Other than starting the sentence with a conjunction I don't believe so?
I would think it should be "that the knights seemingly just go along with it" or "that the knights are seemingly just going along with it", or even just "the knights seemingly just going along with it" (depending on the context of the rest of the sentence, which I forget now).
So, correct me if I'm wrong, but there aren't any defeat conditions tied directly to Corruption Breaks, right? It should just be converting Temporary Corruption into Permanent Corruption, thereby making it more difficult (currently impossible) to get rid of and easier to get a game over when your Temporary Corruption pushes their combined total over 100, yes? I may be mistaken, but I *think* I just got a game over from Lucette hitting a -51 Corruption Break while she had 0 Permanent Corruption, which seems to me like it counted both the new 51 Permanent Corruption at the same time as the 51 Temporary Corruption that was supposed to be replaced. At least, I recall ending the previous floor with her having 69 (nice) Temporary Corruption and zero permanent, and while I wasn't paying close attention to her on the next floor, I highly doubt she had a Corruption Break followed by gaining 51 more temporary points in such a short time.
Incidentally, I had gotten that high because I was trying to mess around with the Suggestive curse, but I hadn't completed my run where I discovered it in the last version so it wasn't saved. And with the new mechanics being something that actually makes use of the curses, but also requires them to be revealed, it's really become apparent how troublesome it can be to actually have that happen. The following steps are required:
1. Meet the requirements for getting the curse (which aren't visible anywhere).
2. Choose to gain a skill instead of a stat point at the end of the floor. (I understand this step may not be the only way in the future.)
3. Rely on RNG to actually get the curse.
X. Cross your fingers that the invisible curse you got is the one you're looking for. (Only relevant if you're specifically hunting a curse.)
4. Stumble into the situation that actually triggers the curse (which isn't visible until after you've done it).
4a. (Sometimes) rely on RNG for the curse to actually trigger, if it's a Compulsion.
5. Make it to the end of the floor. (Not usually difficult, unless you did very risky things trying to expose the curse.)
6 (or 7). Research the curse so it's not invisible again the next time you see it.
7 (or 6). Finally get to mess around with the curse in the mind control screen.
(I also left out 1a, 3a, and 4b, which are all "hope the curse isn't bugged". I don't think Suggestive is, unless you tweaked something about it in this update.)
I definitely think it wouldn't be too much to ask for some parts of that to be easier. At the very least, maybe allow us to spend some control trying to expose the curse in the mind control menu?
(Incidentally, how many new curses were added in this version? At first I thought something had to be bugged when I had two unknown curses and they didn't seem to trigger off the conditions for Suggestive, Pity, or Craven, but then I remembered there was at least one new one added.)