- Jan 23, 2018
- 197
- 388
Well, it's a turn based gameWhat's the point of having a threesome if you're just fucking 2 girls in turns?
Then they shouldn't partake in treesome at first place)Well, it's a turn based game
Jokes aside, i also like the interactions, but it depends on the girls involved. They do have their preferences too
Eh, I don't think that's true. The degree of willingness to participate should vary. Otherwise it would be shoehorning them all into two categoriesThen they shouldn't partake in treesome at first place)
They are female, and there are two sex scenes with themis this M/F twins? or do i get to fuck a set of twins (preferably together)?
A lot of people don't like the fact that combat is even there, which is probably my fault for picking ren'py as the engine of choice, as people expect primarily a novel when looking at it. And while I do intend to make a game with a gameplay aspect to it, not just novel, I don't necessarily see extra side stuff in battle maps as a big plus. The combat feels fun, albeit a bit shallow with the lack of variety for now (at least how it feels to me) and I know a lot of folks don't want to engage with it for prolonged periods of time, searching for secrets and stuff, so I mainly aim to add optional stuff to it. There is a lot more to it than that, but it would be a long discussionI have some small comments to contribute to the developer as follows:
I am hoping it's going to be a bit clearer once we visit his homeland and learn in what environment he was brought up, which translates to the choices he makesHowever, the part I don't understand is why we go to war with 'Fairclif' at the beginning of the game. This part seems a bit missing
I am a bit lost when it comes to this one. Neither the tasks, nor the council upgrades stop the player from progressing the story. Do you mind explaining this a bit more? If you mean that the task system itself is not interesting, then I would agree, I would like to expand it later onWe also do a lot of idle tours while making building improvements
That's just my general approach to the plot, I don't want to dump a lot of information on a player at once, as it usually is overwhelming and easily forgettable. Some things are left to the player imagination, some are left out because it's going to be mentioned later on, but I generally like the games when you don't know everything and you are gradually exposed to the things that are happening / have happenedI think some stories need to be fully established before going to the king
I'm talking about console upgrades but I think I got some answers after this reply. As far as I understand, you are proceeding in a planned manner.A lot of people don't like the fact that combat is even there, which is probably my fault for picking ren'py as the engine of choice, as people expect primarily a novel when looking at it. And while I do intend to make a game with a gameplay aspect to it, not just novel, I don't necessarily see extra side stuff in battle maps as a big plus. The combat feels fun, albeit a bit shallow with the lack of variety for now (at least how it feels to me) and I know a lot of folks don't want to engage with it for prolonged periods of time, searching for secrets and stuff, so I mainly aim to add optional stuff to it. There is a lot more to it than that, but it would be a long discussion
I am hoping it's going to be a bit clearer once we visit his homeland and learn in what environment he was brought up, which translates to the choices he makes
I am a bit lost when it comes to this one. Neither the tasks, nor the council upgrades stop the player from progressing the story. Do you mind explaining this a bit more? If you mean that the task system itself is not interesting, then I would agree, I would like to expand it later on
That's just my general approach to the plot, I don't want to dump a lot of information on a player at once, as it usually is overwhelming and easily forgettable. Some things are left to the player imagination, some are left out because it's going to be mentioned later on, but I generally like the games when you don't know everything and you are gradually exposed to the things that are happening / have happened
Ah, the council upgrades are meant to be completed along the way, there is no need to complete them all at the current moment. It's just hard to sync up everything as there are lot of parts that need to be done and i sometimes cannot do them in that order (the character upgrades for example are lagging behind somewhat)I'm talking about console upgrades but I think I got some answers after this reply. As far as I understand, you are proceeding in a planned manner