I suspect part of that can be put down to the work-in-progress status of the game, but that still makes it a bit underwhelming to play it as it currently stands
Yeah, when I started i had a much grander vision in mind, but previous to this i had worked in group projects, so i grossly miscalculated what i can achieve in any meaningful amount of time. That and the fact that's it's the first time that i actually had to code, work on ui, visuals and a lot more. All the while learning as I go, so yeah, the game is well below my own expectations
And as for the second part, about being able to influence things, I had a choice to make, either to make it a more open ended, choose your adventure type of game, or write a semi decent single story. I had experimented with having choices but it fell flat right away. Any meaningful decision would heavily restrict me to intertwine the narrative together, or i would have to isolate specific encounters to their own bubble, that would not be affected by anything else. That did feel wrong as well
It's more of a interactive book than sandbox type of a game. It's far from perfect and the amount of free time i have to work on it is quite limited, thus restricting me even further, i have a whole list of things i want to add or improve, but everything is going to take time