices[2] = "INT"+zeroPadding(_INT+" → "+(_INT+1),8)+" \x1bC[17]"+zeroPadding("-"+separate(ar_kakaku1[_INT]),11)+"GOLD";}
                if(_INT>9){choices[2] = "INT 10(MAX)";}
                if(_HP>=0 && _HP<=49){choices[3] = "HP "+zeroPadding((_HP+10)+" → "+(_HP+11),8)+" \x1bC[17]"+zeroPadding("-"+separate(ar_kakaku_hp[_HP]),11)+"GOLD";}
                if(_HP>49){choices[3] = "HP 60(MAX)";}
        if(_MP>=0 && _MP<=21){choices[4] = "MP "+zeroPadding((_MP+3)+" → "+(_MP+4),8)+" \x1bC[17]"+zeroPadding("-"+separate(ar_kakaku_mp[_MP]),11)+"GOLD";}
        if(_MP>21){choices[4] = "MP 25(MAX)";}
                choices[5] = ar_cancel[la];
                $gameMessage.add(ms);
                $gameMessage.setChoiceBackground(0);
                $gameMessage.setChoices(choices, $gameVariables.value(33),choices.length-1);
                $gameMessage.setChoiceCallback(n=>{this._branch[this._indent]=n;});
                this.setWaitMode("message");
                $gameVariables.setValue(32,1);
            }else if($gameVariables.value(32)==1){
                $gameVariables.setValue(33,vl);
                const val_id=41;
                let kakaku = 0;
                if(vl==0){kakaku = ar_kakaku1[_ATK];}
                if(vl==1){kakaku = ar_kakaku1[_MAT];}
                if(vl==2){kakaku = ar_kakaku1[_INT];}
                if(vl==3){kakaku = ar_kakaku_hp[_HP];}
                if(vl==4){kakaku = ar_kakaku_mp[_MP];}
                if(vl<3){
                    if($gameVariables.value(val_id+vl)==5){
                        ms = ar_limit[la];
                        $gameMessage.add(ms);
                        this.setWaitMode("message");
                    }else if($gameVariables.value(7) < kakaku){
                        ms = ar_e_GOLD[la];
                        $gameMessage.add(ms);
                        this.setWaitMode("message");
                    }else{
                        AudioManager.playSe({"name":"Shop2","volume":90,"pitch":100,"pan":0});
                        $gameVariables.setValue(7,$gameVariables.value(7)-kakaku);
                        $gameVariables.setValue((val_id+vl),$gameVariables.value(val_id+vl)+1);
                    }
                    $gameVariables.setValue(32,0);
                }else if(vl==3){
                    if($gameVariables.value(val_id+vl)==10){
                        ms = ar_limit[la];
                        $gameMessage.add(ms);
                        this.setWaitMode("message");
                    }else if($gameVariables.value(7) < kakaku){
                        ms = ar_e_GOLD[la];
                        $gameMessage.add(ms);
                        this.setWaitMode("message");
                    }else{
                        AudioManager.playSe({"name":"Shop2","volume":90,"pitch":100,"pan":0});
                        $gameVariables.setValue(7,$gameVariables.value(7)-kakaku);
                        $gameVariables.setValue((val_id+vl),$gameVariables.value(val_id+vl)+1);
                    }
                    $gameVariables.setValue(32,0);
                }else if(vl==4){
                    if($gameVariables.value(val_id+vl)==17){
                        ms = ar_limit[la];
                        $gameMessage.add(ms);
                        this.setWaitMode("message");
                    }else if($gameVariables.value(7) < kakaku){
                        ms = ar_e_GOLD[la];
                        $gameMessage.add(ms);
                        this.setWaitMode("message");
                    }else{
                        AudioManager.playSe({"name":"Shop2","volume":90,"pitch":100,"pan":0});
                        $gameVariables.setValue(7,$gameVariables.value(7)-kakaku);
                        $gameVariables.setValue((val_id+vl),$gameVariables.value(val_id+vl)+1);
                    }
                    $gameVariables.setValue(32,0);
                }else{
                    AudioManager.playSe({"name":"Cancel1","volume":90,"pitch":100,"pan":0});
                    this._index = this._list.length;    //ターンエンド
                    $gameTemp.reserveCommonEvent(10);    //表示の初期化
                }
            }
 
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3.50 star(s) 22 Votes