No, event only. Battles will come in the one that is currently in the worksAny new battles in this update?
you don't need to marry to knock them up.He refuses to even take a wife and it's hinted...
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I can see how it can be appealing from a players perspective, but as a dev, it makes less sense to me. I am working on the game in my free time, and it takes me a lot of time to make something that players can breeze by in 20 minutes. I can either make pointless choices that won't contribute much to the game or I can spend more time making meaningful versions of the same content, that some of the players will not see, thus even reducing the (time to develop) : (time to play) ratio. I'd rather make one semi decent story in this sense. I would like to add a bit more choice to the game after one point in the story, but it still is going to be fairly linear, just choosing the order of doing thingshey dev i love your game. but maybe can you make us a choice in the story? like like how we treat to a noble, give a decision before war, and etc... so we can feel... idk how to say it maybe more lively. like i want to take a part in the story as a character not as solely as a reader. lastly i am sorry for my poor english
In most cases choices are an illusion, big ones mean two games in one which almost no dev uses because it means an unholy amount of work for almost no benefit, small ones range from meaningless choices that change nothing to small choices that subtly change some scenes (there are a few of those here just not text choices). In general choices increase the amount of work the dev has to do for little to no benefit, at least in this novel.hey dev i love your game. but maybe can you make us a choice in the story? like like how we treat to a noble, give a decision before war, and etc... so we can feel... idk how to say it maybe more lively. like i want to take a part in the story as a character not as solely as a reader. lastly i am sorry for my poor english
I had a love/hate relationship with those games, as a completionist (the kind of player that wants to collect everything) forcing me to choose between two small items when I'm already 30h deep in the game or doing the same with two scenes just to see if they can force me to do a second playthrough made me ragequit.The only use of routes I'll ever recognize is giving every route at least 50% new content.I mean, choice has it's place. I liked having choice in old bioware games like dragon age or mass effect, to a lesser extent, but they definitely had more people working on those
I've chosen to convey a part of the story through dialogues in battles, via the dialogues on the map and also some secrets here and there. Removing them would make the game a bit too choppy, I think. There is a God mode that allows to pass the battle events with no pressure, but the combat is there to staycan there be story/visual novel mode? i find sandbox/combat mechanics tedious in renpy games and just want to enjoy a story
There is a God mode that allows to pass the battle events with no pressure, but the combat is there to stayWhat the hell do I even have to do in this combat mode? The very first attack works, but any other move after that doesn't let me do anything, not move, not attack, nothing. Literally stuck in the first thing in this game.